17,591 research outputs found
Conflict and Computation on Wikipedia: a Finite-State Machine Analysis of Editor Interactions
What is the boundary between a vigorous argument and a breakdown of
relations? What drives a group of individuals across it? Taking Wikipedia as a
test case, we use a hidden Markov model to approximate the computational
structure and social grammar of more than a decade of cooperation and conflict
among its editors. Across a wide range of pages, we discover a bursty war/peace
structure where the systems can become trapped, sometimes for months, in a
computational subspace associated with significantly higher levels of
conflict-tracking "revert" actions. Distinct patterns of behavior characterize
the lower-conflict subspace, including tit-for-tat reversion. While a fraction
of the transitions between these subspaces are associated with top-down actions
taken by administrators, the effects are weak. Surprisingly, we find no
statistical signal that transitions are associated with the appearance of
particularly anti-social users, and only weak association with significant news
events outside the system. These findings are consistent with transitions being
driven by decentralized processes with no clear locus of control. Models of
belief revision in the presence of a common resource for information-sharing
predict the existence of two distinct phases: a disordered high-conflict phase,
and a frozen phase with spontaneously-broken symmetry. The bistability we
observe empirically may be a consequence of editor turn-over, which drives the
system to a critical point between them.Comment: 23 pages, 3 figures. Matches published version. Code for HMM fitting
available at http://bit.ly/sfihmm ; time series and derived finite state
machines at bit.ly/wiki_hm
ILR Faculty Publications 2006-07
The production of scholarly research continues to be one of the primary missions of the ILR School. During a typical academic year, ILR faculty members published or had accepted for publication over 25 books, edited volumes, and monographs, 170 articles and chapters in edited volumes, numerous book reviews. In addition, a large number of manuscripts were submitted for publication, presented at professional association meetings, or circulated in working paper form. Our faculty's research continues to find its way into the very best industrial relations, social science and statistics journals.Faculty_Publications_2006_07.pdf: 46 downloads, before Oct. 1, 2020
A comprehensive survey of wireless body area networks on PHY, MAC, and network layers solutions
Recent advances in microelectronics and integrated circuits, system-on-chip design, wireless communication and intelligent low-power sensors have allowed the realization of a Wireless Body Area Network (WBAN). A WBAN is a collection of low-power, miniaturized, invasive/non-invasive lightweight wireless sensor nodes that monitor the human body functions and the surrounding environment. In addition, it supports a number of innovative and interesting applications such as ubiquitous healthcare, entertainment, interactive gaming, and military applications. In this paper, the fundamental mechanisms of WBAN including architecture and topology, wireless implant communication, low-power Medium Access Control (MAC) and routing protocols are reviewed. A comprehensive study of the proposed technologies for WBAN at Physical (PHY), MAC, and Network layers is presented and many useful solutions are discussed for each layer. Finally, numerous WBAN applications are highlighted
Interaction Histories and Short-Term Memory: Enactive Development of Turn-Taking Behaviours in a Childlike Humanoid Robot
In this article, an enactive architecture is described that allows a humanoid robot to learn to compose simple actions into turn-taking behaviours while playing interaction games with a human partner. The robot’s action choices are reinforced by social feedback from the human in the form of visual attention and measures of behavioural synchronisation. We demonstrate that the system can acquire and switch between behaviours learned through interaction based on social feedback from the human partner. The role of reinforcement based on a short-term memory of the interaction was experimentally investigated. Results indicate that feedback based only on the immediate experience was insufficient to learn longer, more complex turn-taking behaviours. Therefore, some history of the interaction must be considered in the acquisition of turn-taking, which can be efficiently handled through the use of short-term memory.Peer reviewedFinal Published versio
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