3,394 research outputs found

    Safe Local Exploration for Replanning in Cluttered Unknown Environments for Micro-Aerial Vehicles

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    In order to enable Micro-Aerial Vehicles (MAVs) to assist in complex, unknown, unstructured environments, they must be able to navigate with guaranteed safety, even when faced with a cluttered environment they have no prior knowledge of. While trajectory optimization-based local planners have been shown to perform well in these cases, prior work either does not address how to deal with local minima in the optimization problem, or solves it by using an optimistic global planner. We present a conservative trajectory optimization-based local planner, coupled with a local exploration strategy that selects intermediate goals. We perform extensive simulations to show that this system performs better than the standard approach of using an optimistic global planner, and also outperforms doing a single exploration step when the local planner is stuck. The method is validated through experiments in a variety of highly cluttered environments including a dense forest. These experiments show the complete system running in real time fully onboard an MAV, mapping and replanning at 4 Hz.Comment: Accepted to ICRA 2018 and RA-L 201

    Autonomous 3D Exploration of Large Structures Using an UAV Equipped with a 2D LIDAR

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    This paper addressed the challenge of exploring large, unknown, and unstructured industrial environments with an unmanned aerial vehicle (UAV). The resulting system combined well-known components and techniques with a new manoeuvre to use a low-cost 2D laser to measure a 3D structure. Our approach combined frontier-based exploration, the Lazy Theta* path planner, and a flyby sampling manoeuvre to create a 3D map of large scenarios. One of the novelties of our system is that all the algorithms relied on the multi-resolution of the octomap for the world representation. We used a Hardware-in-the-Loop (HitL) simulation environment to collect accurate measurements of the capability of the open-source system to run online and on-board the UAV in real-time. Our approach is compared to different reference heuristics under this simulation environment showing better performance in regards to the amount of explored space. With the proposed approach, the UAV is able to explore 93% of the search space under 30 min, generating a path without repetition that adjusts to the occupied space covering indoor locations, irregular structures, and suspended obstaclesUnión Europea Marie Sklodowska-Curie 64215Unión Europea MULTIDRONE (H2020-ICT-731667)Uniión Europea HYFLIERS (H2020-ICT-779411

    3D environment mapping using the Kinect V2 and path planning based on RRT algorithms

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    This paper describes a 3D path planning system that is able to provide a solution trajectory for the automatic control of a robot. The proposed system uses a point cloud obtained from the robot workspace, with a Kinect V2 sensor to identify the interest regions and the obstacles of the environment. Our proposal includes a collision-free path planner based on the Rapidly-exploring Random Trees variant (RRT*), for a safe and optimal navigation of robots in 3D spaces. Results on RGB-D segmentation and recognition, point cloud processing, and comparisons between different RRT* algorithms, are presented.Peer ReviewedPostprint (published version

    Adaptive dynamic path re-planning RRT algorithms with game theory for UAVs

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    The main aim of this paper is to describe an adaptive re-planning algorithm based on a RRT and Game Theory to produce an efficient collision free obstacle adaptive Mission Path Planner for Search and Rescue (SAR) missions. This will provide UAV autopilots and flight computers with the capability to autonomously avoid static obstacles and No Fly Zones (NFZs) through dynamic adaptive path replanning. The methods and algorithms produce optimal collision free paths and can be integrated on a decision aid tool and UAV autopilots

    Dense entropy decrease estimation for mobile robot exploration

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    Presentado al ICRA 2014 celebrado en Hong Kong del 31 de mayo al 7 de junio.We propose a method for the computation of entropy decrease in C-space. These estimates are then used to evaluate candidate exploratory trajectories in the context of autonomous mobile robot mapping. The method evaluates both map and path entropy reduction and uses such estimates to compute trajectories that maximize coverage whilst min- imizing localization uncertainty, hence reducing map error. Very efficient kernel convolution mechanisms are used to evaluate entropy reduction at each sensor ray, and for each possible robot position and orientation, taking frontiers and obstacles into account. In contrast to most other exploration methods that evaluate entropy reduction at a small number of discrete robot configurations, we do it densely for the entire C-space. The computation of such dense entropy reduction maps opens the window to new exploratory strategies. In this paper we present two such strategies. In the first one we drive exploration through a gradient descent on the entropy decrease field. The second strategy chooses maximal entropy reduction configurations as candidate exploration goals, and plans paths to them using RRT*. Both methods use PoseSLAM as their estimation backbone, and are tested and compared with classical frontier-based exploration in simulations using common publicly available datasets.This work has been supported by the Spanish Ministry of Economy and Competitiveness under Project DPI-2011-27510 and by the EU Project CargoAnts FP7-605598.Peer Reviewe

    Path planning for active tensegrity structures

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    This paper presents a path planning method for actuated tensegrity structures with quasi-static motion. The valid configurations for such structures lay on an equilibrium manifold, which is implicitly defined by a set of kinematic and static constraints. The exploration of this manifold is difficult with standard methods due to the lack of a global parameterization. Thus, this paper proposes the use of techniques with roots in differential geometry to define an atlas, i.e., a set of coordinated local parameterizations of the equilibrium manifold. This atlas is exploited to define a rapidly-exploring random tree, which efficiently finds valid paths between configurations. However, these paths are typically long and jerky and, therefore, this paper also introduces a procedure to reduce their control effort. A variety of test cases are presented to empirically evaluate the proposed method. (C) 2015 Elsevier Ltd. All rights reserved.Peer ReviewedPostprint (author's final draft
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