55,009 research outputs found
Noise adaptive training for subspace Gaussian mixture models
Noise adaptive training (NAT) is an effective approach to normalise the environmental distortions in the training data. This paper investigates the model-based NAT scheme using joint uncertainty decoding (JUD) for subspace Gaussian mixture models (SGMMs). A typical SGMM acoustic model has much larger number of surface Gaussian components, which makes it computationally infeasible to compensate each Gaussian explicitly. JUD tackles the problem by sharing the compensation parameters among the Gaussians and hence reduces the computational and memory demands. For noise adaptive training, JUD is reformulated into a generative model, which leads to an efficient expectation-maximisation (EM) based algorithm to update the SGMM acoustic model parameters. We evaluated the SGMMs with NAT on the Aurora 4 database, and obtained higher recognition accuracy compared to systems without adaptive training. Index Terms: adaptive training, noise robustness, joint uncertainty decoding, subspace Gaussian mixture model
Conditional Teacher-Student Learning
The teacher-student (T/S) learning has been shown to be effective for a
variety of problems such as domain adaptation and model compression. One
shortcoming of the T/S learning is that a teacher model, not always perfect,
sporadically produces wrong guidance in form of posterior probabilities that
misleads the student model towards a suboptimal performance. To overcome this
problem, we propose a conditional T/S learning scheme, in which a "smart"
student model selectively chooses to learn from either the teacher model or the
ground truth labels conditioned on whether the teacher can correctly predict
the ground truth. Unlike a naive linear combination of the two knowledge
sources, the conditional learning is exclusively engaged with the teacher model
when the teacher model's prediction is correct, and otherwise backs off to the
ground truth. Thus, the student model is able to learn effectively from the
teacher and even potentially surpass the teacher. We examine the proposed
learning scheme on two tasks: domain adaptation on CHiME-3 dataset and speaker
adaptation on Microsoft short message dictation dataset. The proposed method
achieves 9.8% and 12.8% relative word error rate reductions, respectively, over
T/S learning for environment adaptation and speaker-independent model for
speaker adaptation.Comment: 5 pages, 1 figure, ICASSP 201
Deep Learning for Environmentally Robust Speech Recognition: An Overview of Recent Developments
Eliminating the negative effect of non-stationary environmental noise is a
long-standing research topic for automatic speech recognition that stills
remains an important challenge. Data-driven supervised approaches, including
ones based on deep neural networks, have recently emerged as potential
alternatives to traditional unsupervised approaches and with sufficient
training, can alleviate the shortcomings of the unsupervised methods in various
real-life acoustic environments. In this light, we review recently developed,
representative deep learning approaches for tackling non-stationary additive
and convolutional degradation of speech with the aim of providing guidelines
for those involved in the development of environmentally robust speech
recognition systems. We separately discuss single- and multi-channel techniques
developed for the front-end and back-end of speech recognition systems, as well
as joint front-end and back-end training frameworks
Affective games:a multimodal classification system
Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
Bayesian Speaker Adaptation Based on a New Hierarchical Probabilistic Model
In this paper, a new hierarchical Bayesian speaker adaptation method called HMAP is proposed that combines the advantages of three conventional algorithms, maximum a posteriori (MAP), maximum-likelihood linear regression (MLLR), and eigenvoice, resulting in excellent performance across a wide range of adaptation conditions. The new method efficiently utilizes intra-speaker and inter-speaker correlation information through modeling phone and speaker subspaces in a consistent hierarchical Bayesian way. The phone variations for a specific speaker are assumed to be located in a low-dimensional subspace. The phone coordinate, which is shared among different speakers, implicitly contains the intra-speaker correlation information. For a specific speaker, the phone variation, represented by speaker-dependent eigenphones, are concatenated into a supervector. The eigenphone supervector space is also a low dimensional speaker subspace, which contains inter-speaker correlation information. Using principal component analysis (PCA), a new hierarchical probabilistic model for the generation of the speech observations is obtained. Speaker adaptation based on the new hierarchical model is derived using the maximum a posteriori criterion in a top-down manner. Both batch adaptation and online adaptation schemes are proposed. With tuned parameters, the new method can handle varying amounts of adaptation data automatically and efficiently. Experimental results on a Mandarin Chinese continuous speech recognition task show good performance under all testing conditions
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