15 research outputs found

    IDEAS-1997-2021-Final-Programs

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    This document records the final program for each of the 26 meetings of the International Database and Engineering Application Symposium from 1997 through 2021. These meetings were organized in various locations on three continents. Most of the papers published during these years are in the digital libraries of IEEE(1997-2007) or ACM(2008-2021)

    High-dimensional glyph-based visualization and interactive techniques.

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    The advancement of modern technology and scientific measurements has led to datasets growing in both size and complexity, exposing the need for more efficient and effective ways of visualizing and analysing data. Despite the amount of progress in visualization methods, high-dimensional data still poses a number of significant challenges in terms of the technical ability of realising such a mapping, and how accurate they are actually interpreted. The different data sources and characteristics which arise from a wide range of scientific domains as well as specific design requirements constantly create new special challenges for visualization research. This thesis presents several contributions to the field of glyph-based visualization. Glyphs are parametrised objects which encode one or more data values to its appearance (also referred to as visual channels) such as their size, colour, shape, and position. They have been widely used to convey information visually, and are especially well suited for displaying complex, multi-faceted datasets. Its major strength is the ability to depict patterns of data in the context of a spatial relationship, where multi-dimensional trends can often be perceived more easily. Our research is set in the broad scope of multi-dimensional visualization, addressing several aspects of glyph-based techniques, including visual design, perception, placement, interaction, and applications. In particular, this thesis presents a comprehensive study on one interaction technique, namely sorting, for supporting various analytical tasks. We have outlined the concepts of glyph- based sorting, identified a set of design criteria for sorting interactions, designed and prototyped a user interface for sorting multivariate glyphs, developed a visual analytics technique to support sorting, conducted an empirical study on perceptual orderability of visual channels used in glyph design, and applied glyph-based sorting to event visualization in sports applications. The content of this thesis is organised into two parts. Part I provides an overview of the basic concepts of glyph-based visualization, before describing the state-of-the-art in this field. We then present a collection of novel glyph-based approaches to address challenges created from real-world applications. These are detailed in Part II. Our first approach involves designing glyphs to depict the composition of multiple error-sensitivity fields. This work addresses the problem of single camera positioning, using both 2D and 3D methods to support camera configuration based on various constraints in the context of a real-world environment. Our second approach present glyphs to visualize actions and events "at a glance". We discuss the relative merits of using metaphoric glyphs in comparison to other types of glyph designs to the particular problem of real-time sports analysis. As a result of this research, we delivered a visualization software, MatchPad, on a tablet computer. It successfully helped coaching staff and team analysts to examine actions and events in detail whilst maintaining a clear overview of the match, and assisted in their decision making during the matches. Abstract shortened by ProQuest

    An evaluation of the challenges of Multilingualism in Data Warehouse development

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    In this paper we discuss Business Intelligence and define what is meant by support for Multilingualism in a Business Intelligence reporting context. We identify support for Multilingualism as a challenging issue which has implications for data warehouse design and reporting performance. Data warehouses are a core component of most Business Intelligence systems and the star schema is the approach most widely used to develop data warehouses and dimensional Data Marts. We discuss the way in which Multilingualism can be supported in the Star Schema and identify that current approaches have serious limitations which include data redundancy and data manipulation, performance and maintenance issues. We propose a new approach to enable the optimal application of multilingualism in Business Intelligence. The proposed approach was found to produce satisfactory results when used in a proof-of-concept environment. Future work will include testing the approach in an enterprise environmen

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    2019 EC3 July 10-12, 2019 Chania, Crete, Greece

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