17,117 research outputs found

    Push is Fast on Sparse Random Graphs

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    We consider the classical push broadcast process on a large class of sparse random multigraphs that includes random power law graphs and multigraphs. Our analysis shows that for every ε>0\varepsilon>0, whp O(logn)O(\log n) rounds are sufficient to inform all but an ε\varepsilon-fraction of the vertices. It is not hard to see that, e.g. for random power law graphs, the push process needs whp nΩ(1)n^{\Omega(1)} rounds to inform all vertices. Fountoulakis, Panagiotou and Sauerwald proved that for random graphs that have power law degree sequences with β>3\beta>3, the push-pull protocol needs Ω(logn)\Omega(\log n) to inform all but εn\varepsilon n vertices whp. Our result demonstrates that, for such random graphs, the pull mechanism does not (asymptotically) improve the running time. This is surprising as it is known that, on random power law graphs with 2<β<32<\beta<3, push-pull is exponentially faster than pull

    Bidirectional PageRank Estimation: From Average-Case to Worst-Case

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    We present a new algorithm for estimating the Personalized PageRank (PPR) between a source and target node on undirected graphs, with sublinear running-time guarantees over the worst-case choice of source and target nodes. Our work builds on a recent line of work on bidirectional estimators for PPR, which obtained sublinear running-time guarantees but in an average-case sense, for a uniformly random choice of target node. Crucially, we show how the reversibility of random walks on undirected networks can be exploited to convert average-case to worst-case guarantees. While past bidirectional methods combine forward random walks with reverse local pushes, our algorithm combines forward local pushes with reverse random walks. We also discuss how to modify our methods to estimate random-walk probabilities for any length distribution, thereby obtaining fast algorithms for estimating general graph diffusions, including the heat kernel, on undirected networks.Comment: Workshop on Algorithms and Models for the Web-Graph (WAW) 201

    GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU

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    High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up with graph building blocks, (2) load imbalance on parallel hardware, and (3) graph problems having low arithmetic intensity. To address some of these challenges, GraphBLAS is an innovative, on-going effort by the graph analytics community to propose building blocks based on sparse linear algebra, which will allow graph algorithms to be expressed in a performant, succinct, composable and portable manner. In this paper, we examine the performance challenges of a linear-algebra-based approach to building graph frameworks and describe new design principles for overcoming these bottlenecks. Among the new design principles is exploiting input sparsity, which allows users to write graph algorithms without specifying push and pull direction. Exploiting output sparsity allows users to tell the backend which values of the output in a single vectorized computation they do not want computed. Load-balancing is an important feature for balancing work amongst parallel workers. We describe the important load-balancing features for handling graphs with different characteristics. The design principles described in this paper have been implemented in "GraphBLAST", the first high-performance linear algebra-based graph framework on NVIDIA GPUs that is open-source. The results show that on a single GPU, GraphBLAST has on average at least an order of magnitude speedup over previous GraphBLAS implementations SuiteSparse and GBTL, comparable performance to the fastest GPU hardwired primitives and shared-memory graph frameworks Ligra and Gunrock, and better performance than any other GPU graph framework, while offering a simpler and more concise programming model.Comment: 50 pages, 14 figures, 14 table

    Quasirandom Rumor Spreading: An Experimental Analysis

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    We empirically analyze two versions of the well-known "randomized rumor spreading" protocol to disseminate a piece of information in networks. In the classical model, in each round each informed node informs a random neighbor. In the recently proposed quasirandom variant, each node has a (cyclic) list of its neighbors. Once informed, it starts at a random position of the list, but from then on informs its neighbors in the order of the list. While for sparse random graphs a better performance of the quasirandom model could be proven, all other results show that, independent of the structure of the lists, the same asymptotic performance guarantees hold as for the classical model. In this work, we compare the two models experimentally. This not only shows that the quasirandom model generally is faster, but also that the runtime is more concentrated around the mean. This is surprising given that much fewer random bits are used in the quasirandom process. These advantages are also observed in a lossy communication model, where each transmission does not reach its target with a certain probability, and in an asynchronous model, where nodes send at random times drawn from an exponential distribution. We also show that typically the particular structure of the lists has little influence on the efficiency.Comment: 14 pages, appeared in ALENEX'0
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