55,081 research outputs found

    Object-based 2D-to-3D video conversion for effective stereoscopic content generation in 3D-TV applications

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    Three-dimensional television (3D-TV) has gained increasing popularity in the broadcasting domain, as it enables enhanced viewing experiences in comparison to conventional two-dimensional (2D) TV. However, its application has been constrained due to the lack of essential contents, i.e., stereoscopic videos. To alleviate such content shortage, an economical and practical solution is to reuse the huge media resources that are available in monoscopic 2D and convert them to stereoscopic 3D. Although stereoscopic video can be generated from monoscopic sequences using depth measurements extracted from cues like focus blur, motion and size, the quality of the resulting video may be poor as such measurements are usually arbitrarily defined and appear inconsistent with the real scenes. To help solve this problem, a novel method for object-based stereoscopic video generation is proposed which features i) optical-flow based occlusion reasoning in determining depth ordinal, ii) object segmentation using improved region-growing from masks of determined depth layers, and iii) a hybrid depth estimation scheme using content-based matching (inside a small library of true stereo image pairs) and depth-ordinal based regularization. Comprehensive experiments have validated the effectiveness of our proposed 2D-to-3D conversion method in generating stereoscopic videos of consistent depth measurements for 3D-TV applications

    Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality

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    Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of objects in the scene. We also simultaneously calculate a foreground probability map using depth estimation derived from optical flow. Finally, we combine the segmentation result and the probability map to render the computer generated object and the real scene using a visibility-based rendering method. Our results show great improvement in handling occlusions compared to existing blending based methods

    Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter

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    The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given time-varying, textured backgrounds. Examples of time-varying backgrounds include waves on water, clouds moving, trees waving in the wind, automobile traffic, moving crowds, escalators, etc. We have developed a novel foreground-background segmentation algorithm that explicitly accounts for the non-stationary nature and clutter-like appearance of many dynamic textures. The dynamic texture is modeled by an Autoregressive Moving Average Model (ARMA). A robust Kalman filter algorithm iteratively estimates the intrinsic appearance of the dynamic texture, as well as the regions of the foreground objects. Preliminary experiments with this method have demonstrated promising results

    Silhouette coverage analysis for multi-modal video surveillance

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    In order to improve the accuracy in video-based object detection, the proposed multi-modal video surveillance system takes advantage of the different kinds of information represented by visual, thermal and/or depth imaging sensors. The multi-modal object detector of the system can be split up in two consecutive parts: the registration and the coverage analysis. The multi-modal image registration is performed using a three step silhouette-mapping algorithm which detects the rotation, scale and translation between moving objects in the visual, (thermal) infrared and/or depth images. First, moving object silhouettes are extracted to separate the calibration objects, i.e., the foreground, from the static background. Key components are dynamic background subtraction, foreground enhancement and automatic thresholding. Then, 1D contour vectors are generated from the resulting multi-modal silhouettes using silhouette boundary extraction, cartesian to polar transform and radial vector analysis. Next, to retrieve the rotation angle and the scale factor between the multi-sensor image, these contours are mapped on each other using circular cross correlation and contour scaling. Finally, the translation between the images is calculated using maximization of binary correlation. The silhouette coverage analysis also starts with moving object silhouette extraction. Then, it uses the registration information, i.e., rotation angle, scale factor and translation vector, to map the thermal, depth and visual silhouette images on each other. Finally, the coverage of the resulting multi-modal silhouette map is computed and is analyzed over time to reduce false alarms and to improve object detection. Prior experiments on real-world multi-sensor video sequences indicate that automated multi-modal video surveillance is promising. This paper shows that merging information from multi-modal video further increases the detection results

    Temporally coherent 4D reconstruction of complex dynamic scenes

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    This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction.Comment: To appear in The IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2016 . Video available at: https://www.youtube.com/watch?v=bm_P13_-Ds

    Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects

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    In this paper we introduce Co-Fusion, a dense SLAM system that takes a live stream of RGB-D images as input and segments the scene into different objects (using either motion or semantic cues) while simultaneously tracking and reconstructing their 3D shape in real time. We use a multiple model fitting approach where each object can move independently from the background and still be effectively tracked and its shape fused over time using only the information from pixels associated with that object label. Previous attempts to deal with dynamic scenes have typically considered moving regions as outliers, and consequently do not model their shape or track their motion over time. In contrast, we enable the robot to maintain 3D models for each of the segmented objects and to improve them over time through fusion. As a result, our system can enable a robot to maintain a scene description at the object level which has the potential to allow interactions with its working environment; even in the case of dynamic scenes.Comment: International Conference on Robotics and Automation (ICRA) 2017, http://visual.cs.ucl.ac.uk/pubs/cofusion, https://github.com/martinruenz/co-fusio
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