15,740 research outputs found

    Bioengineered Textiles and Nonwovens – the convergence of bio-miniaturisation and electroactive conductive polymers for assistive healthcare, portable power and design-led wearable technology

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    Today, there is an opportunity to bring together creative design activities to exploit the responsive and adaptive ‘smart’ materials that are a result of rapid development in electro, photo active polymers or OFEDs (organic thin film electronic devices), bio-responsive hydrogels, integrated into MEMS/NEMS devices and systems respectively. Some of these integrated systems are summarised in this paper, highlighting their use to create enhanced functionality in textiles, fabrics and non-woven large area thin films. By understanding the characteristics and properties of OFEDs and bio polymers and how they can be transformed into implementable physical forms, innovative products and services can be developed, with wide implications. The paper outlines some of these opportunities and applications, in particular, an ambient living platform, dealing with human centred needs, of people at work, people at home and people at play. The innovative design affords the accelerated development of intelligent materials (interactive, responsive and adaptive) for a new product & service design landscape, encompassing assistive healthcare (smart bandages and digital theranostics), ambient living, renewable energy (organic PV and solar textiles), interactive consumer products, interactive personal & beauty care (e-Scent) and a more intelligent built environment

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Dance of the bulrushes: building conversations between social creatures

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    The interactive installation is in vogue. Interaction design and physical installations are accepted fixtures of modern life, and with these technology-driven installations beginning to exert influence on modes of mass communication and general expectations for user experiences, it seems appropriate to explore the variety of interactions that exist. This paper surveys a number of successful projects with a critical eye toward assessing the type of communication and/or conversation generated between interactive installations and human participants. Moreover, this exploration seeks to identify whether specific tactics and/or technologies are particularly suited to engendering layers of dialogue or ‘conversations’ within interactive physical computing installations. It is asserted that thoughtful designs incorporating self-organizational abilities can foster rich dialogues in which participants and the installation collaboratively generate value in the interaction. To test this hypothesis an interactive installation was designed and deployed in locations in and around London. Details of the physical objects and employed technologies are discussed, and results of the installation sessions are shown to corroborate the key tenets of this argument in addition to highlighting other concerns that are specifically relevant to the broad topic of interactive design

    Information systems evaluation methodologies

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    Due to the prevalent use of Information Systems (IS) in modern organisations nowadays, evaluation research in this field is becoming more and more important. In light of this, a set of rigorous methodologies were developed and used by IS researchers and practitioners to evaluate the increasingly complex IS implementation used. Moreover, different types of IS and different focusing perspectives of the evaluation require the selection and use of different evaluation approaches and methodologies. This paper aims to identify, explore, investigate and discuss the various key methodologies that can be used in IS evaluation from different perspectives, namely in nature (e.g. summative vs. formative evaluation) and in strategy (e.g. goal-based, goal-free and criteria-based evaluation). The paper concludes that evaluation methodologies should be selected depending on the nature of the IS and the specific goals and objectives of the evaluation. Nonetheless, it is also proposed that formative criteria-based evaluation and summative criteria-based evaluation are currently among the most and more widely used in IS research. The authors suggest that the combines used of one or more of these approaches can be applied at different stages of the IS life cycle in order to generate more rigorous and reliable evaluation outcomes

    Open-source digital technologies for low-cost monitoring of historical constructions

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    This paper shows new possibilities of using novel, open-source, low-cost platforms for the structural health monitoring of heritage structures. The objective of the study is to present an assessment of increasingly available open-source digital modeling and fabrication technologies in order to identify the suitable counterparts of the typical components of a continuous static monitoring system for a historical construction. The results of the research include a simple case-study, which is presented with low-cost, open-source, calibrated components, as well as an assessment of different alternatives for deploying basic structural health monitoring arrangements. The results of the research show the great potential of these existing technologies that may help to promote a widespread and cost-efficient monitoring of the built cultural heritage. Such scenario may contribute to the onset of commonplace digital records of historical constructions in an open-source, versatile and reliable fashion.Peer ReviewedPostprint (author's final draft

    Prototyping Component-Based Self-Adaptive Systems with Maude

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    Software adaptation is becoming increasingly important as more and more applications need to dynamically adapt their structure and behavior to cope with changing contexts, available resources and user requirements. Maude is a high-performance reflective language and system, supporting both equational and rewriting logic specification and programming for a wide range of applications. In this paper we describe our experience in using Maude for prototyping component-based self-adaptive systems so that they can be formally simulated and analyzed. In order to illustrate the benefits of using Maude in this context, a case study in the robotics domain is presented.Ministerio de Ciencia e Innovación TIN2009-08572Fundación Séneca-CARM 15374/PI/1
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