12,866 research outputs found

    The Systematization of Disturbances Act upon E-commerce Systems

    Get PDF
    There are many processes on Internet, on web servers, in ERP and company running an e-commerce system which can be influenced by disturbances. In order to minimize their impact it is necessary to identify and collect all disturbances, to determine their evaluation metric and to propose necessary remedies. Modifications proposed should be tested by means of modeling taking internal and external environment needs into consideration. Necessary information can be captured using the e-commerce system components monitoring. Particular system environment properties like company structure, system architecture, hardware, software, methods of connection with the supplierÂŽs e-commerce system, customer communication interface are to be taken into account. Important social indicators like legislative and economic development, development of the global information society and others should also be considered. Disturbance and failure models can be designed using various methods like e.g. multi-agents modeling, simulations, fuzzy methods modeling etc. Generic ecommerce system model using control circuit as a fundamental notion can be used as a base for modeling.e-commerce system, disturbances, categorization of disturbances, modeling of disturbances, agent, simulation of disturbances

    A Factory-based Approach to Support E-commerce Agent Fabrication

    Get PDF
    With the development of Internet computing and software agent technologies, agent-based e-commerce is emerging. How to create agents for e-commerce applications has become an important issue along the way to success. We propose a factory-based approach to support agent fabrication in e-commerce and elaborate a design based on the SAFER (Secure Agent Fabrication, Evolution & Roaming) framework. The details of agent fabrication, modular agent structure, agent life cycle, as well as advantages of agent fabrication are presented. Product-brokering agent is employed as a practical agent type to demonstrate our design and Java-based implementation

    Building an Emulation Environment for Cyber Security Analyses of Complex Networked Systems

    Full text link
    Computer networks are undergoing a phenomenal growth, driven by the rapidly increasing number of nodes constituting the networks. At the same time, the number of security threats on Internet and intranet networks is constantly growing, and the testing and experimentation of cyber defense solutions requires the availability of separate, test environments that best emulate the complexity of a real system. Such environments support the deployment and monitoring of complex mission-driven network scenarios, thus enabling the study of cyber defense strategies under real and controllable traffic and attack scenarios. In this paper, we propose a methodology that makes use of a combination of techniques of network and security assessment, and the use of cloud technologies to build an emulation environment with adjustable degree of affinity with respect to actual reference networks or planned systems. As a byproduct, starting from a specific study case, we collected a dataset consisting of complete network traces comprising benign and malicious traffic, which is feature-rich and publicly available

    A user perspective of quality of service in m-commerce

    Get PDF
    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed
    • 

    corecore