24,293 research outputs found

    EMBEDDED LEARNING ROBOT WITH FUZZY Q-LEARNING FOR OBSTACLE AVOIDANCE BEHAVIOR

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    Fuzzy Q-learning is extending of Q-learning algorithm that uses fuzzy inference system to enable Q-learning holding continuous action and state. This learning has been implemented in various robot learning application like obstacle avoidance and target searching. However, most of them have not been realized in embedded robot. This paper presents implementation of fuzzy Q-learning for obstacle avoidance navigation in embedded mobile robot. The experimental result demonstrates that fuzzy Q-learning enables robot to be able to learn the right policy i.e. to avoid obstacle

    Q Learning Behavior on Autonomous Navigation of Physical Robot

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    Behavior based architecture gives robot fast and reliable action. If there are many behaviors in robot, behavior coordination is needed. Subsumption architecture is behavior coordination method that give quick and robust response. Learning mechanism improve robot’s performance in handling uncertainty. Q learning is popular reinforcement learning method that has been used in robot learning because it is simple, convergent and off policy. In this paper, Q learning will be used as learning mechanism for obstacle avoidance behavior in autonomous robot navigation. Learning rate of Q learning affect robot’s performance in learning phase. As the result, Q learning algorithm is successfully implemented in a physical robot with its imperfect environment

    Q-learning with censored data

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    We develop methodology for a multistage decision problem with flexible number of stages in which the rewards are survival times that are subject to censoring. We present a novel Q-learning algorithm that is adjusted for censored data and allows a flexible number of stages. We provide finite sample bounds on the generalization error of the policy learned by the algorithm, and show that when the optimal Q-function belongs to the approximation space, the expected survival time for policies obtained by the algorithm converges to that of the optimal policy. We simulate a multistage clinical trial with flexible number of stages and apply the proposed censored-Q-learning algorithm to find individualized treatment regimens. The methodology presented in this paper has implications in the design of personalized medicine trials in cancer and in other life-threatening diseases.Comment: Published in at http://dx.doi.org/10.1214/12-AOS968 the Annals of Statistics (http://www.imstat.org/aos/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Q-learning: flexible learning about useful utilities

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    Dynamic treatment regimes are fast becoming an important part of medicine, with the corresponding change in emphasis from treatment of the disease to treatment of the individual patient. Because of the limited number of trials to evaluate personally tailored treatment sequences, inferring optimal treatment regimes from observational data has increased importance. Q-learning is a popular method for estimating the optimal treatment regime, originally in randomized trials but more recently also in observational data. Previous applications of Q-learning have largely been restricted to continuous utility end-points with linear relationships. This paper is the first attempt at both extending the framework to discrete utilities and implementing the modelling of covariates from linear to more flexible modelling using the generalized additive model (GAM) framework. Simulated data results show that the GAM adapted Q-learning typically outperforms Q-learning with linear models and other frequently-used methods based on propensity scores in terms of coverage and bias/MSE. This represents a promising step toward a more fully general Q-learning approach to estimating optimal dynamic treatment regimes

    Deep Q-learning from Demonstrations

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    Deep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator's actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD's performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN.Comment: Published at AAAI 2018. Previously on arxiv as "Learning from Demonstrations for Real World Reinforcement Learning
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