103,324 research outputs found

    Word prediction for a real-time reader device for blind people

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    The aim of this project, taking the software developed in a previous work as the starting point, is to increase the recognition reliability and robustness. The main goal of the future global system is the ability to be the closest possible to the way that blind people read, increasing the accessibility to this group of people. If this system can considerably help blind people to read, these people would probably get more reliability to access new technologies, due to the fact that unfortunately, nowadays, a great amount of blind people do not use computers because they can not access them. Therefore, a way to increase the system reliability is to make it more robust. The current system based on artificial neural networks processes a character and tries to recognize it only taking into consideration its acquired image from the camera. In consequence, the system does not take into consideration other information which would increase the system accuracy. Other information could be the use of previous characters or some orthographic notions of the language in use, which are useful to avoid errors when a bad recognition has occurred. For this reason, a character and word-level prediction systems have been implemented. On the one hand, useful to add a simultaneous way of recognition and, on the other hand, the starting point of a system able to correct characters or words in text

    Constructing sonified haptic line graphs for the blind student: first steps

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    Line graphs stand as an established information visualisation and analysis technique taught at various levels of difficulty according to standard Mathematics curricula. It has been argued that blind individuals cannot use line graphs as a visualisation and analytic tool because they currently primarily exist in the visual medium. The research described in this paper aims at making line graphs accessible to blind students through auditory and haptic media. We describe (1) our design space for representing line graphs, (2) the technology we use to develop our prototypes and (3) the insights from our preliminary work

    Feeling what you hear: tactile feedback for navigation of audio graphs

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    Access to digitally stored numerical data is currently very limited for sight impaired people. Graphs and visualizations are often used to analyze relationships between numerical data, but the current methods of accessing them are highly visually mediated. Representing data using audio feedback is a common method of making data more accessible, but methods of navigating and accessing the data are often serial in nature and laborious. Tactile or haptic displays could be used to provide additional feedback to support a point-and-click type interaction for the visually impaired. A requirements capture conducted with sight impaired computer users produced a review of current accessibility technologies, and guidelines were extracted for using tactile feedback to aid navigation. The results of a qualitative evaluation with a prototype interface are also presented. Providing an absolute position input device and tactile feedback allowed the users to explore the graph using tactile and proprioceptive cues in a manner analogous to point-and-click techniques

    Impact of haptic 'touching' technology on cultural applications

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    Interdependence as a Frame for Assistive Technology Research and Design

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    In this paper, we describe interdependence for assistive technology design, a frame developed to complement the traditional focus on independence in the Assistive Technology field. Interdependence emphasizes collaborative access and people with disabilities' important and often understated contribution in these efforts. We lay the foundation of this frame with literature from the academic discipline of Disability Studies and popular media contributed by contemporary disability justice activists. Then, drawing on cases from our own work, we show how the interdependence frame (1) synthesizes findings from a growing body of research in the Assistive Technology field and (2) helps us orient to additional technology design opportunities. We position interdependence as one possible orientation to, not a prescription for, research and design practice--one that opens new design possibilities and affirms our commitment to equal access for people with disabilities

    Assessing Inconspicuous Smartphone Authentication for Blind People

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    As people store more personal data in their smartphones, the consequences of having it stolen or lost become an increasing concern. A typical counter-measure to avoid this risk is to set up a secret code that has to be entered to unlock the device after a period of inactivity. However, for blind users, PINs and passwords are inadequate, since entry 1) consumes a non-trivial amount of time, e.g. using screen readers, 2) is susceptible to observation, where nearby people can see or hear the secret code, and 3) might collide with social norms, e.g. disrupting personal interactions. Tap-based authentication methods have been presented and allow unlocking to be performed in a short time and support naturally occurring inconspicuous behavior (e.g. concealing the device inside a jacket) by being usable with a single hand. This paper presents a study with blind users (N = 16) where an authentication method based on tap phrases is evaluated. Results showed the method to be usable and to support the desired inconspicuity.Comment: 4 pages, 1 figur
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