1,315 research outputs found

    Semi-automated creation of converged iTV services: From macromedia director simulations to services ready for broadcast

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    While sound and video may capture viewers’ attention, interaction can captivate them. This has not been available prior to the advent of Digital Television. In fact, what lies at the heart of the Digital Television revolution is this new type of interactive content, offered in the form of interactive Television (iTV) services. On top of that, the new world of converged networks has created a demand for a new type of converged services on a range of mobile terminals (Tablet PCs, PDAs and mobile phones). This paper aims at presenting a new approach to service creation that allows for the semi-automatic translation of simulations and rapid prototypes created in the accessible desktop multimedia authoring package Macromedia Director into services ready for broadcast. This is achieved by a series of tools that de-skill and speed-up the process of creating digital TV user interfaces (UI) and applications for mobile terminals. The benefits of rapid prototyping are essential for the production of these new types of services, and are therefore discussed in the first section of this paper. In the following sections, an overview of the operation of content, service, creation and management sub-systems is presented, which illustrates why these tools compose an important and integral part of a system responsible of creating, delivering and managing converged broadcast and telecommunications services. The next section examines a number of metadata languages candidates for describing the iTV services user interface and the schema language adopted in this project. A detailed description of the operation of the two tools is provided to offer an insight of how they can be used to de-skill and speed-up the process of creating digital TV user interfaces and applications for mobile terminals. Finally, representative broadcast oriented and telecommunication oriented converged service components are also introduced, demonstrating how these tools have been used to generate different types of services

    A framework to provide charging for third party composite services

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    Includes synopsis.Includes bibliographical references (leaves 81-87).Over the past few years the trend in the telecommunications industry has been geared towards offering new and innovative services to end users. A decade ago network operators were content with offering simple services such as voice and text messaging. However, they began to notice that these services were generating lower revenues even while the number of subscribers increased. This was a direct result of the market saturation and network operators were forced to rapidly deploy services with minimum capital investment and while maximising revenue from service usage by end users. Network operators can achieve this by exposing the network to external content and service providers. They would create interfaces that would allow these 3rd party service and content providers to offer their applications and services to users. Composing and bundling of these services will essentially create new services for the user and achieve rapid deployment of enhanced services. The concept of offering a wide range of services that are coordinated in such a way that they deliver a unique experience has sparked interest and numerous research on Service Delivery Platforms (SDP). SDP‟s will enable network operators to be able to develop and offer a wide-variety service set. Given this interest on SDP standardisation bodies such as International Telecommunications Union – Telecommunications (ITU-T), Telecoms and Internet converged Servicers and Protocols for Advanced Networks) (TISPAN), 3rd Generations Partnership Project (3GPP) and Open Mobile Alliance (OMA) are leading efforts into standardising functions and protocols to enhance service delivery by network operators. Obtaining revenue from these services requires effective accounting of service usage and requires mechanisms for billing and charging of these services. The IP Multimedia subsystem(IMS) is a Next Generation Network (NGN) architecture that provides a platform for which multimedia services can be developed and deployed by network operators. The IMS provides network operators, both fixed or mobile, with a control layer that allows them to offer services that will enable them to remain key role players within the industry. Achieving this in an environment where the network operator interacts directly with the 3rd party service providers may become complicated

    Unified Messaging Systems: an Evolutionary Overview

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    Over the last decade, the widespread demand and use of the internet has changed the direction of the telecommunications industry as it was recognised that the internet could be used as an inexpensive way to handle not only data but also voice communications. This convergence of traditional voice and data technologies towards an IP-based open architecture has been paralleled by a convergence of the internet and mobile communications. As a result of these convergences, unified messaging has emerged as a technically viable service. Integrated messaging services that offer partial unification of different message types are already in the marketplace. This paper asks what unified messaging means and examines underlying architectural developments that are likely to shape the unified messaging applications of the future

    SDN-based virtual machine management for cloud data centers

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    Software-Defined Networking (SDN) is an emerging paradigm to logically centralize the network control plane and automate the configuration of individual network elements. At the same time, in Cloud Data Centers (DCs), even though network and server resources converge over the same infrastructure and typically over a single administrative entity, disjoint control mechanisms are used for their respective management. In this paper, we propose a unified server-network control mechanism for converged ICT environments. We present a SDN-based orchestration framework for live Virtual Machine (VM) management where server hypervisors exploit temporal network information to migrate VMs and minimize the network-wide communication cost of the resulting traffic dynamics. A prototype implementation is presented and Mininet is used to evaluate the impact of diverse orchestration algorithms

    Building a Framework for High-performance In-memory Message-Oriented Middleware

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    Message-Oriented Middleware (MOM) is a popular class of software used in many distributed applications, ranging from business systems and social networks to gaming and streaming media services. As workloads continue to grow both in terms of the number of users and the amount of content, modern MOM systems face increasing demands in terms of performance and scalability. Recent advances in networking such as Remote Direct Memory Access (RDMA) offer a more efficient data transfer mechanism compared to traditional kernel-level socket networking used by existing widely-used MOM systems. Unfortunately, RDMA’s complex interface has made it difficult for MOM systems to utilize its capabilities. In this thesis, we introduce a framework called RocketBufs, which provides abstractions and interfaces for constructing high-performance MOM systems. Applications implemented using RocketBufs produce and consume data using regions of memory called buffers while the framework is responsible for transmitting, receiving and synchronizing buffer access. RocketBufs’ buffer abstraction is designed to work efficiently with different transport protocols, allowing messages to be distributed using RDMA or TCP using the same APIs (i.e., by simply changing a configuration file). We demonstrate the utility and evaluate the performance of RocketBufs by using it to implement a publish/subscribe system called RBMQ. We compare it against two widely-used, industry-grade MOM systems, namely RabbitMQ and Redis. Our evaluations show that when using TCP, RBMQ achieves up to 1.9 times higher messaging throughput than RabbitMQ, a message queuing system with an equivalent flow control scheme. When RDMA is used, RBMQ shows significant gains in messaging throughput (up to 3.7 times higher than RabbitMQ and up to 1.7 times higher than Redis), as well as reductions in median delivery latency (up to 81% lower than RabbitMQ and 47% lower than Redis). In addition, on RBMQ subscriber hosts configured to use RDMA, data transfers occur with negligible CPU overhead regardless of the amount of data being transferred. This allows CPU resources to be used for other purposes like processing data. To further demonstrate the flexibility of RocketBufs, we use it to build a live streaming video application by integrating RocketBufs into a web server to receive disseminated video data. When compared with the same application built with Redis, the RocketBufs-based dissemination host achieves live streaming throughput up to 73% higher while disseminating data, and the RocketBufs-based web server shows a reduction of up to 95% in CPU utilization, allowing for up to 55% more concurrent viewers to be serviced

    Mobile Oriented Future Internet (MOFI)

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    This Special Issue consists of seven papers that discuss how to enhance mobility management and its associated performance in the mobile-oriented future Internet (MOFI) environment. The first two papers deal with the architectural design and experimentation of mobility management schemes, in which new schemes are proposed and real-world testbed experimentations are performed. The subsequent three papers focus on the use of software-defined networks (SDN) for effective service provisioning in the MOFI environment, together with real-world practices and testbed experimentations. The remaining two papers discuss the network engineering issues in newly emerging mobile networks, such as flying ad-hoc networks (FANET) and connected vehicular networks
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