19 research outputs found

    Radix Sorting With No Extra Space

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    It is well known that n integers in the range [1,n^c] can be sorted in O(n) time in the RAM model using radix sorting. More generally, integers in any range [1,U] can be sorted in O(n sqrt{loglog n}) time. However, these algorithms use O(n) words of extra memory. Is this necessary? We present a simple, stable, integer sorting algorithm for words of size O(log n), which works in O(n) time and uses only O(1) words of extra memory on a RAM model. This is the integer sorting case most useful in practice. We extend this result with same bounds to the case when the keys are read-only, which is of theoretical interest. Another interesting question is the case of arbitrary c. Here we present a black-box transformation from any RAM sorting algorithm to a sorting algorithm which uses only O(1) extra space and has the same running time. This settles the complexity of in-place sorting in terms of the complexity of sorting.Comment: Full version of paper accepted to ESA 2007. (17 pages

    Space-Efficient Re-Pair Compression

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    Re-Pair is an effective grammar-based compression scheme achieving strong compression rates in practice. Let nn, σ\sigma, and dd be the text length, alphabet size, and dictionary size of the final grammar, respectively. In their original paper, the authors show how to compute the Re-Pair grammar in expected linear time and 5n+4σ2+4d+n5n + 4\sigma^2 + 4d + \sqrt{n} words of working space on top of the text. In this work, we propose two algorithms improving on the space of their original solution. Our model assumes a memory word of log2n\lceil\log_2 n\rceil bits and a re-writable input text composed by nn such words. Our first algorithm runs in expected O(n/ϵ)\mathcal O(n/\epsilon) time and uses (1+ϵ)n+n(1+\epsilon)n +\sqrt n words of space on top of the text for any parameter 0<ϵ10<\epsilon \leq 1 chosen in advance. Our second algorithm runs in expected O(nlogn)\mathcal O(n\log n) time and improves the space to n+nn +\sqrt n words

    Optimal Substring-Equality Queries with Applications to Sparse Text Indexing

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    We consider the problem of encoding a string of length nn from an integer alphabet of size σ\sigma so that access and substring equality queries (that is, determining the equality of any two substrings) can be answered efficiently. Any uniquely-decodable encoding supporting access must take nlogσ+Θ(log(nlogσ))n\log\sigma + \Theta(\log (n\log\sigma)) bits. We describe a new data structure matching this lower bound when σnO(1)\sigma\leq n^{O(1)} while supporting both queries in optimal O(1)O(1) time. Furthermore, we show that the string can be overwritten in-place with this structure. The redundancy of Θ(logn)\Theta(\log n) bits and the constant query time break exponentially a lower bound that is known to hold in the read-only model. Using our new string representation, we obtain the first in-place subquadratic (indeed, even sublinear in some cases) algorithms for several string-processing problems in the restore model: the input string is rewritable and must be restored before the computation terminates. In particular, we describe the first in-place subquadratic Monte Carlo solutions to the sparse suffix sorting, sparse LCP array construction, and suffix selection problems. With the sole exception of suffix selection, our algorithms are also the first running in sublinear time for small enough sets of input suffixes. Combining these solutions, we obtain the first sublinear-time Monte Carlo algorithm for building the sparse suffix tree in compact space. We also show how to derandomize our algorithms using small space. This leads to the first Las Vegas in-place algorithm computing the full LCP array in O(nlogn)O(n\log n) time and to the first Las Vegas in-place algorithms solving the sparse suffix sorting and sparse LCP array construction problems in O(n1.5logσ)O(n^{1.5}\sqrt{\log \sigma}) time. Running times of these Las Vegas algorithms hold in the worst case with high probability.Comment: Refactored according to TALG's reviews. New w.h.p. bounds and Las Vegas algorithm
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