8,894 research outputs found
Feasibility Study of Enabling V2X Communications by LTE-Uu Radio Interface
Compared with the legacy wireless networks, the next generation of wireless
network targets at different services with divergent QoS requirements, ranging
from bandwidth consuming video service to moderate and low date rate machine
type services, and supporting as well as strict latency requirements. One
emerging new service is to exploit wireless network to improve the efficiency
of vehicular traffic and public safety. However, the stringent packet
end-to-end (E2E) latency and ultra-low transmission failure rates pose
challenging requirements on the legacy networks. In other words, the next
generation wireless network needs to support ultra-reliable low latency
communications (URLLC) involving new key performance indicators (KPIs) rather
than the conventional metric, such as cell throughput in the legacy systems. In
this paper, a feasibility study on applying today's LTE network infrastructure
and LTE-Uu air interface to provide the URLLC type of services is performed,
where the communication takes place between two traffic participants (e.g.,
vehicle-to-vehicle and vehicle-to-pedestrian). To carry out this study, an
evaluation methodology of the cellular vehicle-to-anything (V2X) communication
is proposed, where packet E2E latency and successful transmission rate are
considered as the key performance indicators (KPIs). Then, we describe the
simulation assumptions for the evaluation. Based on them, simulation results
are depicted that demonstrate the performance of the LTE network in fulfilling
new URLLC requirements. Moreover, sensitivity analysis is also conducted
regarding how to further improve system performance, in order to enable new
emerging URLLC services.Comment: Accepted by IEEE/CIC ICCC 201
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Resource Allocation Frameworks for Network-coded Layered Multimedia Multicast Services
The explosive growth of content-on-the-move, such as video streaming to
mobile devices, has propelled research on multimedia broadcast and multicast
schemes. Multi-rate transmission strategies have been proposed as a means of
delivering layered services to users experiencing different downlink channel
conditions. In this paper, we consider Point-to-Multipoint layered service
delivery across a generic cellular system and improve it by applying different
random linear network coding approaches. We derive packet error probability
expressions and use them as performance metrics in the formulation of resource
allocation frameworks. The aim of these frameworks is both the optimization of
the transmission scheme and the minimization of the number of broadcast packets
on each downlink channel, while offering service guarantees to a predetermined
fraction of users. As a case of study, our proposed frameworks are then adapted
to the LTE-A standard and the eMBMS technology. We focus on the delivery of a
video service based on the H.264/SVC standard and demonstrate the advantages of
layered network coding over multi-rate transmission. Furthermore, we establish
that the choice of both the network coding technique and resource allocation
method play a critical role on the network footprint, and the quality of each
received video layer.Comment: IEEE Journal on Selected Areas in Communications - Special Issue on
Fundamental Approaches to Network Coding in Wireless Communication Systems.
To appea
Evaluation of error control mechanisms for 802.11b multicast transmissions
This article first presents several packet loss profiles collected during 802.11b multicast transmissions carried out under variable reception conditions (mobile and fixed receivers). Then, an original approach consisting in mapping a posteriori some error control mechanisms over these observations is presented. This approach allows to evaluate the performance of these mechanisms according to their parameters and various channel properties. It is shown in particular that relatively simple mechanisms based on retransmissions and/or error correcting codes of small length achieve very good performance in this context (92% of the best performance)
Sleep Period Optimization Model For Layered Video Service Delivery Over eMBMS Networks
Long Term Evolution-Advanced (LTE-A) and the evolved Multimedia Broadcast
Multicast System (eMBMS) are the most promising technologies for the delivery
of highly bandwidth demanding applications. In this paper we propose a green
resource allocation strategy for the delivery of layered video streams to users
with different propagation conditions. The goal of the proposed model is to
minimize the user energy consumption. That goal is achieved by minimizing the
time required by each user to receive the broadcast data via an efficient power
transmission allocation model. A key point in our system model is that the
reliability of layered video communications is ensured by means of the Random
Linear Network Coding (RLNC) approach. Analytical results show that the
proposed resource allocation model ensures the desired quality of service
constraints, while the user energy footprint is significantly reduced.Comment: Proc. of IEEE ICC 2015, Selected Areas in Communications Symposium -
Green Communications Track, to appea
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