114,802 research outputs found

    Computer games to visualize music: a 270 year-old tradition for digital imaginaries

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    Within the field of game studies, narratological or ludological discourses provide different lights to understand computer games. Yet the digital design space is still young and one might wonder if there are other ways of approaching the design of games? With the purpose of opening a new line of thought, this paper turns to the historic past and examines a 270 year-old tradition called "color-music." Beginning first in 1735 in France, this paper traces color-music through various turns in the 18th, 19th, 20th, and into the 21st century as designers and artists attempted to build machines capable of allowing a user to manipulation visual elements, often in some relationship with music. This paper then uses this tradition to propose a direction for the design of games in which players are given radical control over the graphics engine as they listen to MP3s

    The Future of the Internet

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    Presents findings from a survey of technology leaders, scholars, industry officials, and analysts. Evaluates the network infrastructure's vulnerability to attack, and the Internet's impact on various institutions and activities in the coming decade

    Sensing and mapping for interactive performance

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    This paper describes a trans-domain mapping (TDM) framework for translating meaningful activities from one creative domain onto another. The multi-disciplinary framework is designed to facilitate an intuitive and non-intrusive interactive multimedia performance interface that offers the users or performers real-time control of multimedia events using their physical movements. It is intended to be a highly dynamic real-time performance tool, sensing and tracking activities and changes, in order to provide interactive multimedia performances. From a straightforward definition of the TDM framework, this paper reports several implementations and multi-disciplinary collaborative projects using the proposed framework, including a motion and colour-sensitive system, a sensor-based system for triggering musical events, and a distributed multimedia server for audio mapping of a real-time face tracker, and discusses different aspects of mapping strategies in their context. Plausible future directions, developments and exploration with the proposed framework, including stage augmenta tion, virtual and augmented reality, which involve sensing and mapping of physical and non-physical changes onto multimedia control events, are discussed

    Digital libraries for creative communities

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    Digital library technologies have a great deal to offer to creative, design communities. They can enable large collections of text, images, music, video and other information objects to be organised and accessed in interesting and diverse ways. Ordinary people—people not traditionally viewed as 'creators' or 'designers'—can now conceive, assemble, build, and disseminate new information collections. This paper explores the development rationale behind the Greenstone digital library technology. We also examine three examples of creative new techniques for accessing and presenting information in digital libraries and stress the importance of tailoring information access to support the requirements of the users and application area

    Jihad online : how do terrorists use the internet?

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    Terrorism is designed to attract attention to the terrorist's cause and to spread fear and anxiety among wide circles of the targeted population. This paper provides information about the ways terrorists are using the Internet. The threat of terrorism is real and significant. As the Internet becomes a major arena for modern terrorists, we need to understand how modern terrorism operates and devise appropriate methods to forestall such activities

    Annual Report, 2015-2016

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    Faculty recital series: Ketty Nez, piano, Katie Wolfe, violin, January 22, 2008

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    This is the concert program of the Faculty recital series: Ketty Nez, piano, Katie Wolfe, violin performance on Tuesday, January 22, 2008 at 8:00 p.m., at the Concert Hall, 855 Commonwealth Avenue. Works performed were Sonata for Violin and Piano by Ruth Crawford, "Tête à tête" by Elaine Aberdam "before" by Ketty Nez, "Insolence" by Amelia S. Kaplan, and Sonata in A minor for Violin and Piano, opus 34 by Amy Beach. Digitization for Boston University Concert Programs was supported by the Boston University Center for the Humanities Library Endowed Fund

    Action-based effects on music perception

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    The classical, disembodied approach to music cognition conceptualizes action and perception as separate, peripheral processes. In contrast, embodied accounts of music cognition emphasize the central role of the close coupling of action and perception. It is a commonly established fact that perception spurs action tendencies. We present a theoretical framework that captures the ways in which the human motor system and its actions can reciprocally influence the perception of music. The cornerstone of this framework is the common coding theory, postulating a representational overlap in the brain between the planning, the execution, and the perception of movement. The integration of action and perception in so-called internal models is explained as a result of associative learning processes. Characteristic of internal models is that they allow intended or perceived sensory states to be transferred into corresponding motor commands (inverse modeling), and vice versa, to predict the sensory outcomes of planned actions (forward modeling). Embodied accounts typically refer to inverse modeling to explain action effects on music perception (Leman, 2007). We extend this account by pinpointing forward modeling as an alternative mechanism by which action can modulate perception. We provide an extensive overview of recent empirical evidence in support of this idea. Additionally, we demonstrate that motor dysfunctions can cause perceptual disabilities, supporting the main idea of the paper that the human motor system plays a functional role in auditory perception. The finding that music perception is shaped by the human motor system and its actions suggests that the musical mind is highly embodied. However, we advocate for a more radical approach to embodied (music) cognition in the sense that it needs to be considered as a dynamical process, in which aspects of action, perception, introspection, and social interaction are of crucial importance

    An Introspection: Get the Caravan Moving

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    The author\u27s reflection about cultural activism and his role and involvement in the Afrikan Hiphop Caravan, in particular the experiences he collected along the road, travelling with the comrades

    Management & Leadership in the Environment of Disruptive Innovation

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    Long-term research in various industries (Abernathy et al. 1983, Utterback. 1997, Christensen. 2003, Christensen et al. 2003, 2004) offers evidence as to why established organisations are able to deal with incremental innovation and why their failure rate increases when innovation becomes radical or disruptive. In a Schumpeterian understanding, disruptive innovation simultaneously destroys existing and creates new industries (the wind of creative destruction), e.g., typewriter vs. computer or VHS vs. DVD. Other industries, e.g., computer and the camera industry, are confronted with radical innovation, e.g., by convergent technologies, causing major shifts in the macro and microenvironment. Employing two theories, the disruptive innovation theory and resources, process, and values theory, the paper sets out to explain underlying reasons for such adaptive failure and identify the challenges for both management and leadership in such turbulent environments. The proposition is that the more radical an innovation becomes, the impact of both technologies and market linkages may result in threats for an industry to become obsolete. Management and leadership need to reflect then on adopting either end-game strategies in a disruptive (Harrigan. 2003, 1980, Harrigan et al. 1983) or change strategies in a radical environment (Balogun et al. 2004, Johnson et al. 2008, Trott. 2008, Tidd et al. 2005). Such challenges in the environment require management and leadership styles, which embrace organisational learning and future orientation to improve an enterprise’s position in its permanent struggle for survival (Helfer et al. 2006). Key words: Management and leadership, disruptive innovation, radical innovation, change
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