154 research outputs found

    ОПРЕДЕЛЕНИЕ ОСОБЕННОСТЕЙ НАВЫКА ПСИХИЧЕСКОЙ САМОРЕГУЛЯЦИИ ХОККЕИСТОВ МЕТОДОМ КОЖНО-ГАЛЬВАНИЧЕСКОЙ РЕАКЦИИ

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    The article discusses the features of using the hardware method of recording the galvanic skin response (GSR) in the studies of athletes aimed at identifying and developing mental skills of self-regulation. The purpose of the empirical study was to research the severity of mental self-regulation skills in young hockey players (n=19) and to compare the data of the hardware method of GSR with the subjective feelings of athletes. The results of the study present significant discrepancies between the indicators of hardware diagnostics and subjective assessments of the psycho-emotional state of athletes, according to «background» indicators (p≤0,001), according to «relaxation» indicators (p≤0,01). Moreover, the data obtained made it possible to identify the need to introduce an additional indicator «concentration» during relaxation and activation of athletes and take it into account for the formation for comprehensive assessment of the mental self-regulation skill severity.В статье рассмотрены особенности применения аппаратного метода регистрации кожно-гальванической реакции (КГР) в тестированиях спортсменов, направленных на выявление и развитие навыков психической саморегуляции. Цель проведенного эмпирического исследования заключалась в изучении выраженности навыка психической саморегуляции у хоккеистов-юниоров и в сравнении данных, полученных аппаратным методом КГР с субъективными оценками спортсменов. В исследовании приняли участие спортсмены юноши (n=19) в возрасте 14-15 лет, занимающиеся хоккеем в спортивной школе олимпийского резерва (СШОР) г. Санкт-Петербурга. Результаты исследования показали существенные расхождения показателей аппаратной диагностики и субъективных оценок психоэмоционального состояния спортсменов, по показателям «Фон» (p≤0,001) и «Релаксация» (p≤0,01). Полученные данные позволили выявить необходимость введения дополнительного показателя «концентрация» во время релаксации и активации спортсменов, и его учета для формирования комплексной оценки выраженности навыка психической саморегуляции

    A Physiological Signal Processing System for Optimal Engagement and Attention Detection.

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    In today’s high paced, hi-tech and high stress environment, with extended work hours, long to-do lists and neglected personal health, sleep deprivation has become common in modern culture. Coupled with these factors is the inherent repetitious and tedious nature of certain occupations and daily routines, which all add up to an undesirable fluctuation in individuals’ cognitive attention and capacity. Given certain critical professions, a momentary or prolonged lapse in attention level can be catastrophic and sometimes deadly. This research proposes to develop a real-time monitoring system which uses fundamental physiological signals such as the Electrocardiograph (ECG), to analyze and predict the presence or lack of cognitive attention in individuals during task execution. The primary focus of this study is to identify the correlation between fluctuating level of attention and its implications on the physiological parameters of the body. The system is designed using only those physiological signals that can be collected easily with small, wearable, portable and non-invasive monitors and thereby being able to predict well in advance, an individual’s potential loss of attention and ingression of sleepiness. Several advanced signal processing techniques have been implemented and investigated to derive multiple clandestine and informative features. These features are then applied to machine learning algorithms to produce classification models that are capable of differentiating between the cases of a person being attentive and the person not being attentive. Furthermore, Electroencephalograph (EEG) signals are also analyzed and classified for use as a benchmark for comparison with ECG analysis. For the study, ECG signals and EEG signals of volunteer subjects are acquired in a controlled experiment. The experiment is designed to inculcate and sustain cognitive attention for a period of time following which an attempt is made to reduce cognitive attention of volunteer subjects. The data acquired during the experiment is decomposed and analyzed for feature extraction and classification. The presented results show that to a fairly reasonable accuracy it is possible to detect the presence or lack of attention in individuals with just their ECG signal, especially in comparison with analysis done on EEG signals. The continual work of this research includes other physiological signals such as Galvanic Skin Response, Heat Flux, Skin Temperature and video based facial feature analysis

    Chapter From the Lab to the Real World: Affect Recognition Using Multiple Cues and Modalities

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    Interdisciplinary concept of dissipative soliton is unfolded in connection with ultrafast fibre lasers. The different mode-locking techniques as well as experimental realizations of dissipative soliton fibre lasers are surveyed briefly with an emphasis on their energy scalability. Basic topics of the dissipative soliton theory are elucidated in connection with concepts of energy scalability and stability. It is shown that the parametric space of dissipative soliton has reduced dimension and comparatively simple structure that simplifies the analysis and optimization of ultrafast fibre lasers. The main destabilization scenarios are described and the limits of energy scalability are connected with impact of optical turbulence and stimulated Raman scattering. The fast and slow dynamics of vector dissipative solitons are exposed

    Physiological Responses During Hybrid BNCI Control of an Upper-Limb Exoskeleton

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    When combined with assistive robotic devices, such as wearable robotics, brain/neural-computer interfaces (BNCI) have the potential to restore the capabilities of handicapped people to carry out activities of daily living. To improve applicability of such systems, workload and stress should be reduced to a minimal level. Here, we investigated the user’s physiological reactions during the exhaustive use of the interfaces of a hybrid control interface. Eleven BNCI-naive healthy volunteers participated in the experiments. All participants sat in a comfortable chair in front of a desk and wore a whole-arm exoskeleton as well as wearable devices for monitoring physiological, electroencephalographic (EEG) and electrooculographic (EoG) signals. The experimental protocol consisted of three phases: (i) Set-up, calibration and BNCI training; (ii) Familiarization phase ; and (iii) Experimental phase during which each subject had to perform EEG and EoG tasks. After completing each task, the NASA-TLX questionnaire and self-assessment manikin (SAM) were completed by the user. We found significant differences (p-value < 0.05) in heart rate variability (HRV) and skin conductance level (SCL) between participants during the use of the two different biosignal modalities (EEG, EoG) of the BNCI. This indicates that EEG control is associated with a higher level of stress (associated with a decrease in HRV) and mental work load (associated with a higher level of SCL) when compared to EoG control. In addition, HRV and SCL modulations correlated with the subject’s workload perception and emotional responses assessed through NASA-TLX questionnaires and SAM

    Noninvasive Physiological Measures And Workload Transitions:an Investigation Of Thresholds Using Multiple Synchronized Sensors

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    The purpose of this study is to determine under what conditions multiple minimally intrusive physiological sensors can be used together and validly applied for use in areas which rely on adaptive systems including adaptive automation and augmented cognition. Specifically, this dissertation investigated the physiological transitions of operator state caused by changes in the level of taskload. Three questions were evaluated including (1) Do differences exist between physiological indicators when examined between levels of difficulty? (2) Are differences of physiological indicators (which may exist) between difficulty levels affected by spatial ability? (3) Which physiological indicators (if any) account for variation in performance on a spatial task with varying difficulty levels? The Modular Cognitive State Gauge model was presented and used to determine which basic physiological sensors (EEG, ECG, EDR and eye-tracking) could validly assess changes in the utilization of two-dimensional spatial resources required to perform a spatial ability dependent task. Thirty-six volunteers (20 female, 16 male) wore minimally invasive physiological sensing devices while executing a challenging computer based puzzle task. Specifically, participants were tested with two measures of spatial ability, received training, a practice session, an experimental trial and completed a subjective workload survey. The results of this experiment confirmed that participants with low spatial ability reported higher subjective workload and performed poorer when compared to those with high spatial ability. Additionally, there were significant changes for a majority of the physiological indicators between two difficulty levels and most importantly three measures (EEG, ECG and eye-tracking) were shown to account for variability in performance on the spatial task

    Emotion and Stress Recognition Related Sensors and Machine Learning Technologies

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    This book includes impactful chapters which present scientific concepts, frameworks, architectures and ideas on sensing technologies and machine learning techniques. These are relevant in tackling the following challenges: (i) the field readiness and use of intrusive sensor systems and devices for capturing biosignals, including EEG sensor systems, ECG sensor systems and electrodermal activity sensor systems; (ii) the quality assessment and management of sensor data; (iii) data preprocessing, noise filtering and calibration concepts for biosignals; (iv) the field readiness and use of nonintrusive sensor technologies, including visual sensors, acoustic sensors, vibration sensors and piezoelectric sensors; (v) emotion recognition using mobile phones and smartwatches; (vi) body area sensor networks for emotion and stress studies; (vii) the use of experimental datasets in emotion recognition, including dataset generation principles and concepts, quality insurance and emotion elicitation material and concepts; (viii) machine learning techniques for robust emotion recognition, including graphical models, neural network methods, deep learning methods, statistical learning and multivariate empirical mode decomposition; (ix) subject-independent emotion and stress recognition concepts and systems, including facial expression-based systems, speech-based systems, EEG-based systems, ECG-based systems, electrodermal activity-based systems, multimodal recognition systems and sensor fusion concepts and (x) emotion and stress estimation and forecasting from a nonlinear dynamical system perspective

    Designing interactive virtual environments with feedback in health applications.

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    One of the most important factors to influence user experience in human-computer interaction is the user emotional reaction. Interactive environments including serious games that are responsive to user emotions improve their effectiveness and user satisfactions. Testing and training for user emotional competence is meaningful in healthcare field, which has motivated us to analyze immersive affective games using emotional feedbacks. In this dissertation, a systematic model of designing interactive environment is presented, which consists of three essential modules: affect modeling, affect recognition, and affect control. In order to collect data for analysis and construct these modules, a series of experiments were conducted using virtual reality (VR) to evoke user emotional reactions and monitoring the reactions by physiological data. The analysis results lead to the novel approach of a framework to design affective gaming in virtual reality, including the descriptions on the aspects of interaction mechanism, graph-based structure, and user modeling. Oculus Rift was used in the experiments to provide immersive virtual reality with affective scenarios, and a sample application was implemented as cross-platform VR physical training serious game for elderly people to demonstrate the essential parts of the framework. The measurements of playability and effectiveness are discussed. The introduced framework should be used as a guiding principle for designing affective VR serious games. Possible healthcare applications include emotion competence training, educational softwares, as well as therapy methods

    Pathway to Future Symbiotic Creativity

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    This report presents a comprehensive view of our vision on the development path of the human-machine symbiotic art creation. We propose a classification of the creative system with a hierarchy of 5 classes, showing the pathway of creativity evolving from a mimic-human artist (Turing Artists) to a Machine artist in its own right. We begin with an overview of the limitations of the Turing Artists then focus on the top two-level systems, Machine Artists, emphasizing machine-human communication in art creation. In art creation, it is necessary for machines to understand humans' mental states, including desires, appreciation, and emotions, humans also need to understand machines' creative capabilities and limitations. The rapid development of immersive environment and further evolution into the new concept of metaverse enable symbiotic art creation through unprecedented flexibility of bi-directional communication between artists and art manifestation environments. By examining the latest sensor and XR technologies, we illustrate the novel way for art data collection to constitute the base of a new form of human-machine bidirectional communication and understanding in art creation. Based on such communication and understanding mechanisms, we propose a novel framework for building future Machine artists, which comes with the philosophy that a human-compatible AI system should be based on the "human-in-the-loop" principle rather than the traditional "end-to-end" dogma. By proposing a new form of inverse reinforcement learning model, we outline the platform design of machine artists, demonstrate its functions and showcase some examples of technologies we have developed. We also provide a systematic exposition of the ecosystem for AI-based symbiotic art form and community with an economic model built on NFT technology. Ethical issues for the development of machine artists are also discussed
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