180 research outputs found

    Learning and Management for Internet-of-Things: Accounting for Adaptivity and Scalability

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    Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and unpredictable dynamics partially due to human interaction. These call for foundational innovations in network design and management. Ideally, it should allow efficient adaptation to changing environments, and low-cost implementation scalable to massive number of devices, subject to stringent latency constraints. To this end, the overarching goal of this paper is to outline a unified framework for online learning and management policies in IoT through joint advances in communication, networking, learning, and optimization. From the network architecture vantage point, the unified framework leverages a promising fog architecture that enables smart devices to have proximity access to cloud functionalities at the network edge, along the cloud-to-things continuum. From the algorithmic perspective, key innovations target online approaches adaptive to different degrees of nonstationarity in IoT dynamics, and their scalable model-free implementation under limited feedback that motivates blind or bandit approaches. The proposed framework aspires to offer a stepping stone that leads to systematic designs and analysis of task-specific learning and management schemes for IoT, along with a host of new research directions to build on.Comment: Submitted on June 15 to Proceeding of IEEE Special Issue on Adaptive and Scalable Communication Network

    Receding-horizon motion planning of quadrupedal robot locomotion

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    Quadrupedal robots are designed to offer efficient and robust mobility on uneven terrain. This thesis investigates combining numerical optimization and machine learning methods to achieve interpretable kinodynamic planning of natural and agile locomotion. The proposed algorithm, called Receding-Horizon Experience-Controlled Adaptive Legged Locomotion (RHECALL), uses nonlinear programming (NLP) with learned initialization to produce long-horizon, high-fidelity, terrain-aware, whole-body trajectories. RHECALL has been implemented and validated on the ANYbotics ANYmal B and C quadrupeds on complex terrain. The proposed optimal control problem formulation uses the single-rigid-body dynamics (SRBD) model and adopts a direct collocation transcription method which enables the discovery of aperiodic contact sequences. To generate reliable trajectories, we propose fast-to-compute analytical costs that leverage the discretization and terrain-dependent kinematic constraints. To extend the formulation to receding-horizon planning, we propose a segmentation approach with asynchronous centre of mass (COM) and end-effector timings and a heuristic initialization scheme which reuses the previous solution. We integrate real-time 2.5D perception data for online foothold selection. Additionally, we demonstrate that a learned stability criterion can be incorporated into the planning framework. To accelerate the convergence of the NLP solver to locally optimal solutions, we propose data-driven initialization schemes trained using supervised and unsupervised behaviour cloning. We demonstrate the computational advantage of the schemes and the ability to leverage latent space to reconstruct dynamic segments of plans which are several seconds long. Finally, in order to apply RHECALL to quadrupeds with significant leg inertias, we derive the more accurate lump leg single-rigid-body dynamics (LL-SRBD) and centroidal dynamics (CD) models and their first-order partial derivatives. To facilitate intuitive usage of costs, constraints and initializations, we parameterize these models by Euclidean-space variables. We show the models have the ability to shape rotational inertia of the robot which offers potential to further improve agility

    Special Topics in Information Technology

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    This open access book presents thirteen outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers. Accordingly, the focus of advanced research is on pursuing a rigorous approach to specific research topics starting from a broad background in various areas of Information Technology, especially Computer Science and Engineering, Electronics, Systems and Control, and Telecommunications. Each year, more than 50 PhDs graduate from the program. This book gathers the outcomes of the thirteen best theses defended in 2020-21 and selected for the IT PhD Award. Each of the authors provides a chapter summarizing his/her findings, including an introduction, description of methods, main achievements and future work on the topic. Hence, the book provides a cutting-edge overview of the latest research trends in Information Technology at Politecnico di Milano, presented in an easy-to-read format that will also appeal to non-specialists

    Special Topics in Information Technology

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    This open access book presents thirteen outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers. Accordingly, the focus of advanced research is on pursuing a rigorous approach to specific research topics starting from a broad background in various areas of Information Technology, especially Computer Science and Engineering, Electronics, Systems and Control, and Telecommunications. Each year, more than 50 PhDs graduate from the program. This book gathers the outcomes of the thirteen best theses defended in 2020-21 and selected for the IT PhD Award. Each of the authors provides a chapter summarizing his/her findings, including an introduction, description of methods, main achievements and future work on the topic. Hence, the book provides a cutting-edge overview of the latest research trends in Information Technology at Politecnico di Milano, presented in an easy-to-read format that will also appeal to non-specialists

    Activity Report 2021 : Automatic Control, Lund University

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    Differentiable world programs

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    L'intelligence artificielle (IA) moderne a ouvert de nouvelles perspectives prometteuses pour la création de robots intelligents. En particulier, les architectures d'apprentissage basées sur le gradient (réseaux neuronaux profonds) ont considérablement amélioré la compréhension des scènes 3D en termes de perception, de raisonnement et d'action. Cependant, ces progrès ont affaibli l'attrait de nombreuses techniques ``classiques'' développées au cours des dernières décennies. Nous postulons qu'un mélange de méthodes ``classiques'' et ``apprises'' est la voie la plus prometteuse pour développer des modèles du monde flexibles, interprétables et exploitables : une nécessité pour les agents intelligents incorporés. La question centrale de cette thèse est : ``Quelle est la manière idéale de combiner les techniques classiques avec des architectures d'apprentissage basées sur le gradient pour une compréhension riche du monde 3D ?''. Cette vision ouvre la voie à une multitude d'applications qui ont un impact fondamental sur la façon dont les agents physiques perçoivent et interagissent avec leur environnement. Cette thèse, appelée ``programmes différentiables pour modèler l'environnement'', unifie les efforts de plusieurs domaines étroitement liés mais actuellement disjoints, notamment la robotique, la vision par ordinateur, l'infographie et l'IA. Ma première contribution---gradSLAM--- est un système de localisation et de cartographie simultanées (SLAM) dense et entièrement différentiable. En permettant le calcul du gradient à travers des composants autrement non différentiables tels que l'optimisation non linéaire par moindres carrés, le raycasting, l'odométrie visuelle et la cartographie dense, gradSLAM ouvre de nouvelles voies pour intégrer la reconstruction 3D classique et l'apprentissage profond. Ma deuxième contribution - taskography - propose une sparsification conditionnée par la tâche de grandes scènes 3D encodées sous forme de graphes de scènes 3D. Cela permet aux planificateurs classiques d'égaler (et de surpasser) les planificateurs de pointe basés sur l'apprentissage en concentrant le calcul sur les attributs de la scène pertinents pour la tâche. Ma troisième et dernière contribution---gradSim--- est un simulateur entièrement différentiable qui combine des moteurs physiques et graphiques différentiables pour permettre l'estimation des paramètres physiques et le contrôle visuomoteur, uniquement à partir de vidéos ou d'une image fixe.Modern artificial intelligence (AI) has created exciting new opportunities for building intelligent robots. In particular, gradient-based learning architectures (deep neural networks) have tremendously improved 3D scene understanding in terms of perception, reasoning, and action. However, these advancements have undermined many ``classical'' techniques developed over the last few decades. We postulate that a blend of ``classical'' and ``learned'' methods is the most promising path to developing flexible, interpretable, and actionable models of the world: a necessity for intelligent embodied agents. ``What is the ideal way to combine classical techniques with gradient-based learning architectures for a rich understanding of the 3D world?'' is the central question in this dissertation. This understanding enables a multitude of applications that fundamentally impact how embodied agents perceive and interact with their environment. This dissertation, dubbed ``differentiable world programs'', unifies efforts from multiple closely-related but currently-disjoint fields including robotics, computer vision, computer graphics, and AI. Our first contribution---gradSLAM---is a fully differentiable dense simultaneous localization and mapping (SLAM) system. By enabling gradient computation through otherwise non-differentiable components such as nonlinear least squares optimization, ray casting, visual odometry, and dense mapping, gradSLAM opens up new avenues for integrating classical 3D reconstruction and deep learning. Our second contribution---taskography---proposes a task-conditioned sparsification of large 3D scenes encoded as 3D scene graphs. This enables classical planners to match (and surpass) state-of-the-art learning-based planners by focusing computation on task-relevant scene attributes. Our third and final contribution---gradSim---is a fully differentiable simulator that composes differentiable physics and graphics engines to enable physical parameter estimation and visuomotor control, solely from videos or a still image

    On a wildlife tracking and telemetry system : a wireless network approach

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    Includes abstract.Includes bibliographical references (p. 239-261).Motivated by the diversity of animals, a hybrid wildlife tracking system, EcoLocate, is proposed, with lightweight VHF-like tags and high performance GPS enabled tags, bound by a common wireless network design. Tags transfer information amongst one another in a multi-hop store-and-forward fashion, and can also monitor the presence of one another, enabling social behaviour studies to be conducted. Information can be gathered from any sensor variable of interest (such as temperature, water level, activity and so on) and forwarded through the network, thus leading to more effective game reserve monitoring. Six classes of tracking tags are presented, varying in weight and functionality, but derived from a common set of code, which facilitates modular tag design and deployment. The link between the tags means that tags can dynamically choose their class based on their remaining energy, prolonging lifetime in the network at the cost of a reduction in function. Lightweight, low functionality tags (that can be placed on small animals) use the capabilities of heavier, high functionality devices (placed on larger animals) to transfer their information. EcoLocate is a modular approach to animal tracking and sensing and it is shown how the same common technology can be used for diverse studies, from simple VHF-like activity research to full social and behavioural research using wireless networks to relay data to the end user. The network is not restricted to only tracking animals – environmental variables, people and vehicles can all be monitored, allowing for rich wildlife tracking studies

    A survey on the development status and application prospects of knowledge graph in smart grids

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    With the advent of the electric power big data era, semantic interoperability and interconnection of power data have received extensive attention. Knowledge graph technology is a new method describing the complex relationships between concepts and entities in the objective world, which is widely concerned because of its robust knowledge inference ability. Especially with the proliferation of measurement devices and exponential growth of electric power data empowers, electric power knowledge graph provides new opportunities to solve the contradictions between the massive power resources and the continuously increasing demands for intelligent applications. In an attempt to fulfil the potential of knowledge graph and deal with the various challenges faced, as well as to obtain insights to achieve business applications of smart grids, this work first presents a holistic study of knowledge-driven intelligent application integration. Specifically, a detailed overview of electric power knowledge mining is provided. Then, the overview of the knowledge graph in smart grids is introduced. Moreover, the architecture of the big knowledge graph platform for smart grids and critical technologies are described. Furthermore, this paper comprehensively elaborates on the application prospects leveraged by knowledge graph oriented to smart grids, power consumer service, decision-making in dispatching, and operation and maintenance of power equipment. Finally, issues and challenges are summarised.Comment: IET Generation, Transmission & Distributio

    Policy-Gradient Algorithms for Partially Observable Markov Decision Processes

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    Partially observable Markov decision processes are interesting because of their ability to model most conceivable real-world learning problems, for example, robot navigation, driving a car, speech recognition, stock trading, and playing games. The downside of this generality is that exact algorithms are computationally intractable. Such computational complexity motivates approximate approaches. One such class of algorithms are the so-called policy-gradient methods from reinforcement learning. They seek to adjust the parameters of an agent in the direction that maximises the long-term average of a reward signal. Policy-gradient methods are attractive as a \emph{scalable} approach for controlling partially observable Markov decision processes (POMDPs). In the most general case POMDP policies require some form of internal state, or memory, in order to act optimally. Policy-gradient methods have shown promise for problems admitting memory-less policies but have been less successful when memory is required. This thesis develops several improved algorithms for learning policies with memory in an infinite-horizon setting. Directly, when the dynamics of the world are known, and via Monte-Carlo methods otherwise. The algorithms simultaneously learn how to act and what to remember. ..
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