8,065 research outputs found
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
We present the design of a competitive artificial intelligence for Scopone, a
popular Italian card game. We compare rule-based players using the most
established strategies (one for beginners and two for advanced players) against
players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo
Tree Search (ISMCTS) with different reward functions and simulation strategies.
MCTS requires complete information about the game state and thus implements a
cheating player while ISMCTS can deal with incomplete information and thus
implements a fair player. Our results show that, as expected, the cheating MCTS
outperforms all the other strategies; ISMCTS is stronger than all the
rule-based players implementing well-known and most advanced strategies and it
also turns out to be a challenging opponent for human players.Comment: Preprint. Accepted for publication in the IEEE Transaction on Game
Lifted Variable Elimination for Probabilistic Logic Programming
Lifted inference has been proposed for various probabilistic logical
frameworks in order to compute the probability of queries in a time that
depends on the size of the domains of the random variables rather than the
number of instances. Even if various authors have underlined its importance for
probabilistic logic programming (PLP), lifted inference has been applied up to
now only to relational languages outside of logic programming. In this paper we
adapt Generalized Counting First Order Variable Elimination (GC-FOVE) to the
problem of computing the probability of queries to probabilistic logic programs
under the distribution semantics. In particular, we extend the Prolog Factor
Language (PFL) to include two new types of factors that are needed for
representing ProbLog programs. These factors take into account the existing
causal independence relationships among random variables and are managed by the
extension to variable elimination proposed by Zhang and Poole for dealing with
convergent variables and heterogeneous factors. Two new operators are added to
GC-FOVE for treating heterogeneous factors. The resulting algorithm, called
LP for Lifted Probabilistic Logic Programming, has been implemented by
modifying the PFL implementation of GC-FOVE and tested on three benchmarks for
lifted inference. A comparison with PITA and ProbLog2 shows the potential of
the approach.Comment: To appear in Theory and Practice of Logic Programming (TPLP). arXiv
admin note: text overlap with arXiv:1402.0565 by other author
Approximation and Parameterized Complexity of Minimax Approval Voting
We present three results on the complexity of Minimax Approval Voting. First,
we study Minimax Approval Voting parameterized by the Hamming distance from
the solution to the votes. We show Minimax Approval Voting admits no algorithm
running in time , unless the Exponential
Time Hypothesis (ETH) fails. This means that the
algorithm of Misra et al. [AAMAS 2015] is essentially optimal. Motivated by
this, we then show a parameterized approximation scheme, running in time
, which is essentially
tight assuming ETH. Finally, we get a new polynomial-time randomized
approximation scheme for Minimax Approval Voting, which runs in time
,
almost matching the running time of the fastest known PTAS for Closest String
due to Ma and Sun [SIAM J. Comp. 2009].Comment: 14 pages, 3 figures, 2 pseudocode
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