17 research outputs found

    Automatically detecting important moments from everyday life using a mobile device

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    This paper proposes a new method to detect important moments in our lives. Our work is motivated by the increase in the quantity of multimedia data, such as videos and photos, which are capturing life experiences into personal archives. Even though such media-rich data suggests visual processing to identify important moments, the oft-mentioned problem of the semantic gap means that users cannot automatically identify or retrieve important moments using visual processing techniques alone. Our approach utilises on-board sensors from mobile devices to automatically identify important moments, as they are happening

    Multi-Sensor Context-Awareness in Mobile Devices and Smart Artefacts

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    The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic context sensors, in particular for location and visual context. We propose a different approach based on integration of multiple diverse sensors for awareness of situational context that can not be inferred from location, and targeted at mobile device platforms that typically do not permit processing of visual context. We have investigated multi-sensor context-awareness in a series of projects, and report experience from development of a number of device prototypes. These include development of an awareness module for augmentation of a mobile phone, of the Mediacup exemplifying context-enabled everyday artifacts, and of the Smart-Its platform for aware mobile devices. The prototypes have been explored in various applications to validate the multi-sensor approach to awareness, and to develop new perspectives of how embedded context-awareness can be applied in mobile and ubiquitous computing

    Egocentric visual event classification with location-based priors

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    Infrastructure-Assisted Smartphone-based ADL Recognition in Multi-Inhabitant Smart Environments

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    Ministry of Education, Singapore under its Academic Research Funding Tier

    Emotion, Content & Context in Sound and Music

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    Computer game sound is particularly dependent upon the use of both sound artefacts and music. Sound and music are media rich in information. Audio and music processing can be approached from a range of perspectives which may or may not consider the meaning and purpose of this information. Computer music and digital audio are being advanced through investigations into emotion, content analysis, and context, and this chapter attempts to highlight the value of considering the information content present in sound, the context of the user being exposed to the sound, and the emotional reactions and interactions that are possible between the user and game sound. We demonstrate that by analysing the information present within media and considering the applications and purpose of a particular type of information, developers can improve user experiences and reduce overheads while creating more suitable, efficient applications. Some illustrated examples of our research projects that employ these theories are provided. Although the examples of research and development applications are not always examples from computer game sound, they can be related back to computer games. We aim to stimulate the reader’s imagination and thought in these areas, rather than attempt to drive the reader down one particular path

    GeXSe (Generative Explanatory Sensor System): An Interpretable Deep Generative Model for Human Activity Recognition in Smart Spaces

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    We introduce GeXSe (Generative Explanatory Sensor System), a novel framework designed to extract interpretable sensor-based and vision domain features from non-invasive smart space sensors. We combine these to provide a comprehensive explanation of sensor-activation patterns in activity recognition tasks. This system leverages advanced machine learning architectures, including transformer blocks, Fast Fourier Convolution (FFC), and diffusion models, to provide a more detailed understanding of sensor-based human activity data. A standout feature of GeXSe is our unique Multi-Layer Perceptron (MLP) with linear, ReLU, and normalization layers, specially devised for optimal performance on small datasets. It also yields meaningful activation maps to explain sensor-based activation patterns. The standard approach is based on a CNN model, which our MLP model outperforms.GeXSe offers two types of explanations: sensor-based activation maps and visual domain explanations using short videos. These methods offer a comprehensive interpretation of the output from non-interpretable sensor data, thereby augmenting the interpretability of our model. Utilizing the Frechet Inception Distance (FID) for evaluation, it outperforms established methods, improving baseline performance by about 6\%. GeXSe also achieves a high F1 score of up to 0.85, demonstrating precision, recall, and noise resistance, marking significant progress in reliable and explainable smart space sensing systems.Comment: 29 pages,17 figure

    Privacy Protection for Life-log System

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    Tremendous advances in wearable computing and storage technologies enable us to record not just snapshots of an event but the whole human experience for a long period of time. Such a \life-logandamp;quot; system captures important events as they happen, rather than an after-thought. Such a system has applications in many areas such as law enforcement, personal archives, police questioning, and medicine. Much of the existing eandamp;reg;orts focus on the pattern recognition and information retrieval aspects of the system. On the other hand, the privacy issues raised by such an intrusive system have not received much attention from the research community. The objectives of this research project are two-fold: andamp;macr;rst, to construct a wearable life-log video system, and second, to provide a solution for protecting the identity of the subjects in the video while keeping the video useful. In this thesis work, we designed a portable wearable life-log system that implements audio distortion and face blocking in a real time to protect the privacy of the subjects who are being recorded in life-log video. For audio, our system automatically isolates the subject\u27s speech and distorts it using a pitch- shifting algorithm to conceal the identity. For video, our system uses a real-time face detection, tracking and blocking algorithm to obfuscate the faces of the subjects. Extensive experiments have been conducted on interview videos to demonstrate the ability of our system in protecting the identity of the subject while maintaining the usability of the life-log video

    Human activity recognition using a wearable camera

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    Tesi en modalitat cotutela Universitat Politècnica de Catalunya i Queen Mary, University of London. This PhD Thesis has been developed in the framework of, and according to, the rules of the Erasmus Mundus Joint Doctorate on Interactive and Cognitive Environments EMJD ICE [FPA n° 2010-0012]Advances in wearable technologies are facilitating the understanding of human activities using first-person vision (FPV) for a wide range of assistive applications. In this thesis, we propose robust multiple motion features for human activity recognition from first­ person videos. The proposed features encode discriminant characteristics form magnitude, direction and dynamics of motion estimated using optical flow. M:>reover, we design novel virtual-inertial features from video, without using the actual inertial sensor, from the movement of intensity centroid across frames. Results on multiple datasets demonstrate that centroid-based inertial features improve the recognition performance of grid-based features. Moreover, we propose a multi-layer modelling framework that encodes hierarchical and temporal relationships among activities. The first layer operates on groups of features that effectively encode motion dynamics and temporal variaitons of intra-frame appearance descriptors of activities with a hierarchical topology. The second layer exploits the temporal context by weighting the outputs of the hierarchy during modelling. In addition, a post-decoding smoothing technique utilises decisions on past samples based on the confidence of the current sample. We validate the proposed framework with several classi fiers, and the temporal modelling is shown to improve recognition performance. We also investigate the use of deep networks to simplify the feature engineering from first-person videos. We propose a stacking of spectrograms to represent short-term global motions that contains a frequency-time representation of multiplemotion components. This enables us to apply 2D convolutions to extract/learn motion features. We employ long short-term memory recurrent network to encode long-term temporal dependency among activiites. Furthermore, we apply cross-domain knowledge transfer between inertial­ based and vision-based approaches for egocentric activity recognition. We propose sparsity weightedcombination of information from different motion modalities and/or streams . Results show that the proposed approach performs competitively with existing deep frameworks, moreover, with reduced complexity.Los avances en tecnologías wearables facilitan la comprensión de actividades humanas utilizando cuando se usan videos grabados en primera persona para una amplia gama de aplicaciones. En esta tesis, proponemos características robustas de movimiento para el reconocimiento de actividades humana a partir de videos en primera persona. Las características propuestas codifican características discriminativas estimadas a partir de optical flow como magnitud, dirección y dinámica de movimiento. Además, diseñamos nuevas características de inercia virtual a partir de video, sin usar sensores inerciales, utilizando el movimiento del centroide de intensidad a través de los fotogramas. Los resultados obtenidos en múltiples bases de datos demuestran que las características inerciales basadas en centroides mejoran el rendimiento de reconocimiento en comparación con grid-based características. Además, proponemos un algoritmo multicapa que codifica las relaciones jerárquicas y temporales entre actividades. La primera capa opera en grupos de características que codifican eficazmente las dinámicas del movimiento y las variaciones temporales de características de apariencia entre múltiples fotogramas utilizando una jerarquía. La segunda capa aprovecha el contexto temporal ponderando las salidas de la jerarquía durante el modelado. Además, diseñamos una técnica de postprocesado para filtrar las decisiones utilizando estimaciones pasadas y la confianza de la estimación actual. Validamos el algoritmo propuesto utilizando varios clasificadores. El modelado temporal muestra una mejora del rendimiento en el reconocimiento de actividades. También investigamos el uso de redes profundas (deep networks) para simplificar el diseño manual de características a partir de videos en primera persona. Proponemos apilar espectrogramas para representar movimientos globales a corto plazo. Estos espectrogramas contienen una representación espaciotemporal de múltiples componentes de movimiento. Esto nos permite aplicar convoluciones bidimensionales para aprender funciones de movimiento. Empleamos long short-term memory recurrent networks para codificar la dependencia temporal a largo plazo entre las actividades. Además, aplicamos transferencia de conocimiento entre diferentes dominios (cross-domain knowledge) entre enfoques inerciales y basados en la visión para el reconocimiento de la actividad en primera persona. Proponemos una combinación ponderada de información de diferentes modalidades de movimiento y/o secuencias. Los resultados muestran que el algoritmo propuesto obtiene resultados competitivos en comparación con existentes algoritmos basados en deep learning, a la vez que se reduce la complejidad.Postprint (published version
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