8,566 research outputs found
Implications of Regulations on the Use of AI and Generative AI for Human-Centered Responsible Artificial Intelligence
With the upcoming AI regulations (e.g., EU AI Act) and rapid advancements in
generative AI, new challenges emerge in the area of Human-Centered Responsible
Artificial Intelligence (HCR-AI). As AI becomes more ubiquitous, questions
around decision-making authority, human oversight, accountability,
sustainability, and the ethical and legal responsibilities of AI and their
creators become paramount. Addressing these questions requires a collaborative
approach. By involving stakeholders from various disciplines in the
2\textsuperscript{nd} edition of the HCR-AI Special Interest Group (SIG) at CHI
2024, we aim to discuss the implications of regulations in HCI research,
develop new theories, evaluation frameworks, and methods to navigate the
complex nature of AI ethics, steering AI development in a direction that is
beneficial and sustainable for all of humanity.Comment: 6 page
Big Data, Small Personas : How Algorithms Shape the Demographic Representation of Data-Driven User Segments
Derived from the notion of algorithmic bias, it is possible that creating user segments such as personas from data results in over- or under-representing certain segments (FAIRNESS), does not properly represent the diversity of the user populations (DIVERSITY), or produces inconsistent results when hyperparameters are changed (CONSISTENCY). Collecting user data on 363M video views from a global news and media organization, we compare personas created from this data using different algorithms. Results indicate that the algorithms fall into two groups: those that generate personas with low diversity–high fairness and those that generate personas with high diversity–low fairness. The algorithms that rank high on diversity tend to rank low on fairness (Spearman's correlation: −0.83). The algorithm that best balances diversity, fairness, and consistency is Spectral Embedding. The results imply that the choice of algorithm is a crucial step in data-driven user segmentation, because the algorithm fundamentally impacts the demographic attributes of the generated personas and thus influences how decision makers view the user population. The results have implications for algorithmic bias in user segmentation and creating user segments that not only consider commercial segmentation criteria but also consider criteria derived from ethical discussions in the computing community.©2022, Mary Ann Liebert, Inc., publishers.fi=vertaisarvioitu|en=peerReviewed
Teaching End-User Ethics: Issues and a Solution Based on Universalizability
The ethical aspects of computing are increasingly being taught and written about in professional information systems education in universities. However, the ever-increasing role and use of computer technology means that computer ethics education related to computing is also necessary for non-professional/non-major computing/information systems students. Owing to the differences between professional and non-professional education, end-users need a different computer ethics program. First, this paper explores some of the issues (goals, challenges and problems to overcome) in end-user ethics teaching. Second, it proposes a solution based on the concept of universalizability. Third, the paper argues that the universalizability thesis is a proper tool for end-user education. Finally it demonstrates, with the help of three cases, how the solution chosen can be used to solve the issues identified and to educate end-users
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Models of motivation in software engineering
Motivation in software engineering is recognized as a key success factor for software projects, but although there are many papers written about motivation in software engineering, the field lacks a comprehensive overview of the area. In particular, several models of motivation have been proposed, but they either rely heavily on one particular model (the job characteristics model), or are quite disparate and difficult to combine. Using the results from our previous systematic literature review (SLR), we constructed a new model of motivation in software engineering. We then compared this new model with existing models and refined it based on this comparison. This paper summarises the SLR results, presents the important existing models found in the literature and explains the development of our new model of motivation in software engineering
Assessment, Usability, and Sociocultural Impacts of DataONE
DataONE, funded from 2009-2019 by the U.S. National Science Foundation, is an early example of a large-scale project that built both a cyberinfrastructure and culture of data discovery, sharing, and reuse. DataONE used a Working Group model, where a diverse group of participants collaborated on targeted research and development activities to achieve broader project goals. This article summarizes the work carried out by two of DataONE’s working groups: Usability & Assessment (2009-2019) and Sociocultural Issues (2009-2014). The activities of these working groups provide a unique longitudinal look at how scientists, librarians, and other key stakeholders engaged in convergence research to identify and analyze practices around research data management through the development of boundary objects, an iterative assessment program, and reflection. Members of the working groups disseminated their findings widely in papers, presentations, and datasets, reaching international audiences through publications in 25 different journals and presentations to over 5,000 people at interdisciplinary venues. The working groups helped inform the DataONE cyberinfrastructure and influenced the evolving data management landscape. By studying working groups over time, the paper also presents lessons learned about the working group model for global large-scale projects that bring together participants from multiple disciplines and communities in convergence research
Collaborative geographic visualization
Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de
Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e
Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative
visualization purposes.
Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment
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