83 research outputs found

    The effect of competition among brokers on the quality and price of differentiated internet services

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    Price war, as an important factor in undercutting competitors and attracting customers, has spurred considerable work that analyzes such conflict situation. However, in most of these studies, quality of service (QoS), as an important decision-making criterion, has been neglected. Furthermore, with the rise of service-oriented architectures, where players may offer different levels of QoS for different prices, more studies are needed to examine the interaction among players within the service hierarchy. In this paper, we present a new approach to modeling price competition in (virtualized) service-oriented architectures, where there are multiple service levels. In our model, brokers, as the intermediaries between end-users and service providers, offer different QoS by adapting the service that they obtain from lower-level providers so as to match the demands of their clients to the services of providers. To maximize profit, players, i.e. providers and brokers, at each level compete in a Bertrand game while they offer different QoS. To maintain an oligopoly market, we then describe underlying dynamics which lead to a Bertrand game with price constraints at the providers' level. Numerical simulations demonstrate the behavior of brokers and providers and the effect of price competition on their market shares.This work has been partly supported by National Science Foundation awards: CNS-0963974, CNS-1346688, CNS-1536090 and CNS-1647084

    Blockchain-empowered decentralized storage in air-to-ground industrial networks

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    Blockchain has created a revolution in digital networking by using distributed storage, cryptographic algorithms, and smart contracts. Many areas are benefiting from this technology, including data integrity and security, as well as authentication and authorization. Internet of Things (IoTs) networks often suffers from such security issues, which is slowing down wide-scale adoption. In this paper, we describe the employing of blockchain technology to construct a decentralized platform for storing and trading information in the air-to-ground IoT heterogeneous network. To allow both air and ground sensors to participate in the decentralized network, we design a mutual-benefit consensus process to create uneven equilibrium distributions of resources among the participants. We use a Cournot model to optimize the active density factor set in the heterogeneous air network and then employ a Nash equilibrium to balance the number of ground sensors, which is influenced by the achievable average downlink rate between the air sensors and the ground supporters. Finally, we provide numerical results to demonstrate the beneficial properties of the proposed consensus process for air-to-ground networks and show the maximum active sensor's density utilization of air networks to achieve a high quality of service

    Blockchain-Empowered Decentralized Storage in Air-to-Ground Industrial Networks

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    Blockchain has created a revolution in digital networking by using distributed storage, cryptographic algorithms, and smart contracts. Many areas are benefiting from this technology, including data integrity and security, as well as authentication and authorization. Internet of Things (IoTs) networks often suffers from such security issues, which is slowing down wide-scale adoption. In this paper, we describe the employing of blockchain technology to construct a decentralized platform for storing and trading information in the air-to-ground IoT heterogeneous network. To allow both air and ground sensors to participate in the decentralized network, we design a mutual-benefit consensus process to create uneven equilibrium distributions of resources among the participants. We use a Cournot model to optimize the active density factor set in the heterogeneous air network and then employ a Nash equilibrium to balance the number of ground sensors, which is influenced by the achievable average downlink rate between the air sensors and the ground supporters. Finally, we provide numerical results to demonstrate the beneficial properties of the proposed consensus process for air-to-ground networks and show the maximum active sensor's density utilization of air networks to achieve a high quality of service

    Uberization of telecom networks for cost-efficient communication and computing

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    This paper discusses the uberization of telecommunication and computing network services. The Uber-like platform business model is discussed for application in future networks together with interesting analogies of communication and computing (2C) resource-sharing models. The economy of this sharing is discussed, and some recommendations for network uberization are provided.Comment: 7 pages, 4 figures, 1 tabl

    Ieee access special section editorial: Cloud and big data-based next-generation cognitive radio networks

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    In cognitive radio networks (CRN), secondary users (SUs) are required to detect the presence of the licensed users, known as primary users (PUs), and to find spectrum holes for opportunistic spectrum access without causing harmful interference to PUs. However, due to complicated data processing, non-real-Time information exchange and limited memory, SUs often suffer from imperfect sensing and unreliable spectrum access. Cloud computing can solve this problem by allowing the data to be stored and processed in a shared environment. Furthermore, the information from a massive number of SUs allows for more comprehensive information exchanges to assist the

    Secondary user pricing strategies in a cognitive radio environment

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    There has been a growing demand for spectrum availability due to inefficient management of the radio frequency spectrum and underutilization of all spectrum bands. Spectrum has been managed with the same approach for over the last decade and only recently due to the phenomenal growth in mobile and broadband communications has attention been given to it. Intelligent communication systems such as cognitive radio have been identified in assisting the need for the limited resource, wireless spectrum. If spectrum trading becomes commercially successful, it can provide great economic and social benefits for the service provider, primary and secondary users. In order to maintain viability of spectrum trading, a pricing strategy is necessary for secondary users, it is also imperative to find a game theory model that minimally impacts the primary users in terms of their service, however it should aid in decreasing the cost to the primary users. Game theory along with economic theory is used to analyse the relationships/cooperation between the users and service provider. This work contributes to the field of dynamic spectrum access and aims to compare pricing strategies of secondary users in terms of the revenue earned by the primary service providers as well as investigate the impact of regulations on said pricing strategies. The pricing strategies modelled and simulated in MATLAB include the market-equilibrium pricing strategy and the competitive pricing strategy. These two strategies are chosen as they are the most relevant in South Africa. The two pricing strategies are compared in terms of advantages and disadvantages as well the revenue earned by each of the primary services. The framework for testing is provided along with the test cases. The influence of telecommunication regulations and policy on the frameworks and results are discussed in detail as well as the impact of the telecommunication regulation and policy in South Africa

    Game theory for collaboration in future networks

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    Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio
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