11,334 research outputs found
Comparison of shearography to scanning laser vibrometry as methods for local stiffness identification of beams
Local stiffness of Euler–Bernoulli beams can be identified by dividing the bending moment of a deformed beam by the local curvature. Curvature and moment distributions can be derived from the modal shape of a beam vibrating at resonance. In this article, the modal shape of test beams is measured by both scanning laser vibrometry (SLV) and shearography. Shearography is an interferometric optical method that produces full-field displacement gradients of the inspected surface. Curvature can be obtained by two steps of derivation of the modal amplitude (in the case of SLV) or one step of derivation of the modal shape slope (in the case of shearography). Three specially prepared aluminium beams with a known stiffness distribution are used for the validation of both techniques. The uncertainty of the identified stiffness distributions with both techniques is compared and related to their signal-to-noise ratios. A strength and weakness overview at the end of the article reveals that the shearography is the technique that shows the most advantages
Random Convex Hulls and Extreme Value Statistics
In this paper we study the statistical properties of convex hulls of
random points in a plane chosen according to a given distribution. The points
may be chosen independently or they may be correlated. After a non-exhaustive
survey of the somewhat sporadic literature and diverse methods used in the
random convex hull problem, we present a unifying approach, based on the notion
of support function of a closed curve and the associated Cauchy's formulae,
that allows us to compute exactly the mean perimeter and the mean area enclosed
by the convex polygon both in case of independent as well as correlated points.
Our method demonstrates a beautiful link between the random convex hull problem
and the subject of extreme value statistics. As an example of correlated
points, we study here in detail the case when the points represent the vertices
of independent random walks. In the continuum time limit this reduces to
independent planar Brownian trajectories for which we compute exactly, for
all , the mean perimeter and the mean area of their global convex hull. Our
results have relevant applications in ecology in estimating the home range of a
herd of animals. Some of these results were announced recently in a short
communication [Phys. Rev. Lett. {\bf 103}, 140602 (2009)].Comment: 61 pages (pedagogical review); invited contribution to the special
issue of J. Stat. Phys. celebrating the 50 years of Yeshiba/Rutgers meeting
Robust Feature Detection and Local Classification for Surfaces Based on Moment Analysis
The stable local classification of discrete surfaces with respect to features such as edges and corners or concave and convex regions, respectively, is as quite difficult as well as indispensable for many surface processing applications. Usually, the feature detection is done via a local curvature analysis. If concerned with large triangular and irregular grids, e.g., generated via a marching cube algorithm, the detectors are tedious to treat and a robust classification is hard to achieve. Here, a local classification method on surfaces is presented which avoids the evaluation of discretized curvature quantities. Moreover, it provides an indicator for smoothness of a given discrete surface and comes together with a built-in multiscale. The proposed classification tool is based on local zero and first moments on the discrete surface. The corresponding integral quantities are stable to compute and they give less noisy results compared to discrete curvature quantities. The stencil width for the integration of the moments turns out to be the scale parameter. Prospective surface processing applications are the segmentation on surfaces, surface comparison, and matching and surface modeling. Here, a method for feature preserving fairing of surfaces is discussed to underline the applicability of the presented approach.
Recommended from our members
Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum ‘surface mass’ and ‘surface covariance’. An improved version of the ‘surface covariance’ algorithm is described as ‘residual covariance’. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the ‘potentially colliding points’ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
Combined 3D thinning and greedy algorithm to approximate realistic particles with corrected mechanical properties
The shape of irregular particles has significant influence on micro- and
macro-scopic behavior of granular systems. This paper presents a combined 3D
thinning and greedy set-covering algorithm to approximate realistic particles
with a clump of overlapping spheres for discrete element method (DEM)
simulations. First, the particle medial surface (or surface skeleton), from
which all candidate (maximal inscribed) spheres can be generated, is computed
by the topological 3D thinning. Then, the clump generation procedure is
converted into a greedy set-covering (SCP) problem.
To correct the mass distribution due to highly overlapped spheres inside the
clump, linear programming (LP) is used to adjust the density of each component
sphere, such that the aggregate properties mass, center of mass and inertia
tensor are identical or close enough to the prototypical particle. In order to
find the optimal approximation accuracy (volume coverage: ratio of clump's
volume to the original particle's volume), particle flow of 3 different shapes
in a rotating drum are conducted. It was observed that the dynamic angle of
repose starts to converge for all particle shapes at 85% volume coverage
(spheres per clump < 30), which implies the possible optimal resolution to
capture the mechanical behavior of the system.Comment: 34 pages, 13 figure
- …