10,970 research outputs found

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    Defining user perception of distributed multimedia quality

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    This article presents the results of a study that explored the human side of the multimedia experience. We propose a model that assesses quality variation from three distinct levels: the network, the media and the content levels; and from two views: the technical and the user perspective. By facilitating parameter variation at each of the quality levels and from each of the perspectives, we were able to examine their impact on user quality perception. Results show that a significant reduction in frame rate does not proportionally reduce the user's understanding of the presentation independent of technical parameters, that multimedia content type significantly impacts user information assimilation, user level of enjoyment, and user perception of quality, and that the device display type impacts user information assimilation and user perception of quality. Finally, to ensure the transfer of information, low-level abstraction (network-level) parameters, such as delay and jitter, should be adapted; to maintain the user's level of enjoyment, high-level abstraction quality parameters (content-level), such as the appropriate use of display screens, should be adapted

    Region-based object tracking for multipoint video conferencing using wavelet transform

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    2000-2001 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Perceptually optimised sign language video coding

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    Dynamic region of interest transcoding for multipoint video conferencing

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    This paper presents a region of interest transcoding scheme for multipoint video conferencing to enhance the visual quality. In a multipoint videoconference, usually there are only one or two active conferees at one time which are the regions of interest to the other conferees involved. We propose a Dynamic Sub-Window Skipping (DSWS) scheme to firstly identify the active participants from the multiple incoming encoded video streams by calculating the motion activity of each sub-window, and secondly reduce the frame-rates of the motion inactive participants by skipping these less-important subwindows. The bits saved by the skipping operation are reallocated to the active sub-windows to enhance the regions of interest. We also propose a low-complexity scheme to compose and trace the unavailable motion vectors with a good accuracy in the dropped inactive sub-windows after performing the DSWS. Simulation results show that the proposed methods not only significantly improve the visual quality on the active subwindows without introducing serious visual quality degradation in the inactive ones, but also reduce the computational complexity and avoid whole-frame skipping. Moreover, the proposed algorithm is fully compatible with the H.263 video coding standard. 1

    Two-dimensional scaling techniques for adaptive, rate-based transmission control of live audio and video streams

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    A video coding system for sign language communication at low bit rates

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