17 research outputs found

    Jamming Games in the MIMO Wiretap Channel With an Active Eavesdropper

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    This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure from existing work, the wiretapper possesses a novel capability to act either as a passive eavesdropper or as an active jammer, under a half-duplex constraint. The transmitter therefore faces a choice between allocating all of its power for data, or broadcasting artificial interference along with the information signal in an attempt to jam the eavesdropper (assuming its instantaneous channel state is unknown). To examine the resulting trade-offs for the legitimate transmitter and the adversary, we model their interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate as the payoff function. We first examine conditions for the existence of pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for the strategic form of the game.We then derive equilibrium strategies for the extensive form of the game where players move sequentially under scenarios of perfect and imperfect information. Finally, numerical simulations are presented to examine the equilibrium outcomes of the various scenarios considered.Comment: 27 pages, 8 figures. To appear, IEEE Transactions on Signal Processin

    A Repeated Game Formulation of Energy-Efficient Decentralized Power Control

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    Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through multiuser interference) several times. It is shown that the corresponding conflict of interest can have a predictable outcome, namely a finitely or discounted repeated game equilibrium. Remarkably, it is shown that this equilibrium is Pareto-efficient under reasonable sufficient conditions and the corresponding decentralized power control policies can be implemented under realistic information assumptions: only individual channel state information and a public signal are required to implement the equilibrium strategies. Explicit equilibrium conditions are derived in terms of minimum number of game stages or maximum discount factor. Both analytical and simulation results are provided to compare the performance of the proposed power control policies with those already existing and exploiting the same information assumptions namely, those derived for the one-shot and Stackelberg games.Comment: 25 pages, 5 figures, accepted for publication in IEEE Transaction on Wireless Communicatio

    Intervention in Power Control Games With Selfish Users

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    We study the power control problem in wireless ad hoc networks with selfish users. Without incentive schemes, selfish users tend to transmit at their maximum power levels, causing significant interference to each other. In this paper, we study a class of incentive schemes based on intervention to induce selfish users to transmit at desired power levels. An intervention scheme can be implemented by introducing an intervention device that can monitor the power levels of users and then transmit power to cause interference to users. We mainly consider first-order intervention rules based on individual transmit powers. We derive conditions on design parameters and the intervention capability to achieve a desired outcome as a (unique) Nash equilibrium and propose a dynamic adjustment process that the designer can use to guide users and the intervention device to the desired outcome. The effect of using intervention rules based on aggregate receive power is also analyzed. Our results show that with perfect monitoring intervention schemes can be designed to achieve any positive power profile while using interference from the intervention device only as a threat. We also analyze the case of imperfect monitoring and show that a performance loss can occur. Lastly, simulation results are presented to illustrate the performance improvement from using intervention rules and compare the performances of different intervention rules.Comment: 33 pages, 6 figure

    A Repeated Game Formulation of Energy-Efficient Decentralized Power Control

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    Implicit cooperation in distributed energy-efficient networks

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