52 research outputs found

    Convergence Thresholds of Newton's Method for Monotone Polynomial Equations

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    Monotone systems of polynomial equations (MSPEs) are systems of fixed-point equations X1=f1(X1,...,Xn),X_1 = f_1(X_1, ..., X_n), ...,Xn=fn(X1,...,Xn)..., X_n = f_n(X_1, ..., X_n) where each fif_i is a polynomial with positive real coefficients. The question of computing the least non-negative solution of a given MSPE X=f(X)\vec X = \vec f(\vec X) arises naturally in the analysis of stochastic models such as stochastic context-free grammars, probabilistic pushdown automata, and back-button processes. Etessami and Yannakakis have recently adapted Newton's iterative method to MSPEs. In a previous paper we have proved the existence of a threshold kfk_{\vec f} for strongly connected MSPEs, such that after kfk_{\vec f} iterations of Newton's method each new iteration computes at least 1 new bit of the solution. However, the proof was purely existential. In this paper we give an upper bound for kfk_{\vec f} as a function of the minimal component of the least fixed-point μf\mu\vec f of f(X)\vec f(\vec X). Using this result we show that kfk_{\vec f} is at most single exponential resp. linear for strongly connected MSPEs derived from probabilistic pushdown automata resp. from back-button processes. Further, we prove the existence of a threshold for arbitrary MSPEs after which each new iteration computes at least 1/w2h1/w2^h new bits of the solution, where ww and hh are the width and height of the DAG of strongly connected components.Comment: version 2 deposited February 29, after the end of the STACS conference. Two minor mistakes correcte

    PReMo : An Analyzer for P robabilistic Re cursive Mo dels

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    This paper describes PReMo, a tool for analyzing Recursive Markov Chains, and their controlled/game extensions: (1-exit) Recursive Markov Decision Processes and Recursive Simple Stochastic Games

    On the Complexity of the Equivalence Problem for Probabilistic Automata

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    Checking two probabilistic automata for equivalence has been shown to be a key problem for efficiently establishing various behavioural and anonymity properties of probabilistic systems. In recent experiments a randomised equivalence test based on polynomial identity testing outperformed deterministic algorithms. In this paper we show that polynomial identity testing yields efficient algorithms for various generalisations of the equivalence problem. First, we provide a randomized NC procedure that also outputs a counterexample trace in case of inequivalence. Second, we show how to check for equivalence two probabilistic automata with (cumulative) rewards. Our algorithm runs in deterministic polynomial time, if the number of reward counters is fixed. Finally we show that the equivalence problem for probabilistic visibly pushdown automata is logspace equivalent to the Arithmetic Circuit Identity Testing problem, which is to decide whether a polynomial represented by an arithmetic circuit is identically zero.Comment: technical report for a FoSSaCS'12 pape

    Optimal Strategies in Infinite-state Stochastic Reachability Games

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    We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We identify a subclass of such games, and prove two interesting properties of it: first, Player Max always has optimal strategies in games from this subclass, and second, these games are strongly determined. The subclass is defined by the property that the set of all values can only have one accumulation point -- 0. Our results nicely mirror recent results for finitely-branching games, where, on the contrary, Player Min always has optimal strategies. However, our proof methods are substantially different, because the roles of the players are not symmetric. We also do not restrict the branching of the games. Finally, we apply our results in the context of recently studied One-Counter stochastic games

    On the Metric-Based Approximate Minimization of Markov Chains

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    We address the behavioral metric-based approximate minimization problem of Markov Chains (MCs), i.e., given a finite MC and a positive integer k, we are interested in finding a k-state MC of minimal distance to the original. By considering as metric the bisimilarity distance of Desharnais at al., we show that optimal approximations always exist; show that the problem can be solved as a bilinear program; and prove that its threshold problem is in PSPACE and NP-hard. Finally, we present an approach inspired by expectation maximization techniques that provides suboptimal solutions. Experiments suggest that our method gives a practical approach that outperforms the bilinear program implementation run on state-of-the-art bilinear solvers

    Computation of distances for regular and context-free probabilistic languages

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    Several mathematical distances between probabilistic languages have been investigated in the literature, motivated by applications in language modeling, computational biology, syntactic pattern matching and machine learning. In most cases, only pairs of probabilistic regular languages were considered. In this paper we extend the previous results to pairs of languages generated by a probabilistic context-free grammar and a probabilistic finite automaton.PostprintPeer reviewe
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