5 research outputs found

    Saliency-based identification and recognition of pointed-at objects

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    Abstract — When persons interact, non-verbal cues are used to direct the attention of persons towards objects of interest. Achieving joint attention this way is an important aspect of natural communication. Most importantly, it allows to couple verbal descriptions with the visual appearance of objects, if the referred-to object is non-verbally indicated. In this contri-bution, we present a system that utilizes bottom-up saliency and pointing gestures to efficiently identify pointed-at objects. Furthermore, the system focuses the visual attention by steering a pan-tilt-zoom camera towards the object of interest and thus provides a suitable model-view for SIFT-based recognition and learning. We demonstrate the practical applicability of the proposed system through experimental evaluation in different environments with multiple pointers and objects

    Generating realistic, animated human gestures in order to model, analyse and recognize Irish Sign Language

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    The aim of this thesis is to generate a gesture recognition system which can recognize several signs of Irish Sign Language (ISL). This project is divided into three parts. The first part provides background information on ISL. An overview of the ISL structure is a prerequisite to identifying and understanding the difficulties encountered in the development of a recognition system. The second part involves the generation of a data repository: synthetic and real-time video. Initially the synthetic data is created in a 3D animation package in order to simplify the creation of motion variations of the animated signer. The animation environment in our implementation allows for the generation of different versions of the same gesture with slight variations in the parameters of the motion. Secondly a database of ISL real-time video was created. This database contains 1400 different signs, including motion variation in each gesture. The third part details step by step my novel classification system and the associated prototype recognition system. The classification system is constructed as a decision tree to identify each sign uniquely. The recognition system is based on only one component of the classification system and has been implemented as a Hidden Markov Model (HMM)

    A Voice and Pointing Gesture Interaction System for Supporting Human Spontaneous Decisions in Autonomous Cars

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    Autonomous cars are expected to improve road safety, traffic and mobility. It is projected that in the next 20-30 years fully autonomous vehicles will be on the market. The advancement on the research and development of this technology will allow the disengagement of humans from the driving task, which will be responsibility of the vehicle intelligence. In this scenario new vehicle interior designs are proposed, enabling more flexible human vehicle interactions inside them. In addition, as some important stakeholders propose, control elements such as the steering wheel and accelerator and brake pedals may not be needed any longer. However, this user control disengagement is one of the main issues related with the user acceptance of this technology. Users do not seem to be comfortable with the idea of giving all the decision power to the vehicle. In addition, there can be location awareness situations where the user makes a spontaneous decision and requires some type of vehicle control. Such is the case of stopping at a particular point of interest or taking a detour in the pre-calculated autonomous route of the car. Vehicle manufacturers\u27 maintain the steering wheel as a control element, allowing the driver to take over the vehicle if needed or wanted. This causes a constraint in the previously mentioned human vehicle interaction flexibility. Thus, there is an unsolved dilemma between providing users enough control over the autonomous vehicle and route so they can make spontaneous decision, and interaction flexibility inside the car. This dissertation proposes the use of a voice and pointing gesture human vehicle interaction system to solve this dilemma. Voice and pointing gestures have been identified as natural interaction techniques to guide and command mobile robots, potentially providing the needed user control over the car. On the other hand, they can be executed anywhere inside the vehicle, enabling interaction flexibility. The objective of this dissertation is to provide a strategy to support this system. For this, a method based on pointing rays intersections for the computation of the point of interest (POI) that the user is pointing to is developed. Simulation results show that this POI computation method outperforms the traditional ray-casting based by 76.5% in cluttered environments and 36.25% in combined cluttered and non-cluttered scenarios. The whole system is developed and demonstrated using a robotics simulator framework. The simulations show how voice and pointing commands performed by the user update the predefined autonomous path, based on the recognized command semantics. In addition, a dialog feedback strategy is proposed to solve conflicting situations such as ambiguity in the POI identification. This additional step is able to solve all the previously mentioned POI computation inaccuracies. In addition, it allows the user to confirm, correct or reject the performed commands in case the system misunderstands them
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