23,959 research outputs found

    Niel's Chess -- The Battle of the Quantum Age

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    In this paper, a quantum variant of chess is introduced, which can be played on a traditional board without the need of using computers or other electronic devices. The rules of the game arise naturally by combining the rules of conventional chess with key quantum-physical effects such as superposition and entanglement. Niel's Chess is recommended for ages 10 and above, to everyone who wishes to play a creative game with historical roots and at the same time gain intuition about the foundational quantum effects that power cutting-edge technologies like quantum computing and quantum communication, which are poised to revolutionise our society in the coming decades.Comment: 16 pages, 42 figure

    Quantum Game Theory and Open Access Publishing

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    The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free. The arXiv for example is the leading scientific communication platform, mainly for mathematics and physics, where everyone in the world has free access on. While in some scientific disciplines the open access way is successfully realized, other disciplines (e.g. humanities and social sciences) dwell on the traditional path, even though many scientists belonging to these communities approve the open access principle. In this paper we try to explain these different publication patterns by using a game theoretical approach. Based on the assumption, that the main goal of scientists is the maximization of their reputation, we model different possible game settings, namely a zero sum game, the prisoners’ dilemma case and a version of the stag hunt game, that show the dilemma of scientists belonging to “non-open access communities”. From an individual perspective, they have no incentive to deviate from the Nash Equilibrium of traditional publishing. By extending the model using the quantum game theory approach it can be shown, that if the strength of entanglement exceeds a certain value, the scientists will overcome the dilemma and terminate to publish only traditionally in all three settings.Open Access, game theory, social dilemma, quantum game theory

    A Quantum Adaptation for the Morra Game and some of its Variants

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    The Morra game is quite old. Back in time, traces of it can be found in ancient Egypt, ancient Rome, and even China. It involves two players who, for a limited number of turns, must try to suppose the sum of the number personally chosen with the number chosen by the opponent. The rules are simple, but it is rather difficult to play at a high level as there are multiple cognitive, motor, and perceptual processes involved. The goal of this paper is to illustrate the process of implementing a quantum random player for the Morra game and some of its variants. This can be done by using a quantum number generator circuit to generate two numbers and a quantum adder to obtain the supposed sum. The advantage of this proposal is that, unlike the implementations of the Morra game on classical computers, which only allow the generation of pseudo-random numbers, true randomness can be obtained through quantum computing. In addition to the description of the entire algorithms, the source code of the implementations is provided to give everyone the freedom to easily test both the quantum implementation of the Morra game and the variants discussed in the paper

    Quantum Game Theory and Open Access Publishing

    Get PDF
    The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free. The arXiv for example is the leading scientific communication platform, mainly for mathematics and physics, where everyone in the world has free access on. While in some scientific disciplines the open access way is successfully realized, other disciplines (e.g. humanities and social sciences) dwell on the traditional path, even though many scientists belonging to these communities approve the open access principle. In this paper we try to explain these different publication patterns by using a game theoretical approach. Based on the assumption, that the main goal of scientists is the maximization of their reputation, we model different possible game settings, namely a zero sum game, the prisoners' dilemma case and a version of the stag hunt game, that show the dilemma of scientists belonging to ''non-open access communities''. From an individual perspective, they have no incentive to deviate from the Nash Equilibrium of traditional publishing. By extending the model using the quantum game theory approach it can be shown, that if the strength of entanglement exceeds a certain value, the scientists will overcome the dilemma and terminate to publish only traditionally in all three settings.Comment: 11 pages, 16 figure

    QFlow lite dataset: A machine-learning approach to the charge states in quantum dot experiments

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    Over the past decade, machine learning techniques have revolutionized how research is done, from designing new materials and predicting their properties to assisting drug discovery to advancing cybersecurity. Recently, we added to this list by showing how a machine learning algorithm (a so-called learner) combined with an optimization routine can assist experimental efforts in the realm of tuning semiconductor quantum dot (QD) devices. Among other applications, semiconductor QDs are a candidate system for building quantum computers. The present-day tuning techniques for bringing the QD devices into a desirable configuration suitable for quantum computing that rely on heuristics do not scale with the increasing size of the quantum dot arrays required for even near-term quantum computing demonstrations. Establishing a reliable protocol for tuning that does not rely on the gross-scale heuristics developed by experimentalists is thus of great importance. To implement the machine learning-based approach, we constructed a dataset of simulated QD device characteristics, such as the conductance and the charge sensor response versus the applied electrostatic gate voltages. Here, we describe the methodology for generating the dataset, as well as its validation in training convolutional neural networks. We show that the learner's accuracy in recognizing the state of a device is ~96.5 % in both current- and charge-sensor-based training. We also introduce a tool that enables other researchers to use this approach for further research: QFlow lite - a Python-based mini-software suite that uses the dataset to train neural networks to recognize the state of a device and differentiate between states in experimental data. This work gives the definitive reference for the new dataset that will help enable researchers to use it in their experiments or to develop new machine learning approaches and concepts.Comment: 18 pages, 6 figures, 3 table
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