52 research outputs found

    Privacy-preserving pandemic monitoring

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    LIPIcs, Volume 277, GIScience 2023, Complete Volume

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    LIPIcs, Volume 277, GIScience 2023, Complete Volum

    Computer-Mediated Communication

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    This book is an anthology of present research trends in Computer-mediated Communications (CMC) from the point of view of different application scenarios. Four different scenarios are considered: telecommunication networks, smart health, education, and human-computer interaction. The possibilities of interaction introduced by CMC provide a powerful environment for collaborative human-to-human, computer-mediated interaction across the globe

    MAINSTREAM MEDIA COVERAGE (UK) OF ESPORTS TOURNAMENT THE ‘EPREMIER LEAGUE’ FINALS 2019 AND 2021. A MIXED-METHODS STUDY.

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    This study investigates the factors limiting mainstream media coverage of esports in the UK, specifically focusing on EA Sports' FIFA Series. The research aims to assess the current landscape of esports journalism, mainstream media perception, familiarity with the term 'esports', content categorisation, coverage extent, live event viewership, and potential barriers and opportunities for increased exposure. Despite the growing academic interest in esports, there is a noticeable gap in research regarding mainstream media coverage of esports in UK newspaper and broadcast journalism and of esports journalism. This project's critical analysis therefore of esports journalism offers a timely and original contribution to understanding the relationship between mainstream UK media and the niche esports broadcast/ journalism sector, and the factors influencing the sector’s limited exposure. Employing a mixed-methods approach, this study combines quantitative and qualitative data collection methods such as surveys, content analysis, and interviews. Focusing on mainstream media coverage of esports, the research utilises Rogers' Diffusion of Innovation Theory (2003) and Tidd and Bessant’s 4Ps of Innovation Model (2021) to explore the potential for esports to become a sustainable sector in the UK's digital economy. The study concentrates on the UK tournament the 'ePremier League' 2019 and 2021 and its reception by UK mainstream media, examining the relationship between traditional and new media platforms. The findings reveal a lack of significant value for esports in UK mainstream media, distrust of mainstream media within the esports sector, and a discrepancy in the categorisation of esports content between mainstream and esports media. This study highlights the need for independent investigative reporting and improved understanding of the esports sector within mainstream media to foster its growth and acceptance. The results hold considerable significance for various stakeholders, including publishers, policymakers, and analysts. For instance, the National Union of Journalists and the British Association of Journalists will find the insights on current journalistic practices valuable. Educational organisations such as the National Training Council of Journalists will appreciate findings regarding the importance of professional training for journalists. Likewise, mainstream broadcasters and esports media, including SKY Sports and Gfinity, will be interested in findings related to live streaming and broadcasting live esports events

    12th International Conference on Geographic Information Science: GIScience 2023, September 12–15, 2023, Leeds, UK

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    Proceedings of the Seventh Italian Conference on Computational Linguistics CLiC-it 2020

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    On behalf of the Program Committee, a very warm welcome to the Seventh Italian Conference on Computational Linguistics (CLiC-it 2020). This edition of the conference is held in Bologna and organised by the University of Bologna. The CLiC-it conference series is an initiative of the Italian Association for Computational Linguistics (AILC) which, after six years of activity, has clearly established itself as the premier national forum for research and development in the fields of Computational Linguistics and Natural Language Processing, where leading researchers and practitioners from academia and industry meet to share their research results, experiences, and challenges
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