2,340 research outputs found
Motorized cart
Motorized cart is known as an effective tool and timeless that help people carry heavy loads. For farmers, it has an especially vital tool for moving goods. Oil palm farmers typically uses the wheelbarrow to move the oil palm fruit (Figure 10.1). However, there is a lack of equipment that should be further enhanced in capabilities. Motorized carts that seek to add automation to wheelbarrow as it is to help people save manpower while using it. At present, oil palm plantation industry is among the largest in Malaysia. However, in an effort to increase the prestige of the industry to a higher level there are challenges to be faced. Shortage of workers willing to work the farm for harvesting oil palm has given pain to manage oil palm plantations. Many have complained about the difficulty of hiring foreign workers and a high cost. Although there are tools that can be used to collect or transfer the proceeds of oil palm fruits such as carts available. However, these tools still have the disadvantage that requires high manpower to operate. Moreover, it is not suitable for all land surfaces and limited cargo space. Workload and manpower dependence has an impact on farmers' income
An Overview of Vertical Handoff Decision Algorithms in NGWNs and a new Scheme for Providing Optimized Performance in Heterogeneous Wireless Networks
Because the increasingly development and use of wireless networks and mobile technologies, was implemented the idea that users of mobile terminals must have access in different wireless networks simultaneously. Therefore one of the main interest points of Next Generation Wireless Networks (NGWNs), refers to the ability to support wireless network access equipment to ensure a high rate of services between different wireless networks. To solve these problems it was necessary to have decision algorithms to decide for each user of mobile terminal, which is the best network at some point, for a service or a specific application that the user needs. Therefore to make these things, different algorithms use the vertical handoff technique. Below are presented a series of algorithms based on vertical handoff technique with a classification of the different existing vertical handoff decision strategies, which tries to solve these issues of wireless network selection at a given time for a specific application of an user. Based on our synthesis on vertical handoff decision strategies given below, we build our strategy based on solutions presented below, taking the most interesting aspect of each one.Vertical Handoff, Genetic Algorithms, Fuzzy Logic, Neural Networks, AHP
Supporting Cyber-Physical Systems with Wireless Sensor Networks: An Outlook of Software and Services
Sensing, communication, computation and control technologies are the essential building blocks of a cyber-physical system (CPS). Wireless sensor networks (WSNs) are a way to support CPS as they provide fine-grained spatial-temporal sensing, communication and computation at a low premium of cost and power. In this article, we explore the fundamental concepts guiding the design and implementation of WSNs. We report the latest developments in WSN software and services for meeting existing requirements and newer demands; particularly in the areas of: operating system, simulator and emulator, programming abstraction, virtualization, IP-based communication and security, time and location, and network monitoring and management. We also reflect on the ongoing
efforts in providing dependable assurances for WSN-driven CPS. Finally, we report on its applicability with a case-study on smart buildings
Survey of Existing Services in the Mathematical Digital Libraries and Repositories in the EuDML Project
This paper presents a survey of the existing services provided by the
digital libraries and repositories on mathematics of the content provider partners
in the EuDML project. The purpose is to support the development of the
concepts, criteria and methods for the continuous evaluation of these and new
relevant existing services. The work was concentrated on the classification of
the relevant services in order to specify a common evaluating structure
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Why not empower knowledge workers and lifelong learners to develop their own environments?
In industrial and educational practice, learning environments are designed and implemented by experts from many different fields, reaching from traditional software development and product management to pedagogy and didactics. Workplace and lifelong learning, however, implicate that learners are more self-motivated, capable, and self-confident in achieving their goals and, consequently, tempt to consider that certain development tasks can be shifted to end-users in order to facilitate a more flexible, open, and responsive learning environment. With respect to streams like end-user development and opportunistic design, this paper elaborates a methodology for user-driven environment design for action-based activities. Based on a former research approach named 'Mash-Up Personal Learning Environments'(MUPPLE) we demonstrate how workplace and lifelong learners can be empowered to develop their own environment for collaborating in learner networks and which prerequisites and support facilities are necessary for this methodology
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