39,079 research outputs found

    Conditional Neural Headline Generation for Finnish

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    Automatic headline generation has the potential to significantly assist editors charged with head- lining articles. Approaches to automation in the headlining process can range from tools as creative aids, to complete end to end automation. The latter is difficult to achieve as journalistic require- ments imposed on headlines must be met with little room for error, with the requirements depending on the news brand in question. This thesis investigates automatic headline generation in the context of the Finnish newsroom. The primary question I seek to answer is how well the current state of text generation using deep neural language models can be applied to the headlining process in Finnish news media. To answer this, I have implemented and pre-trained a Finnish generative language model based on the Transformer architecture. I have fine-tuned this language model for headline generation as autoregression of headlines conditioned on the article text. I have designed and implemented a variation of the Diverse Beam Search algorithm, with additional parameters, to perform the headline generation in order to generate a diverse set of headlines for a given text. The evaluation of the generative capabilities of this system was done with real world usage in mind. I asked domain-experts in headlining to evaluate a generated set of text-headline pairs. The task was to accept or reject the individual headlines in key criteria. The responses of this survey were then quantitatively and qualitatively analyzed. Based on the analysis and feedback, this model can already be useful as a creative aid in the newsroom despite being far from ready for automation. I have identified concrete improvement directions based on the most common types of errors, and this provides interesting future work

    IndicNLG Benchmark: Multilingual Datasets for Diverse NLG Tasks in Indic Languages

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    Natural Language Generation (NLG) for non-English languages is hampered by the scarcity of datasets in these languages. In this paper, we present the IndicNLG Benchmark, a collection of datasets for benchmarking NLG for 11 Indic languages. We focus on five diverse tasks, namely, biography generation using Wikipedia infoboxes, news headline generation, sentence summarization, paraphrase generation and, question generation. We describe the created datasets and use them to benchmark the performance of several monolingual and multilingual baselines that leverage pre-trained sequence-to-sequence models. Our results exhibit the strong performance of multilingual language-specific pre-trained models, and the utility of models trained on our dataset for other related NLG tasks. Our dataset creation methods can be easily applied to modest-resource languages as they involve simple steps such as scraping news articles and Wikipedia infoboxes, light cleaning, and pivoting through machine translation data. To the best of our knowledge, the IndicNLG Benchmark is the first NLG benchmark for Indic languages and the most diverse multilingual NLG dataset, with approximately 8M examples across 5 tasks and 11 languages. The datasets and models are publicly available at https://ai4bharat.iitm.ac.in/indicnlg-suite.Comment: Accepted at EMNLP 202

    Reverse-Engineering Satire, or "Paper on Computational Humor Accepted Despite Making Serious Advances"

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    Humor is an essential human trait. Efforts to understand humor have called out links between humor and the foundations of cognition, as well as the importance of humor in social engagement. As such, it is a promising and important subject of study, with relevance for artificial intelligence and human-computer interaction. Previous computational work on humor has mostly operated at a coarse level of granularity, e.g., predicting whether an entire sentence, paragraph, document, etc., is humorous. As a step toward deep understanding of humor, we seek fine-grained models of attributes that make a given text humorous. Starting from the observation that satirical news headlines tend to resemble serious news headlines, we build and analyze a corpus of satirical headlines paired with nearly identical but serious headlines. The corpus is constructed via Unfun.me, an online game that incentivizes players to make minimal edits to satirical headlines with the goal of making other players believe the results are serious headlines. The edit operations used to successfully remove humor pinpoint the words and concepts that play a key role in making the original, satirical headline funny. Our analysis reveals that the humor tends to reside toward the end of headlines, and primarily in noun phrases, and that most satirical headlines follow a certain logical pattern, which we term false analogy. Overall, this paper deepens our understanding of the syntactic and semantic structure of satirical news headlines and provides insights for building humor-producing systems.Comment: Proceedings of the 33rd AAAI Conference on Artificial Intelligence, 201
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