17 research outputs found
Jamming Games in the MIMO Wiretap Channel With an Active Eavesdropper
This paper investigates reliable and covert transmission strategies in a
multiple-input multiple-output (MIMO) wiretap channel with a transmitter,
receiver and an adversarial wiretapper, each equipped with multiple antennas.
In a departure from existing work, the wiretapper possesses a novel capability
to act either as a passive eavesdropper or as an active jammer, under a
half-duplex constraint. The transmitter therefore faces a choice between
allocating all of its power for data, or broadcasting artificial interference
along with the information signal in an attempt to jam the eavesdropper
(assuming its instantaneous channel state is unknown). To examine the resulting
trade-offs for the legitimate transmitter and the adversary, we model their
interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate
as the payoff function. We first examine conditions for the existence of
pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for
the strategic form of the game.We then derive equilibrium strategies for the
extensive form of the game where players move sequentially under scenarios of
perfect and imperfect information. Finally, numerical simulations are presented
to examine the equilibrium outcomes of the various scenarios considered.Comment: 27 pages, 8 figures. To appear, IEEE Transactions on Signal
Processin
A Repeated Game Formulation of Energy-Efficient Decentralized Power Control
Decentralized multiple access channels where each transmitter wants to
selfishly maximize his transmission energy-efficiency are considered.
Transmitters are assumed to choose freely their power control policy and
interact (through multiuser interference) several times. It is shown that the
corresponding conflict of interest can have a predictable outcome, namely a
finitely or discounted repeated game equilibrium. Remarkably, it is shown that
this equilibrium is Pareto-efficient under reasonable sufficient conditions and
the corresponding decentralized power control policies can be implemented under
realistic information assumptions: only individual channel state information
and a public signal are required to implement the equilibrium strategies.
Explicit equilibrium conditions are derived in terms of minimum number of game
stages or maximum discount factor. Both analytical and simulation results are
provided to compare the performance of the proposed power control policies with
those already existing and exploiting the same information assumptions namely,
those derived for the one-shot and Stackelberg games.Comment: 25 pages, 5 figures, accepted for publication in IEEE Transaction on
Wireless Communicatio
Intervention in Power Control Games With Selfish Users
We study the power control problem in wireless ad hoc networks with selfish
users. Without incentive schemes, selfish users tend to transmit at their
maximum power levels, causing significant interference to each other. In this
paper, we study a class of incentive schemes based on intervention to induce
selfish users to transmit at desired power levels. An intervention scheme can
be implemented by introducing an intervention device that can monitor the power
levels of users and then transmit power to cause interference to users. We
mainly consider first-order intervention rules based on individual transmit
powers. We derive conditions on design parameters and the intervention
capability to achieve a desired outcome as a (unique) Nash equilibrium and
propose a dynamic adjustment process that the designer can use to guide users
and the intervention device to the desired outcome. The effect of using
intervention rules based on aggregate receive power is also analyzed. Our
results show that with perfect monitoring intervention schemes can be designed
to achieve any positive power profile while using interference from the
intervention device only as a threat. We also analyze the case of imperfect
monitoring and show that a performance loss can occur. Lastly, simulation
results are presented to illustrate the performance improvement from using
intervention rules and compare the performances of different intervention
rules.Comment: 33 pages, 6 figure