72 research outputs found

    Analyzing and Computing Complete Solution for Dots and Boxes Game

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    This thesis improves a process that analyzes all the states of a game of Dots and Boxes. We use retrograde analysis and simulations to create a solution that provides significant performance improvements over our previous best solution. Expanding upon a previous 4x4 solution using rotations, reflections, better optimization, and cloud computing to limit the processing time and gather more data efficiently. We compute a file and the number of states associated with each file and process every state starting with a completely filled board. We optimized the data for cloud computing by running simulations to find the most efficient number of processors and assess potential bottlenecks. The data produced from the results will be able to provide solutions and optimal play for dots and boxes games of different dimensions

    Computer-Assisted Proving of Combinatorial Conjectures Over Finite Domains: A Case Study of a Chess Conjecture

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    There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy for the chess KRK endgame. The final, machine verifiable, result presented in this paper is that there is a winning strategy for white in the KRK endgame generalized to n×nn \times n board (for natural nn greater than 33). We demonstrate that different approaches for computer-based theorem proving work best together and in synergy and that the technology currently available is powerful enough for providing significant help to humans deriving complex proofs
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