270,670 research outputs found

    Problems on Polytopes, Their Groups, and Realizations

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    The paper gives a collection of open problems on abstract polytopes that were either presented at the Polytopes Day in Calgary or motivated by discussions at the preceding Workshop on Convex and Abstract Polytopes at the Banff International Research Station in May 2005.Comment: 25 pages (Periodica Mathematica Hungarica, Special Issue on Discrete Geometry, to appear

    Distribution Iteration: A Robust Alternative to Source Iteration for Solving the Discrete Ordinates Radiation Transport Equations in Slab and XY- Geometries

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    The discrete ordinates method is widely used to solve the Boltzmann transport equation for neutral particle transport for many engineering applications. Source iteration is used to solve the discrete ordinates system of equations, but can be slow to converge in highly scattering problems. Synthetic acceleration techniques have been developed to address this shortcoming; however, recent research has shown synthetic acceleration to lose effectiveness or diverge for certain problems. LTC Wager introduced an alternative to source iteration and demonstrated it in slab geometry. Here the method is further developed, enhancing efficiency in various ways, and demonstrated in XY-geometry as well as slab geometry. It is shown to be efficient even for those problems for which diffusion-synthetic and transport-synthetic accelerations fail or are ineffective. The method has significant advantages for massively-parallel implementations

    Algorithms and methods for discrete mesh repair

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    Computational analysis and design has become a fundamental part of product research, development, and manufacture in aerospace, automotive, and other industries. In general the success of the specific application depends heavily on the accuracy and consistency of the computational model used. The aim of this work is to reduce the time needed to prepare geometry for mesh generation. This will be accomplished by developing tools that semi-automatically repair discrete data. Providing a level of automation to the process of repairing large, complex problems in discrete data will significantly accelerate the grid generation process. The developed algorithms are meant to offer semi-automated solutions to complicated geometrical problems—specifically discrete mesh intersections and isolated boundaries. The intersection-repair strategy presented here focuses on repairing the intersection in-place as opposed to re-discretizing the intersecting geometries. Combining robust, efficient methods of detecting intersections and then repairing intersecting geometries in-place produces a significant improvement over techniques used in current literature. The result of this intersection process is a non-manifold, non-intersecting geometry that is free of duplicate and degenerate geometry. Results are presented showing the accuracy and consistency of the intersection repair tool. Isolated boundaries are a type of gap that current research does not address directly. They are defined by discrete boundary edges that are unable to be paired with nearby discrete boundary edges in order to fill the existing gap. In this research the method of repair seeks to fill the gap by extruding the isolated boundary along a defined vector so that it is topologically adjacent to a nearby surface. The outcome of the repair process is that the isolated boundaries no longer exist because the gap has been filled. Results are presented showing the precision of the edge projection and the advantage of edge splitting in the repair of isolated boundaries

    A minimalistic approach for fast computation of geodesic distances on triangular meshes

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    The computation of geodesic distances is an important research topic in Geometry Processing and 3D Shape Analysis as it is a basic component of many methods used in these areas. In this work, we present a minimalistic parallel algorithm based on front propagation to compute approximate geodesic distances on meshes. Our method is practical and simple to implement and does not require any heavy pre-processing. The convergence of our algorithm depends on the number of discrete level sets around the source points from which distance information propagates. To appropriately implement our method on GPUs taking into account memory coalescence problems, we take advantage of a graph representation based on a breadth-first search traversal that works harmoniously with our parallel front propagation approach. We report experiments that show how our method scales with the size of the problem. We compare the mean error and processing time obtained by our method with such measures computed using other methods. Our method produces results in competitive times with almost the same accuracy, especially for large meshes. We also demonstrate its use for solving two classical geometry processing problems: the regular sampling problem and the Voronoi tessellation on meshes.Comment: Preprint submitted to Computers & Graphic

    Geometry, Dynamics and Spectrum of Operators on Discrete Spaces (online meeting)

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    Spectral theory is a gateway to fundamental insights in geometry and mathematical physics. In recent years the study of spectral problems in discrete spaces has gained enormous momentum. While there are some relations to continuum spaces, fascinating new phenomena have been discovered in the discrete setting throughout the last decade. The goal of the workshop was to bring together experts reporting about the recent developments in a broad variety of dynamical or geometric models and to reveal new connections and research directions
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