13,643 research outputs found

    Experiments in binaural audio for telepresence

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    One area of telepresence research that has had less, though increasing, analysis is that pertaining to the audio aspects of presence, particularly with regard to the remote detection of real world sounds. If telepresence can be considered as the physical sensation of being elsewhere, whether within a virtual, or real environment then addressing the sensation that provides audio information, whether virtual or real should be a worthwhile endeavour in order to enhance the sense of presence

    Teacher Observations Using Telepresence Robots: Benefits and Challenges for Strengthening Evaluations

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    Project SCOUT (School Classroom Observations Using Telepresence) details findings from a pilot project where observers used a telepresence robot designed to capture teaching episodes. The study examined: 1) participants’ ability to review classroom teaching and determine teaching quality using a telepresence format; 2) whether a telepresence robot allowed observers to review the specific teaching competencies they would otherwise evaluate during in-person observations; and 3) the success of the telepresence robot in evaluating specific pedagogical environments (i.e., Montessori classrooms). Survey and observation data from two focal classrooms highlight the benefits of telepresence tools by allowing flexibility and the potential for a wider audience of observers using real time data collection. Limitations of a telepresence robot include challenges in its ability to capture classroom nuances necessary for evaluation, coaching, or supervisory support. Those who use a telepresence robot must be particularly sensitive to using a technology that might cause privacy and safety concerns for children and their families, particularly for marginalized communities

    Immersive video conferencing architecture using game engine technology

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    This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems

    Telepresence and the Role of the Senses

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    The telepresence experience can be evoked in a number of ways. A well-known example is a player of videogames who reports about a telepresence experience, a subjective experience of being in one place or environment, even when physically situated in another place. In this paper we set the phenomenon of telepresence into a theoretical framework. As people react subjectively to stimuli from telepresence, empirical studies can give more evidence about the phenomenon. Thus, our contribution is to bridge the theoretical with the empirical. We discuss theories of perception with an emphasis on Heidegger, Merleau-Ponty and Gibson, the role of the senses and the Spinozian belief procedure. The aim is to contribute to our understanding of this phenomenon. A telepresence-study that included the affordance concept is used to empirically study how players report sense-reactions to virtual sightseeing in two cities. We investigate and explore the interplay of the philosophical and the empirical. The findings indicate that it is not only the visual sense that plays a role in this experience, but all senses

    Towards transparent telepresence

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    It is proposed that the concept of transparent telepresence can be closely approached through high fidelity technological mediation. It is argued that the matching of the system capabilities to those of the human user will yield a strong sense of immersion and presence at a remote site. Some applications of such a system are noted. The concept is explained and critical system elements are described together with an overview of some of the necessary system specifications

    The role of the vocal stream in telepresence communication

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    This paper helps in developing a new telepresence TP that will capture the vocal stream, and allow users to relate to natural behaviours that spontaneously arise during speech. Most of the work in affective computing within telepresence robot platforms adds to current research and knowledge generation as opposed to application. Consequently, users do not get clear benefits from them in the real world. The main reason behind this lack of benefit is that most research does not represent reality, and the actual capabilities we have in the real world do not match the capabilities that are used in research. Therefore, contemporary telepresence robot design should be based on an understanding of different aspects of human-human interaction (HHI) in regard to that which can be feasibly implemented in TP. Thus, this study will provided step by step guidelines to govern the creation of practical natural user interfaces using the vocal stream
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