9 research outputs found

    A Synergistic Approach for Recovering Occlusion-Free Textured 3D Maps of Urban Facades from Heterogeneous Cartographic Data

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    In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightforward approach for completing and recovering facade geometry and textures by exploiting the data complementarity of terrestrial multi-source imagery and area-based information

    Recovering occlusion-free textured 3D maps of urban facades by a synergistic use of terrestrial images, 3D point clouds and area-based information

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    In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightforward approach for completing and recovering facade geometry and textures by exploiting the data complementarity of terrestrial multi-source imagery and area-based information

    Advancements in multi-view processing for reconstruction, registration and visualization.

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    The ever-increasing diffusion of digital cameras and the advancements in computer vision, image processing and storage capabilities have lead, in the latest years, to the wide diffusion of digital image collections. A set of digital images is usually referred as a multi-view images set when the pictures cover different views of the same physical object or location. In multi-view datasets, correlations between images are exploited in many different ways to increase our capability to gather enhanced understanding and information on a scene. For example, a collection can be enhanced leveraging on the camera position and orientation, or with information about the 3D structure of the scene. The range of applications of multi-view data is really wide, encompassing diverse fields such as image-based reconstruction, image-based localization, navigation of virtual environments, collective photographic retouching, computational photography, object recognition, etc. For all these reasons, the development of new algorithms to effectively create, process, and visualize this type of data is an active research trend. The thesis will present four different advancements related to different aspects of the multi-view data processing: - Image-based 3D reconstruction: we present a pre-processing algorithm, that is a special color-to-gray conversion. This was developed with the aim to improve the accuracy of image-based reconstruction algorithms. In particular, we show how different dense stereo matching results can be enhanced by application of a domain separation approach that pre-computes a single optimized numerical value for each image location. - Image-based appearance reconstruction: we present a multi-view processing algorithm, this can enhance the quality of the color transfer from multi-view images to a geo-referenced 3D model of a location of interest. The proposed approach computes virtual shadows and allows to automatically segment shadowed regions from the input images preventing to use those pixels in subsequent texture synthesis. - 2D to 3D registration: we present an unsupervised localization and registration system. This system can recognize a site that has been framed in a multi-view data and calibrate it on a pre-existing 3D representation. The system has a very high accuracy and it can validate the result in a completely unsupervised manner. The system accuracy is enough to seamlessly view input images correctly super-imposed on the 3D location of interest. - Visualization: we present PhotoCloud, a real-time client-server system for interactive exploration of high resolution 3D models and up to several thousand photographs aligned over this 3D data. PhotoCloud supports any 3D models that can be rendered in a depth-coherent way and arbitrary multi-view image collections. Moreover, it tolerates 2D-to-2D and 2D-to-3D misalignments, and it provides scalable visualization of generic integrated 2D and 3D datasets by exploiting data duality. A set of effective 3D navigation controls, tightly integrated with innovative thumbnail bars, enhances the user navigation. These advancements have been developed in tourism and cultural heritage application contexts, but they are not limited to these

    Recovering quasi-real occlusion-free textures for facade models by exploiting fusion of image and laser street data and image inpainting

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    In this paper we present relevant results for the texturing of 3D urban facade models by exploiting the fusion of terrestrial multi-source data acquired by a Mobile Mapping System (MMS) and image inpainting. Current 3D urban facade models are often textured by using images that contain parts of urban objects that belong to the street. These urban objects represent in this case occlusions since they are located between the acquisition system and the facades. We show the potential use of georeferenced images and 3D point clouds that are acquired at street level by the MMS in generating occlusion-free facade textures. We describe a methodology for reconstructing quasi-real textures of facades that are highly occluded by wide frontal objects

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

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    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    EG-ICE 2021 Workshop on Intelligent Computing in Engineering

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    The 28th EG-ICE International Workshop 2021 brings together international experts working at the interface between advanced computing and modern engineering challenges. Many engineering tasks require open-world resolutions to support multi-actor collaboration, coping with approximate models, providing effective engineer-computer interaction, search in multi-dimensional solution spaces, accommodating uncertainty, including specialist domain knowledge, performing sensor-data interpretation and dealing with incomplete knowledge. While results from computer science provide much initial support for resolution, adaptation is unavoidable and most importantly, feedback from addressing engineering challenges drives fundamental computer-science research. Competence and knowledge transfer goes both ways

    The Music Sound

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    A guide for music: compositions, events, forms, genres, groups, history, industry, instruments, language, live music, musicians, songs, musicology, techniques, terminology , theory, music video. Music is a human activity which involves structured and audible sounds, which is used for artistic or aesthetic, entertainment, or ceremonial purposes. The traditional or classical European aspects of music often listed are those elements given primacy in European-influenced classical music: melody, harmony, rhythm, tone color/timbre, and form. A more comprehensive list is given by stating the aspects of sound: pitch, timbre, loudness, and duration. Common terms used to discuss particular pieces include melody, which is a succession of notes heard as some sort of unit; chord, which is a simultaneity of notes heard as some sort of unit; chord progression, which is a succession of chords (simultaneity succession); harmony, which is the relationship between two or more pitches; counterpoint, which is the simultaneity and organization of different melodies; and rhythm, which is the organization of the durational aspects of music
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