14,721 research outputs found

    Look before you Hop: Conversational Question Answering over Knowledge Graphs Using Judicious Context Expansion

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    Fact-centric information needs are rarely one-shot; users typically ask follow-up questions to explore a topic. In such a conversational setting, the user's inputs are often incomplete, with entities or predicates left out, and ungrammatical phrases. This poses a huge challenge to question answering (QA) systems that typically rely on cues in full-fledged interrogative sentences. As a solution, we develop CONVEX: an unsupervised method that can answer incomplete questions over a knowledge graph (KG) by maintaining conversation context using entities and predicates seen so far and automatically inferring missing or ambiguous pieces for follow-up questions. The core of our method is a graph exploration algorithm that judiciously expands a frontier to find candidate answers for the current question. To evaluate CONVEX, we release ConvQuestions, a crowdsourced benchmark with 11,200 distinct conversations from five different domains. We show that CONVEX: (i) adds conversational support to any stand-alone QA system, and (ii) outperforms state-of-the-art baselines and question completion strategies

    Research on Reasoning and Modeling of Solving Mathematics Situation Word Problems of Primary Schools

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    [[abstract]]This research developed a web-based reasoning of mathematical situation word problems using the natural language processing technology. Our system provided the steps of morphological analysis, syntax analysis, semantic analysis and rule judgment to infer the semantic structure and operational structure of situation word problems. It also adopted the language of MathML and SVG to provide the web-based illustration of solving procedure in mathematical situation word problems. Keywords: situation word problem; natural language processing; MathML; SVG

    Drawing OWL 2 ontologies with Eddy the editor

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    In this paper we introduce Eddy, a new open-source tool for the graphical editing of OWL~2 ontologies. Eddy is specifically designed for creating ontologies in Graphol, a completely visual ontology language that is equivalent to OWL~2. Thus, in Eddy ontologies are easily drawn as diagrams, rather than written as sets of formulas, as commonly happens in popular ontology design and engineering environments. This makes Eddy particularly suited for usage by people who are more familiar with diagramatic languages for conceptual modeling rather than with typical ontology formalisms, as is often required in non-academic and industrial contexts. Eddy provides intuitive functionalities for specifying Graphol diagrams, guarantees their syntactic correctness, and allows for exporting them in standard OWL 2 syntax. A user evaluation study we conducted shows that Eddy is perceived as an easy and intuitive tool for ontology specification

    Crowdsourcing Question-Answer Meaning Representations

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    We introduce Question-Answer Meaning Representations (QAMRs), which represent the predicate-argument structure of a sentence as a set of question-answer pairs. We also develop a crowdsourcing scheme to show that QAMRs can be labeled with very little training, and gather a dataset with over 5,000 sentences and 100,000 questions. A detailed qualitative analysis demonstrates that the crowd-generated question-answer pairs cover the vast majority of predicate-argument relationships in existing datasets (including PropBank, NomBank, QA-SRL, and AMR) along with many previously under-resourced ones, including implicit arguments and relations. The QAMR data and annotation code is made publicly available to enable future work on how best to model these complex phenomena.Comment: 8 pages, 6 figures, 2 table
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