156 research outputs found

    Reconstruction of sculpture from uncalibrated image profiles

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    Profiles of a sculpture provide rich information about its geometry, and can be used for model reconstruction under known camera motion. By exploiting correspondences induced by epipolar tangents on the profiles, a successful solution to motion estimation has been developed for the case of circular motion. Arbitrary general views can then be incorporated to refine the model built from circular motion.published_or_final_versio

    Reconstruction of Outdoor Sculptures from Silhouettes under Approximate Circular Motion of an Uncalibrated Hand-Held Camera

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    This paper presents a novel technique for reconstructing an outdoor sculpture from an uncalibrated image sequence acquired around it using a hand-held camera. The technique introduced here uses only the silhouettes of the sculpture for both motion estimation and model reconstruction, and no corner detection nor matching is necessary. This is very important as most sculptures are composed of smooth textureless surfaces, and hence their silhouettes are very often the only information available from their images. Besides, as opposed to previous works, the proposed technique does not require the camera motion to be perfectly circular (e.g., turntable sequence). It employs an image rectification step before the motion estimation step to obtain a rough estimate of the camera motion which is only approximately circular. A refinement process is then applied to obtain the true general motion of the camera. This allows the technique to handle large outdoor sculptures which cannot be rotated on a turntable, making it much more practical and flexible.postprin

    Reconstruction of sculpture from its profiles with unknown camera positions

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    Profiles of a sculpture provide rich information about its geometry, and can be used for shape recovery under known camera motion. By exploiting correspondences induced by epipolar tangents on the profiles, a successful solution to motion estimation from profiles has been developed in the special case of circular motion. The main drawbacks of using circular motion alone, namely the difficulty in adding new views and part of the object always being invisible, can be overcome by incorporating arbitrary general views of the object and registering its new profiles with the set of profiles resulted from the circular motion. In this paper, we describe a complete and practical system for producing a three-dimensional (3-D) model from uncalibrated images of an arbitrary object using its profiles alone. Experimental results on various objects are presented, demonstrating the quality of the reconstructions using the estimated motion.published_or_final_versio

    Reconstruction of Sculpture From Its Profiles With Unknown Camera Positions

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    Silhouette Coherence for Camera Calibration under Circular Motion

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    Self-calibration of turntable sequences from silhouettes

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    This paper addresses the problem of recovering both the intrinsic and extrinsic parameters of a camera from the silhouettes of an object in a turntable sequence. Previous silhouette-based approaches have exploited correspondences induced by epipolar tangents to estimate the image invariants under turntable motion and achieved a weak calibration of the cameras. It is known that the fundamental matrix relating any two views in a turntable sequence can be expressed explicitly in terms of the image invariants, the rotation angle, and a fixed scalar. It will be shown that the imaged circular points for the turntable plane can also be formulated in terms of the same image invariants and fixed scalar. This allows the imaged circular points to be recovered directly from the estimated image invariants, and provide constraints for the estimation of the imaged absolute conic. The camera calibration matrix can thus be recovered. A robust method for estimating the fixed scalar from image triplets is introduced, and a method for recovering the rotation angles using the estimated imaged circular points and epipoles is presented. Using the estimated camera intrinsics and extrinsics, a Euclidean reconstruction can be obtained. Experimental results on real data sequences are presented, which demonstrate the high precision achieved by the proposed method. © 2009 IEEE.published_or_final_versio

    Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters

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    We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D handdrawn look-and-feel. We demonstrate our approach on a varied set of handdrawn images and animations, showing that even in comparison to ground truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding

    Single view silhouette fitting techniques for estimating tennis racket position

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    Stereo camera systems have been used to track markers attached to a racket, allowing its position to be obtained in three-dimensional (3D) space. Typically, markers are manually selected on the image plane, but this can be time-consuming. A markerless system based on one stationary camera estimating 3D racket position data is desirable for research and play. The markerless method presented in this paper relies on a set of racket silhouette views in a common reference frame captured with a calibrated camera and a silhouette of a racket captured with a camera whose relative pose is outside the common reference frame. The aim of this paper is to provide validation of these single view fitting techniques to estimate the pose of a tennis racket. This includes the development of a calibration method to provide the relative pose of a stationary camera with respect to a racket. Mean static racket position was reconstructed to within ±2 mm. Computer generated camera poses and silhouette views of a full size racket model were used to demonstrate the potential of the method to estimate 3D racket position during a simplified serve scenario. From a camera distance of 14 m, 3D racket position was estimated providing a spatial accuracy of 1.9 ± 0.14 mm, similar to recent 3D video marker tracking studies of tennis
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