602 research outputs found

    Towards a consistent SLAM algorithm using B-splines to represent environments

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    This paper presents a statistically consistent SLAM algorithm where the environment is represented using a collection of B-Splines. The use of B-Splines allow environment to be represented without having to extract specific geometric features such as lines or points. Our previous work proposed a new observation model that enables raw measurements taken from a laser range finder to be transferred into relative position information between the control points of a B-Spline and the robot pose where the observation is made. One of the unresolved issues in the work was the estimation of the observation covariance, which is addressed through an analytical approach in this paper. As the uncertainty associated with the observation model is accurately defined and an optimization approach is used in the estimation process, the proposed SLAM algorithm can produce consistent estimates. Both simulation and experimental data are used for evaluation of the results. ©2010 IEEE

    An ICP variant using a point-to-line metric

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    This paper describes PLICP, an ICP (iterative closest/corresponding point) variant that uses a point-to-line metric, and an exact closed-form for minimizing such metric. The resulting algorithm has some interesting properties: it converges quadratically, and in a finite number of steps. The method is validated against vanilla ICP, IDC (iterative dual correspondences), and MBICP (Metric-Based ICP) by reproducing the experiments performed in Minguez et al. (2006). The experiments suggest that PLICP is more precise, and requires less iterations. However, it is less robust to very large initial displacement errors. The last part of the paper is devoted to purely algorithmic optimization of the correspondence search; this allows for a significant speed-up of the computation. The source code is available for download

    Exploring Natural User Abstractions For Shared Perceptual Manipulator Task Modeling & Recovery

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    State-of-the-art domestic robot assistants are essentially autonomous mobile manipulators capable of exerting human-scale precision grasps. To maximize utility and economy, non-technical end-users would need to be nearly as efficient as trained roboticists in control and collaboration of manipulation task behaviors. However, it remains a significant challenge given that many WIMP-style tools require superficial proficiency in robotics, 3D graphics, and computer science for rapid task modeling and recovery. But research on robot-centric collaboration has garnered momentum in recent years; robots are now planning in partially observable environments that maintain geometries and semantic maps, presenting opportunities for non-experts to cooperatively control task behavior with autonomous-planning agents exploiting the knowledge. However, as autonomous systems are not immune to errors under perceptual difficulty, a human-in-the-loop is needed to bias autonomous-planning towards recovery conditions that resume the task and avoid similar errors. In this work, we explore interactive techniques allowing non-technical users to model task behaviors and perceive cooperatively with a service robot under robot-centric collaboration. We evaluate stylus and touch modalities that users can intuitively and effectively convey natural abstractions of high-level tasks, semantic revisions, and geometries about the world. Experiments are conducted with \u27pick-and-place\u27 tasks in an ideal \u27Blocks World\u27 environment using a Kinova JACO six degree-of-freedom manipulator. Possibilities for the architecture and interface are demonstrated with the following features; (1) Semantic \u27Object\u27 and \u27Location\u27 grounding that describe function and ambiguous geometries (2) Task specification with an unordered list of goal predicates, and (3) Guiding task recovery with implied scene geometries and trajectory via symmetry cues and configuration space abstraction. Empirical results from four user studies show our interface was much preferred than the control condition, demonstrating high learnability and ease-of-use that enable our non-technical participants to model complex tasks, provide effective recovery assistance, and teleoperative control

    Hardware Architecture Review of Swarm Robotics System: Self-Reconfigurability, Self-Reassembly, and Self-Replication

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    Swarm robotics is one of the most fascinating and new research areas of recent decades, and one of the grand challenges of robotics is the design of swarm robots that are self-sufficient. This can be crucial for robots exposed to environments that are unstructured or not easily accessible for a human operator, such as the inside of a blood vessel, a collapsed building, the deep sea, or the surface of another planet. In this paper, we present a comprehensive study on hardware architecture and several other important aspects of modular swarm robots, such as self-reconfigurability, self-replication, and self-assembly. The key factors in designing and building a group of swarm robots are cost and miniaturization with robustness, flexibility, and scalability. In robotics intelligence, self-assembly and self-reconfigurability are among the most important characteristics as they can add additional capabilities and functionality to swarm robots. Simulation and model design for swarm robotics is highly complex and expensive, especially when attempting to model the behavior of large swarm robot groups.http://dx.doi.org/10.5402/2013/84960

    3D I-SLSJF: A consistent sparse local submap joining algorithm for building large-scale 3D map

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    This paper presents an efficient and reliable algorithm for autonomous robots to build large-scale three dimensional maps by combining small local submaps. The algorithm is a generalization of our recent work on two dimensional map joining algorithm - Iterated Sparse Local Submap Joining Filter (I-SLSJF). The 3D local submap joining problem is formulated as a least squares optimization problem and solved by Extended Information Filter (EIF) together with smoothing and iterations. The resulting information matrix is exactly sparse and this makes the algorithm efficient. The smoothing and iteration steps improve the accuracy and consistency of the estimate. The consistency and efficiency of 3D I-SLSJF is demonstrated by comparing the algorithm with some existing algorithms using computer simulations. ©2009 IEEE
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