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Interface and Interaction Design Patterns for Intercultural Collaboration
This paper reports about on-going research into interaction design patterns in intercultural remote collaboration. It proposes that interaction and interface design patterns help to communicate and generate new design knowledge in supporting intercultural teamwork. It describes methods used to observe and develop design patterns in collocated, remote and blended collaborative learning and design contexts, and reports preliminary findings of interface and interaction design patterns, which support intercultural remote collaboration
Patient-Specific Prosthetic Fingers by Remote Collaboration - A Case Study
The concealment of amputation through prosthesis usage can shield an amputee
from social stigma and help improve the emotional healing process especially at
the early stages of hand or finger loss. However, the traditional techniques in
prosthesis fabrication defy this as the patients need numerous visits to the
clinics for measurements, fitting and follow-ups. This paper presents a method
for constructing a prosthetic finger through online collaboration with the
designer. The main input from the amputee comes from the Computer Tomography
(CT) data in the region of the affected and the non-affected fingers. These
data are sent over the internet and the prosthesis is constructed using
visualization, computer-aided design and manufacturing tools. The finished
product is then shipped to the patient. A case study with a single patient
having an amputated ring finger at the proximal interphalangeal joint shows
that the proposed method has a potential to address the patient's psychosocial
concerns and minimize the exposure of the finger loss to the public.Comment: Open Access articl
Remote collaboration and innovative performance:the moderating role of R&D intensity
Collaboration with geographically distant partners may enhance a firm’s innovative performance. In practice, however, this may be complicated as personal contacts are more limited so that effective search and transfer of remote partners’ tacit knowledge is hampered. We tested the potential moderating role of R&D intensity which, by indicating technology-oriented absorptive capacity, may mitigate the problems associated with remote collaboration. Drawing on survey data of 248 high-tech small firms, we find that remote collaboration is positively related with innovation performance, but at low R&D intensity, the relationship vanishes
Perfect Function Transfer in two- and three- dimensions without initialization
We find analytic models that can perfectly transfer, without state
initializati$ or remote collaboration, arbitrary functions in two- and
three-dimensional interacting bosonic and fermionic networks. We elaborate on a
possible implementation of state transfer through bosonic or fermionic atoms
trapped in optical lattices. A significant finding is that the state of a spin
qubit can be perfectly transferred through a fermionic system. Families of
Hamiltonians, both linear and nonlinear, are described which are related to the
linear Boson model and that enable the perfect transfer of arbitrary functions.
This includes entangled states such as decoherence-free subsystems enabling
noise protection of the transferred state.Comment: 4 pages, no figur
Exploring the Potential of 3D Visualization Techniques for Usage in Collaborative Design
Best practice for collaborative design demands good interaction between its collaborators. The capacity to share common knowledge about design models at hand is a basic requirement. With current advancing technologies gathering collective knowledge is more straightforward, as the dialog between experts can be supported better. The potential for 3D visualization techniques to become the right support tool for collaborative design is explored. Special attention is put on the possible usage for remote collaboration. The opportunities for current state-of-the-art visualization techniques from stereoscopic vision to holographic displays are researched. A classification of the various systems is explored with respect to their tangible usage for augmented reality. Appropriate interaction methods can be selected based on the usage scenario
Lessons Learned from Remote Collaboration on Student Projects
We describe an informal experiment in which students from two different universities collaborated remotely, through email, on a class project. Students enrolled in a course in quantitative decision making at both the University of Hawaii (UH) and Southern Methodist University (SMU) were paired in teams to analyze and solve a complex linear programming case problem. In addition to making a series of decisions related to the case, students were asked to devise a team strategy for working as a remote team. Despite some shortcomings related primarily to time constraints and miscalculations in planning, the majority of students involved in the experiment made quality decisions and thought the experience was valuable. We describe the project and report on the lessons learned in designing and implementing remote email collaboration among students. We also provide suggestions for other educators interested in conducting similar projects
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