6,209 research outputs found

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    High-speed Video from Asynchronous Camera Array

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    This paper presents a method for capturing high-speed video using an asynchronous camera array. Our method sequentially fires each sensor in a camera array with a small time offset and assembles captured frames into a high-speed video according to the time stamps. The resulting video, however, suffers from parallax jittering caused by the viewpoint difference among sensors in the camera array. To address this problem, we develop a dedicated novel view synthesis algorithm that transforms the video frames as if they were captured by a single reference sensor. Specifically, for any frame from a non-reference sensor, we find the two temporally neighboring frames captured by the reference sensor. Using these three frames, we render a new frame with the same time stamp as the non-reference frame but from the viewpoint of the reference sensor. Specifically, we segment these frames into super-pixels and then apply local content-preserving warping to warp them to form the new frame. We employ a multi-label Markov Random Field method to blend these warped frames. Our experiments show that our method can produce high-quality and high-speed video of a wide variety of scenes with large parallax, scene dynamics, and camera motion and outperforms several baseline and state-of-the-art approaches.Comment: 10 pages, 82 figures, Published at IEEE WACV 201

    ROAM: a Rich Object Appearance Model with Application to Rotoscoping

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    Rotoscoping, the detailed delineation of scene elements through a video shot, is a painstaking task of tremendous importance in professional post-production pipelines. While pixel-wise segmentation techniques can help for this task, professional rotoscoping tools rely on parametric curves that offer the artists a much better interactive control on the definition, editing and manipulation of the segments of interest. Sticking to this prevalent rotoscoping paradigm, we propose a novel framework to capture and track the visual aspect of an arbitrary object in a scene, given a first closed outline of this object. This model combines a collection of local foreground/background appearance models spread along the outline, a global appearance model of the enclosed object and a set of distinctive foreground landmarks. The structure of this rich appearance model allows simple initialization, efficient iterative optimization with exact minimization at each step, and on-line adaptation in videos. We demonstrate qualitatively and quantitatively the merit of this framework through comparisons with tools based on either dynamic segmentation with a closed curve or pixel-wise binary labelling

    Text-based Editing of Talking-head Video

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    Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis

    F-formation Detection: Individuating Free-standing Conversational Groups in Images

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    Detection of groups of interacting people is a very interesting and useful task in many modern technologies, with application fields spanning from video-surveillance to social robotics. In this paper we first furnish a rigorous definition of group considering the background of the social sciences: this allows us to specify many kinds of group, so far neglected in the Computer Vision literature. On top of this taxonomy, we present a detailed state of the art on the group detection algorithms. Then, as a main contribution, we present a brand new method for the automatic detection of groups in still images, which is based on a graph-cuts framework for clustering individuals; in particular we are able to codify in a computational sense the sociological definition of F-formation, that is very useful to encode a group having only proxemic information: position and orientation of people. We call the proposed method Graph-Cuts for F-formation (GCFF). We show how GCFF definitely outperforms all the state of the art methods in terms of different accuracy measures (some of them are brand new), demonstrating also a strong robustness to noise and versatility in recognizing groups of various cardinality.Comment: 32 pages, submitted to PLOS On

    Unmanned aerial vehicle video-based target tracking algorithm Using sparse representation

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    Target tracking based on unmanned aerial vehicle (UAV) video is a significant technique in intelligent urban surveillance systems for smart city applications, such as smart transportation, road traffic monitoring, inspection of stolen vehicle, etc. In this paper, a vision-based target tracking algorithm aiming at locating UAV-captured targets, like pedestrian and vehicle, is proposed using sparse representation theory. First of all, each target candidate is sparsely represented in the subspace spanned by a joint dictionary. Then, the sparse representation coefficient is further constrained by an L2 regularization based on the temporal consistency. To cope with the partial occlusion appearing in UAV videos, a Markov Random Field (MRF)-based binary support vector with contiguous occlusion constraint is introduced to our sparse representation model. For long-term tracking, the particle filter framework along with a dynamic template update scheme is designed. Both qualitative and quantitative experiments implemented on visible (Vis) and infrared (IR) UAV videos prove that the presented tracker can achieve better performances in terms of precision rate and success rate when compared with other state-of-the-art tracker
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