7,625 research outputs found

    Presburger arithmetic, rational generating functions, and quasi-polynomials

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    Presburger arithmetic is the first-order theory of the natural numbers with addition (but no multiplication). We characterize sets that can be defined by a Presburger formula as exactly the sets whose characteristic functions can be represented by rational generating functions; a geometric characterization of such sets is also given. In addition, if p=(p_1,...,p_n) are a subset of the free variables in a Presburger formula, we can define a counting function g(p) to be the number of solutions to the formula, for a given p. We show that every counting function obtained in this way may be represented as, equivalently, either a piecewise quasi-polynomial or a rational generating function. Finally, we translate known computational complexity results into this setting and discuss open directions.Comment: revised, including significant additions explaining computational complexity results. To appear in Journal of Symbolic Logic. Extended abstract in ICALP 2013. 17 page

    A parametric integer programming algorithm for bilevel mixed integer programs

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    We consider discrete bilevel optimization problems where the follower solves an integer program with a fixed number of variables. Using recent results in parametric integer programming, we present polynomial time algorithms for pure and mixed integer bilevel problems. For the mixed integer case where the leader's variables are continuous, our algorithm also detects whether the infimum cost fails to be attained, a difficulty that has been identified but not directly addressed in the literature. In this case it yields a ``better than fully polynomial time'' approximation scheme with running time polynomial in the logarithm of the relative precision. For the pure integer case where the leader's variables are integer, and hence optimal solutions are guaranteed to exist, we present two algorithms which run in polynomial time when the total number of variables is fixed.Comment: 11 page

    On minimum sum representations for weighted voting games

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    A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum, where the weights and the quota are restricted to be integers. Freixas and Molinero have classified all weighted voting games without a unique minimum sum representation for up to 8 voters. Here we exhaustively classify all weighted voting games consisting of 9 voters which do not admit a unique minimum sum integer weight representation.Comment: 7 pages, 6 tables; enumerations correcte

    An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games

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    This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial hypercube is gradually partitioned on to a set of smaller adjacent hypercubes, while those hypercubes that cannot contain any point belonging to the set of SPE are simultaneously withdrawn. Whether a given hypercube can contain an equilibrium point is verified by an appropriate mathematical program. Three different formulations of the algorithm for both approximately computing the set of SPE payoffs and extracting players' strategies are then proposed: the first two that do not assume the presence of an external coordination between players, and the third one that assumes a certain level of coordination during game play for convexifying the set of continuation payoffs after any repeated game history. A special attention is paid to the question of extracting players' strategies and their representability in form of finite automata, an important feature for artificial agent systems.Comment: 26 pages, 13 figures, 1 tabl
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