405,465 research outputs found

    Modeling views in the layered view model for XML using UML

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    In data engineering, view formalisms are used to provide flexibility to users and user applications by allowing them to extract and elaborate data from the stored data sources. Conversely, since the introduction of Extensible Markup Language (XML), it is fast emerging as the dominant standard for storing, describing, and interchanging data among various web and heterogeneous data sources. In combination with XML Schema, XML provides rich facilities for defining and constraining user-defined data semantics and properties, a feature that is unique to XML. In this context, it is interesting to investigate traditional database features, such as view models and view design techniques for XML. However, traditional view formalisms are strongly coupled to the data language and its syntax, thus it proves to be a difficult task to support views in the case of semi-structured data models. Therefore, in this paper we propose a Layered View Model (LVM) for XML with conceptual and schemata extensions. Here our work is three-fold; first we propose an approach to separate the implementation and conceptual aspects of the views that provides a clear separation of concerns, thus, allowing analysis and design of views to be separated from their implementation. Secondly, we define representations to express and construct these views at the conceptual level. Thirdly, we define a view transformation methodology for XML views in the LVM, which carries out automated transformation to a view schema and a view query expression in an appropriate query language. Also, to validate and apply the LVM concepts, methods and transformations developed, we propose a view-driven application development framework with the flexibility to develop web and database applications for XML, at varying levels of abstraction

    The Place of Research Paradigms in SoTL Practice: An Inquiry

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    Research paradigms constitute views that a researcher holds about (a) the nature of reality and what they can know about it (that is, ontology); (b) the potential influence of their existing ideas and values on what they want to know, how they try to get to know, and criteria they use to make judgments about knowledge (epistemology); and (c) appropriate strategies for developing and evaluating knowledge (methodology). These views may influence their conception, design, implementation, and accounts of research projects. Critical self-reflection (reflexivity) is required to recognize these views and articulate their implications for projects. As scholars of teaching and learning, we attend explicitly to these views and their implications for our projects. However, our observation of  practice in the field of the Scholarship of Teaching and Learning (SoTL) in general, as documented in publications, indicates that while some colleagues attend to such views and implications, others do not. This observation prompted us to explore the extent to which journal-based accounts of SoTL projects refer to paradigm-related views and possible explanations for the attention that their authors do, or do not, give to this consideration. Explanations proposed include conceptions of SoTL, journal author guidelines and review criteria, and properties of the concept of a paradigm. Recommendations for educating new SoTL practitioners about research paradigms and their possible relevance to SoTL, based on our inquiry, are also presented

    Interactive Visualization of Graph Pyramids

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    Hierarchies of plane graphs, called graph pyramids, can be used for collecting, storing and analyzing geographical information based on satellite images or other input data. The visualization of graph pyramids facilitates studies about their structure, such as their vertex distribution or height in relation of a specific input image. Thus, a researcher can debug algorithms and ask for statistical information. Furthermore, it improves the better understanding of geographical data, like landscape properties or thematical maps. In this paper, we present an interactive 3D visualization tool that supports several coordinated views on graph pyramids, subpyramids, level graphs, thematical maps, etc. Additionally, some implementation details and application results are discussed

    PropBase QueryLayer: a single portal to UK physical property databases

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    Until recently, the delivery of geological information for industry and public was achieved by geological mapping. Now pervasively available computers mean that 3D geological models can deliver realistic representations of the geometric location of geological units, represented as shells or volumes. The next phase of this process is to populate these with physical properties data that describe subsurface heterogeneity and its associated uncertainty. Achieving this requires capture and serving of physical, hydrological and other property information from diverse sources to populate these models. The British Geological Survey (BGS) holds large volumes of subsurface property data, derived both from their own research data collection and also other, often commercially derived data sources. This can be voxelated to incorporate this data into the models to demonstrate property variation within the subsurface geometry. All property data held by BGS has for many years been stored in relational databases to ensure their long-term continuity. However these have, by necessity, complex structures; each database contains positional reference data and model information, and also metadata such as sample identification information and attributes that define the source and processing. Whilst this is critical to assessing these analyses, it also hugely complicates the understanding of variability of the property under assessment and requires multiple queries to study related datasets making extracting physical properties from these databases difficult. Therefore the PropBase Query Layer has been created to allow simplified aggregation and extraction of all related data and its presentation of complex data in simple, mostly denormalized, tables which combine information from multiple databases into a single system. The structure from each relational database is denormalized in a generalised structure, so that each dataset can be viewed together in a common format using a simple interface. Data are re-engineered to facilitate easy loading. The query layer structure comprises tables, procedures, functions, triggers, views and materialised views. The structure contains a main table PRB_DATA which contains all of the data with the following attribution: • a unique identifier • the data source • the unique identifier from the parent database for traceability • the 3D location • the property type • the property value • the units • necessary qualifiers • precision information and an audit trail Data sources, property type and units are constrained by dictionaries, a key component of the structure which defines what properties and inheritance hierarchies are to be coded and also guides the process as to what and how these are extracted from the structure. Data types served by the Query Layer include site investigation derived geotechnical data, hydrogeology datasets, regional geochemistry, geophysical logs as well as lithological and borehole metadata. The size and complexity of the data sets with multiple parent structures requires a technically robust approach to keep the layer synchronised. This is achieved through Oracle procedures written in PL/SQL containing the logic required to carry out the data manipulation (inserts, updates, deletes) to keep the layer synchronised with the underlying databases either as regular scheduled jobs (weekly, monthly etc.) or invoked on demand. The PropBase Query Layer’s implementation has enabled rapid data discovery, visualisation and interpretation of geological data with greater ease, simplifying the parameterisation of 3D model volumes and facilitating the study of intra-unit heterogeneity

    Improving Usability of Interactive Graphics Specification and Implementation with Picking Views and Inverse Transformations

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    Specifying and programming graphical interactions are difficult tasks, notably because designers have difficulties to express the dynamics of the interaction. This paper shows how the MDPC architecture improves the usability of the specification and the implementation of graphical interaction. The architecture is based on the use of picking views and inverse transforms from the graphics to the data. With three examples of graphical interaction, we show how to express them with the architecture, how to implement them, and how this improves programming usability. Moreover, we show that it enables implementing graphical interaction without a scene graph. This kind of code prevents from errors due to cache consistency management
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