390 research outputs found

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    Vision Based Activity Recognition Using Machine Learning and Deep Learning Architecture

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    Human Activity recognition, with wide application in fields like video surveillance, sports, human interaction, elderly care has shown great influence in upbringing the standard of life of people. With the constant development of new architecture, models, and an increase in the computational capability of the system, the adoption of machine learning and deep learning for activity recognition has shown great improvement with high performance in recent years. My research goal in this thesis is to design and compare machine learning and deep learning models for activity recognition through videos collected from different media in the field of sports. Human activity recognition (HAR) mostly is to recognize the action performed by a human through the data collected from different sources automatically. Based on the literature review, most data collected for analysis is based on time series data collected through different sensors and video-based data collected through the camera. So firstly, our research analyzes and compare different machine learning and deep learning architecture with sensor-based data collected from an accelerometer of a smartphone place at different position of the human body. Without any hand-crafted feature extraction methods, we found that deep learning architecture outperforms most of the machine learning architecture and the use of multiple sensors has higher accuracy than a dataset collected from a single sensor. Secondly, as collecting data from sensors in real-time is not feasible in all the fields such as sports, we study the activity recognition by using the video dataset. For this, we used two state-of-the-art deep learning architectures previously trained on the big, annotated dataset using transfer learning methods for activity recognition in three different sports-related publicly available datasets. Extending the study to the different activities performed on a single sport, and to avoid the current trend of using special cameras and expensive set up around the court for data collection, we developed our video dataset using sports coverage of basketball games broadcasted through broadcasting media. The detailed analysis and experiments based on different criteria such as range of shots taken, scoring activities is presented for 8 different activities using state-of-art deep learning architecture for video classification

    From Dense 2D to Sparse 3D Trajectories for Human Action Detection and Recognition

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    Modeling Spatio-Temporal Human Track Structure for Action Localization

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    This paper addresses spatio-temporal localization of human actions in video. In order to localize actions in time, we propose a recurrent localization network (RecLNet) designed to model the temporal structure of actions on the level of person tracks. Our model is trained to simultaneously recognize and localize action classes in time and is based on two layer gated recurrent units (GRU) applied separately to two streams, i.e. appearance and optical flow streams. When used together with state-of-the-art person detection and tracking, our model is shown to improve substantially spatio-temporal action localization in videos. The gain is shown to be mainly due to improved temporal localization. We evaluate our method on two recent datasets for spatio-temporal action localization, UCF101-24 and DALY, demonstrating a significant improvement of the state of the art
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