389 research outputs found

    Dashboard of intelligent transportation system (ITS) using mobile agents strategy on notification authentication process

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    Extracting accurate information from huge Transportation Database need to build efficiency Intelligent Transportation Systems ITS-Dashboard that should allow making correct decisions. The quality of decision and the achievement of performance depend on the quality of the information supplied. This information must be reliable, complete, pertinent and more to care about external attacks. Distributed Mobile Agent consists of autonomy of entities with capacities of perception, cooperation and action on their own environment. One of Agent function is the security of Authentication process by activation of notification system on Mobile Device. The main purpose of this paper is to make it consisting of an Agent Based Framework. The strategy is to exploit Mobile Agent capabilities in a Strict Notification Process when user validates his authentication request

    Managing Mobility for Distributed Smart Cities Services

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    The IoT refers to the idea of internetworking physical devices, vehicles, buildings, and any other item embedded with the appropriate electronics, software, sensors, actuators, and network connectivity to allows them to interchange data and to provide highly effective new services. In this thesis we focus on the communications issues of the IoT in relation to mobility and we provide different solutions to alleviate the impact of these potential problems and to guarantee the information delivery in mobile scenarios. Our reference context is a Smart City where various mobile devices collaboratively participate, periodically sending information from their sensors. We assume that these services are located in platforms based in cloud infrastructures where the information is protected through the use of virtualisation ensuring their security and privacy. This thesis is structured into seven chapters. We first detail our objectives and identify the current problems we intend to address. Next, we provide a thorough review of the state of the art of all the areas involved in our work, highlighting how we improved the existing solutions with our research. The overall approach of the solutions we propose in this thesis use prototypes that encompasses and integrates different technologies and standards in a small infrastructure, using real devices in real scenarios with two of the most commonly used networks around the world: WiFi and 802.15.4 to efficiently solve the problems we originally identified. We focussed on protocols based on a producer/consumer paradigm, namely AMQP and particularly MQTT. We observed the behaviour of these protocols using in lab experiments and in external environments, using a mesh wireless network as the backbone network. Various issues raised by mobility were taken into consideration, and thus, we repeated the tests with different messages sizes and different inter-message periodicity, in order to model different possible applications. We also present a model for dimensioning the number of sources for mobile nodes and calculating the number of buffers required in the mobile node as a function of the number of sources and the size of the messages. We included a mechanism for avoiding data loss based on intermediate buffering adapted to the MQTT protocol that, in conjunction with the use of an alternative to the Network Manager in certain contexts, improves the connection establishment for wireless mobile clients. We also performed a detailed study of the jitter behaviour of a mobile node when transmitting messages with this proposal while moving through a real outdoor scenario. To emulate simple IoT networks we used the Cooja simulator to study and determine the effects on the probability of delivering messages when both publishers and subscribers were added to different scenarios. Finally we present an approach that combines the MQTT protocol with DTN which we specifically designed for constrained environments and guarantees that important information will never be lost. The advantage of our proposed solutions is that they make an IoT system more resilient to changes in the point of attachment of the mobile devices in an IoT network without requiring IoT application & service developers to explicitly consider this issue. Moreover, our solutions do not require additional support from the network through protocols such as MobileIP or LISP. We close the thesis by providing some conclusions, and identifying future lines of work which we unable to address here.Internet de las cosas (IoT) se refiere a la idea de interconectar sensores, actuadores, dispositivos físicos, vehículos, edificios y cualquier elemento dotado de la electrónica, así como del software y de la conectividad de red que los hace capaces de intercambiar datos para proporcionar servicios altamente efectivos. En esta tesis nos centramos en temas relacionados con la comunicación de sistemas IoT, específicamente en situaciones de movilidad y en los problemas que esto conlleva. Con este fin ofrecemos diferentes soluciones que alivian su impacto y garantizan la entrega de información en estas situaciones. El contexto de referencia es una ciudad inteligente donde varios dispositivos móviles participan de forma colaborativa enviando periódicamente información desde sus sensores hacia servicios ubicados en plataformas en la nube (cloud computing) donde mediante el uso de virtualización, la información está protegida garantizando su seguridad y privacidad. Las soluciones propuestas en esta tesis se enfocan en probar sobre una pequeña infraestructura un prototipo que abarca e integra diferentes tecnologías y estándares para resolver eficientemente los problemas previamente identificados. Hemos enfocado nuestro esfuerzo en el uso de dispositivos sobre escenarios reales con dos de las redes más extendidas en todo el mundo: WiFi y enlaces 802.15.4. Nos enfocamos en protocolos que ofrecen el paradigma productor/consumidor como el protocolo avanzado de colas de mensajes (AMQP) y particularmente el protocolo de transporte de mensajes telemétricos (MQTT), observamos su comportamiento a través de experimentos en laboratorio y en pruebas al aire libre, repitiendo las pruebas con diferentes tamaños de mensajes y diferente periodicidad entre mensajes. Para modelar las diferentes posibles aplicaciones de la propuesta, se tomaron en consideración varias cuestiones planteadas por la movilidad, resultando en un modelo para dimensionar eficientemente el número de fuentes para un nodo móvil y para calcular el tamaño requerido del buffer, en función del número de fuentes y del tamaño de los mensajes. Proponemos un mecanismo adaptado al protocolo MQTT que evita la pérdida de datos en clientes móviles, basado en un buffer intermedio entre la producción y publicación de mensajes que, en conjunto con el uso de una alternativa al gestor de conexiones inalámbricas "Network Manager", en ciertos contextos mejora el establecimiento de las conexiones. Para la evaluación de esta propuesta se presenta un estudio detallado de un nodo móvil que se mueve en un escenario real al aire libre, donde estudiamos el comportamiento del jitter y la transmisión de mensajes. Además, hemos utilizado emuladores de redes IoT para estudiar y determinar los efectos sobre la probabilidad de entrega de mensajes, cuando se agregan tanto publicadores como suscriptores a diferentes escenarios. Finalmente, se presenta una solución totalmente orientada a entornos con dispositivos de recursos limitados que combina los protocolos MQTT con redes tolerantes a retardos (DTN) para garantizar la entrega de información. La ventaja de las soluciones que proponemos reside en el hecho de que los sistemas IoT se vuelven resilientes a la movilidad y a los cambios de punto de acceso, permitiendo así que los desarrolladores creen fácilmente aplicaciones y servicios IoT evitando considerar estos problema. Otra ventaja de nuestras soluciones es que no necesitan soporte adicional de la red como sucede con protocolos como MobileIP o el protocolo que separa el identificador del localizador (LISP). Se destaca cómo hemos mejorado las soluciones existentes hasta el momento de la escritura de esta disertación, y se identifican futuras líneas de actuación que no han sido contempladas.Internet de les coses (IoT) es refereix a la idea d'interconnectar sensors, actuadors, dispositius físics, vehicles, edificis i qualsevol element dotat de l'electrònica, així com del programari i de la connectivitat de xarxa que els fa capaces d'intercanviar dades per proporcionar serveis altament efectius. En aquesta tesi ens centrem en temes relacionats amb la comunicació de sistemes IoT, específicament en situacions de mobilitat i en els problemes que això comporta. A aquest efecte oferim diferents solucions que alleugeren el seu impacte i garanteixen el lliurament d'informació en aquestes situacions. El context de referència és una ciutat intel·ligent on diversos dispositius mòbils participen de forma col·laborativa enviant periòdicament informació des dels seus sensors cap a serveis situats en plataformes en el núvol (cloud computing) on mitjançant l'ús de virtualització, la informació està protegida garantint la seva seguretat i privadesa. Les solucions proposades en aquesta tesi s'enfoquen a provar sobre una xicoteta infraestructura un prototip que abasta i integra diferents tecnologies i estàndards per a resoldre eficientment els problemes prèviament identificats. Hem enfocat el nostre esforç en l'ús de dispositius sobre escenaris reals amb dos de les xarxes més esteses a tot el món: WiFi i enllaços 802.15.4. Ens enfoquem en protocols que ofereixen el paradigma productor/consumidor com el protocol avançat de cues de missatges (AMQP) i particularment el protocol de transport de missatges telemètrics (MQTT), observem el seu comportament a través d'experiments en laboratori i en proves a l'aire lliure, repetint les proves amb diferents grandàries de missatges i diferent periodicitat entre missatges. Per a modelar les diferents possibles aplicacions de la proposta, es van prendre en consideració diverses qüestions plantejades per la mobilitat, resultant en un model per a dimensionar eficientment el nombre de fonts per a un node mòbil i per a calcular la grandària requerida del buffer, en funció del nombre de fonts i de la grandària dels missatges. Proposem un mecanisme adaptat al protocol MQTT que evita la pèrdua de dades per a clients mòbils, basat en un buffer intermedi entre la producció i publicació de missatges que en conjunt amb l'ús d'una alternativa al gestor de connexions sense fils "Network Manager'', en certs contextos millora l'establiment de les connexions. Per a l'avaluació d'aquesta proposta es presenta un estudi detallat d'un node mòbil que es mou en un escenari real a l'aire lliure, on estudiem el comportament del jitter i la transmissió de missatges. A més, hem utilitzat emuladors de xarxes IoT per a estudiar i determinar els efectes sobre la probabilitat de lliurament de missatges, quan s'agreguen tant publicadors com subscriptors a diferents escenaris. Finalment, es presenta una solució totalment orientada a entorns amb dispositius de recursos limitats que combina els protocols MQTT amb xarxes tolerants a retards (DTN) per a garantir el lliurament d'informació. L'avantatge de les solucions que proposem resideix en el fet que els sistemes IoT es tornen resilients a la mobilitat i als canvis de punt d'accés, permetent així que els desenvolupadors creuen fàcilment aplicacions i serveis IoT evitant considerar aquests problema. Un altre avantatge de les nostres solucions és que no necessiten suport addicional de la xarxa com succeeix amb protocols com MobileIP o el protocol que separa l'identificador del localitzador (LISP). Es destaca com hem millorat les solucions existents fins al moment de l'escriptura d'aquesta dissertació, i s'identifican futures línies d'actuació que no han sigut contemplades.Luzuriaga Quichimbo, JE. (2017). Managing Mobility for Distributed Smart Cities Services [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/84744TESI

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    A Survey of Quality of Service in Mobile Computing Environments

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    Connectivity and Data Transmission over Wireless Mobile Systems

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    We live in a world where wireless connectivity is pervasive and becomes ubiquitous. Numerous devices with varying capabilities and multiple interfaces are surrounding us. Most home users use Wi-Fi routers, whereas a large portion of human inhabited land is covered by cellular networks. As the number of these devices, and the services they provide, increase, our needs in bandwidth and interoperability are also augmented. Although deploying additional infrastructure and future protocols may alleviate these problems, efficient use of the available resources is important. We are interested in the problem of identifying the properties of a system able to operate using multiple interfaces, take advantage of user locations, identify the users that should be involved in the routing, and setup a mechanism for information dissemination. The challenges we need to overcome arise from network complexity and heterogeneousness, as well as the fact that they have no single owner or manager. In this thesis I focus on two cases, namely that of utilizing "in-situ" WiFi Access Points to enhance the connections of mobile users, and that of establishing "Virtual Access Points" in locations where there is no fixed roadside equipment available. Both environments have attracted interest for numerous related works. In the first case the main effort is to take advantage of the available bandwidth, while in the second to provide delay tolerant connectivity, possibly in the face of disasters. Our main contribution is to utilize a database to store user locations in the system, and to provide ways to use that information to improve system effectiveness. This feature allows our system to remain effective in specific scenarios and tests, where other approaches fail

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Support infrastructures for multimedia services with guaranteed continuity and QoS

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    Advances in wireless networking and content delivery systems are enabling new challenging provisioning scenarios where a growing number of users access multimedia services, e.g., audio/video streaming, while moving among different points of attachment to the Internet, possibly with different connectivity technologies, e.g., Wi-Fi, Bluetooth, and cellular 3G. That calls for novel middlewares capable of dynamically personalizing service provisioning to the characteristics of client environments, in particular to discontinuities in wireless resource availability due to handoffs. This dissertation proposes a novel middleware solution, called MUM, that performs effective and context-aware handoff management to transparently avoid service interruptions during both horizontal and vertical handoffs. To achieve the goal, MUM exploits the full visibility of wireless connections available in client localities and their handoff implementations (handoff awareness), of service quality requirements and handoff-related quality degradations (QoS awareness), and of network topology and resources available in current/future localities (location awareness). The design and implementation of the all main MUM components along with extensive on the field trials of the realized middleware architecture confirmed the validity of the proposed full context-aware handoff management approach. In particular, the reported experimental results demonstrate that MUM can effectively maintain service continuity for a wide range of different multimedia services by exploiting handoff prediction mechanisms, adaptive buffering and pre-fetching techniques, and proactive re-addressing/re-binding

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Experimental Analysis of Opportunistic Communication for Vehicular Internet Access

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    This thesis examines the problem of using 802.11 hotspots for vehicular Internet access. In this access paradigm, a user in a vehicle performs batch transfers by opportunistically communicating with roadside 802.11 access points while driving along a highway. Despite the short connection duration, a significant amount of data can be transferred. Because complete coverage is not needed, this method of Internet access provides a low-cost alternative to using cellular technology for applications that can tolerate some delay and require large data transfer such as sending or receiving music, movies, or digital photographs. Although vehicular opportunistic connections offer the potential to transfer a large of amount of data, utilizing this potential is non-trivial because existing transport and data-link layer network protocols were not designed for this use. This thesis presents an experimental analysis of transport and data-link layer protocol operation at a level of detail not previously explored. We identify ten problems that cause a reduction of up to 50% of the amount of data that could have been transferred in this scenario. Our primary finding is that transmission errors during connection setup and inadequate MAC data rate selection are the main causes of the under-utilization of the connection. Based on these findings we make preliminary recommendations for best practices for using vehicular opportunistic connections. In particular, we argue that overall throughput could be significantly improved if environmental information was available to the lower layer network protocols
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