57,876 research outputs found

    Providing Automatic Support for Heuristic Rules of Methods

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    In method-based software development, software engineers create artifacts based on the heuristic rules of the adopted method. Most CASE tools, however, do not actively assist software engineers in applying the heuristic rules. To provide an active support, the rules must be formalized, implemented and integrated within the framework of current CASE tools. In this paper we describe an approach for formalizing the heuristic rules of methods

    Web based knowledge extraction and consolidation for automatic ontology instantiation

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    The Web is probably the largest and richest information repository available today. Search engines are the common access routes to this valuable source. However, the role of these search engines is often limited to the retrieval of lists of potentially relevant documents. The burden of analysing the returned documents and identifying the knowledge of interest is therefore left to the user. The Artequakt system aims to deploy natural language tools to automatically ex-tract and consolidate knowledge from web documents and instantiate a given ontology, which dictates the type and form of knowledge to extract. Artequakt focuses on the domain of artists, and uses the harvested knowledge to gen-erate tailored biographies. This paper describes the latest developments of the system and discusses the problem of knowledge consolidation

    Progress in AI Planning Research and Applications

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    Planning has made significant progress since its inception in the 1970s, in terms both of the efficiency and sophistication of its algorithms and representations and its potential for application to real problems. In this paper we sketch the foundations of planning as a sub-field of Artificial Intelligence and the history of its development over the past three decades. Then some of the recent achievements within the field are discussed and provided some experimental data demonstrating the progress that has been made in the application of general planners to realistic and complex problems. The paper concludes by identifying some of the open issues that remain as important challenges for future research in planning

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    Cooperation between expert knowledge and data mining discovered knowledge: Lessons learned

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    Expert systems are built from knowledge traditionally elicited from the human expert. It is precisely knowledge elicitation from the expert that is the bottleneck in expert system construction. On the other hand, a data mining system, which automatically extracts knowledge, needs expert guidance on the successive decisions to be made in each of the system phases. In this context, expert knowledge and data mining discovered knowledge can cooperate, maximizing their individual capabilities: data mining discovered knowledge can be used as a complementary source of knowledge for the expert system, whereas expert knowledge can be used to guide the data mining process. This article summarizes different examples of systems where there is cooperation between expert knowledge and data mining discovered knowledge and reports our experience of such cooperation gathered from a medical diagnosis project called Intelligent Interpretation of Isokinetics Data, which we developed. From that experience, a series of lessons were learned throughout project development. Some of these lessons are generally applicable and others pertain exclusively to certain project types

    Automatic allocation of safety requirements to components of a software product line

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    Safety critical systems developed as part of a product line must still comply with safety standards. Standards use the concept of Safety Integrity Levels (SILs) to drive the assignment of system safety requirements to components of a system under design. However, for a Software Product Line (SPL), the safety requirements that need to be allocated to a component may vary in different products. Variation in design can indeed change the possible hazards incurred in each product, their causes, and can alter the safety requirements placed on individual components in different SPL products. Establishing common SILs for components of a large scale SPL by considering all possible usage scenarios, is desirable for economies of scale, but it also poses challenges to the safety engineering process. In this paper, we propose a method for automatic allocation of SILs to components of a product line. The approach is applied to a Hybrid Braking System SPL design

    Loo.py: From Fortran to performance via transformation and substitution rules

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    A large amount of numerically-oriented code is written and is being written in legacy languages. Much of this code could, in principle, make good use of data-parallel throughput-oriented computer architectures. Loo.py, a transformation-based programming system targeted at GPUs and general data-parallel architectures, provides a mechanism for user-controlled transformation of array programs. This transformation capability is designed to not just apply to programs written specifically for Loo.py, but also those imported from other languages such as Fortran. It eases the trade-off between achieving high performance, portability, and programmability by allowing the user to apply a large and growing family of transformations to an input program. These transformations are expressed in and used from Python and may be applied from a variety of settings, including a pragma-like manner from other languages.Comment: ARRAY 2015 - 2nd ACM SIGPLAN International Workshop on Libraries, Languages and Compilers for Array Programming (ARRAY 2015
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