7,250 research outputs found

    The Partial Visibility Representation Extension Problem

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    For a graph GG, a function ψ\psi is called a \emph{bar visibility representation} of GG when for each vertex v∈V(G)v \in V(G), ψ(v)\psi(v) is a horizontal line segment (\emph{bar}) and uv∈E(G)uv \in E(G) iff there is an unobstructed, vertical, ε\varepsilon-wide line of sight between ψ(u)\psi(u) and ψ(v)\psi(v). Graphs admitting such representations are well understood (via simple characterizations) and recognizable in linear time. For a directed graph GG, a bar visibility representation ψ\psi of GG, additionally, puts the bar ψ(u)\psi(u) strictly below the bar ψ(v)\psi(v) for each directed edge (u,v)(u,v) of GG. We study a generalization of the recognition problem where a function ψ′\psi' defined on a subset V′V' of V(G)V(G) is given and the question is whether there is a bar visibility representation ψ\psi of GG with ψ(v)=ψ′(v)\psi(v) = \psi'(v) for every v∈V′v \in V'. We show that for undirected graphs this problem together with closely related problems are \NP-complete, but for certain cases involving directed graphs it is solvable in polynomial time.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    On Visibility Representations of Non-planar Graphs

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    A rectangle visibility representation (RVR) of a graph consists of an assignment of axis-aligned rectangles to vertices such that for every edge there exists a horizontal or vertical line of sight between the rectangles assigned to its endpoints. Testing whether a graph has an RVR is known to be NP-hard. In this paper, we study the problem of finding an RVR under the assumption that an embedding in the plane of the input graph is fixed and we are looking for an RVR that reflects this embedding. We show that in this case the problem can be solved in polynomial time for general embedded graphs and in linear time for 1-plane graphs (i.e., embedded graphs having at most one crossing per edge). The linear time algorithm uses a precise list of forbidden configurations, which extends the set known for straight-line drawings of 1-plane graphs. These forbidden configurations can be tested for in linear time, and so in linear time we can test whether a 1-plane graph has an RVR and either compute such a representation or report a negative witness. Finally, we discuss some extensions of our study to the case when the embedding is not fixed but the RVR can have at most one crossing per edge

    Visibility Representations of Boxes in 2.5 Dimensions

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    We initiate the study of 2.5D box visibility representations (2.5D-BR) where vertices are mapped to 3D boxes having the bottom face in the plane z=0z=0 and edges are unobstructed lines of sight parallel to the xx- or yy-axis. We prove that: (i)(i) Every complete bipartite graph admits a 2.5D-BR; (ii)(ii) The complete graph KnK_n admits a 2.5D-BR if and only if n≤19n \leq 19; (iii)(iii) Every graph with pathwidth at most 77 admits a 2.5D-BR, which can be computed in linear time. We then turn our attention to 2.5D grid box representations (2.5D-GBR) which are 2.5D-BRs such that the bottom face of every box is a unit square at integer coordinates. We show that an nn-vertex graph that admits a 2.5D-GBR has at most 4n−6n4n - 6 \sqrt{n} edges and this bound is tight. Finally, we prove that deciding whether a given graph GG admits a 2.5D-GBR with a given footprint is NP-complete. The footprint of a 2.5D-BR Γ\Gamma is the set of bottom faces of the boxes in Γ\Gamma.Comment: Appears in the Proceedings of the 24th International Symposium on Graph Drawing and Network Visualization (GD 2016

    Heegaard-Floer homology and string links

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    We extend knot Floer homology to string links in D^{2} \times I and to d-based links in arbitrary three manifolds, without any hypothesis on the null-homology of the components. As for knot Floer homology we obtain a description of the Euler characteristic of the resulting homology groups (in D^{2} \times I) in terms of the torsion of the string link. Additionally, a state summation approach is described using the equivalent of Kauffman states. Furthermore, we examine the situtation for braids, prove that for alternating string links the Euler characteristic determines the homology, and develop similar composition formulas and long exact sequences as in knot Floer homology.Comment: 57 page

    Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

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    We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw a simple path in a rectangular grid graph from a start vertex to a destination vertex. The different puzzle types place different constraints on the path: preventing some edges from being visited (broken edges); forcing some edges or vertices to be visited (hexagons); forcing some cells to have certain numbers of incident path edges (triangles); or forcing the regions formed by the path to be partially monochromatic (squares), have exactly two special cells (stars), or be singly covered by given shapes (polyominoes) and/or negatively counting shapes (antipolyominoes). We show that any one of these clue types (except the first) is enough to make path finding NP-complete ("witnesses exist but are hard to find"), even for rectangular boards. Furthermore, we show that a final clue type (antibody), which necessarily "cancels" the effect of another clue in the same region, makes path finding Σ2\Sigma_2-complete ("witnesses do not exist"), even with a single antibody (combined with many anti/polyominoes), and the problem gets no harder with many antibodies. On the positive side, we give a polynomial-time algorithm for monomino clues, by reducing to hexagon clues on the boundary of the puzzle, even in the presence of broken edges, and solving "subset Hamiltonian path" for terminals on the boundary of an embedded planar graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of this paper appeared at the 9th International Conference on Fun with Algorithms (FUN 2018
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