151 research outputs found

    Statistical Pruning for Near Maximum Likelihood Detection of MIMO Systems

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    We show a statistical pruning approach for maximum likelihood (ML) detection of multiple-input multiple-output (MIMO) systems. We present a general pruning strategy for sphere decoder (SD), which can also be applied to any tree search algorithms. Our pruning rules are effective especially for the case when SD has high complexity. Three specific pruning rules are given and discussed. From analyzing the union bound on the symbol error probability, we show that the diversity order of the deterministic pruning is only one by fixing the pruning probability. By choosing different pruning probability distribution functions, the statistical pruning can achieve arbitrary diversity orders and SNR gains. Our statistical pruning strategy thus achieves a flexible trade-off between complexity and performance

    Successive interference cancellation aided sphere decoder for multi-input multi-output systems

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    In this paper, sphere decoding algorithms are proposed for both hard detection and soft processing in multi-input multi-output (MIMO) systems. Both algorithms are based on the complex tree structure to reduce the complexity of searching the unique minimum Euclidean distance and multiple Euclidean distances, and obtain the corresponding transmit symbol vectors. The novel complex hard sphere decoder for MIMO detection is presented first, and then the soft processing of a novel sphere decoding algorithm for list generation is discussed. The performance and complexity of the proposed techniques are demonstrated via simulations in terms of bit error rate (BER), the number of nodes accessed and floating-point operations (FLOPS)

    On joint detection and decoding of linear block codes on Gaussian vector channels

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    Optimal receivers recovering signals transmitted across noisy communication channels employ a maximum-likelihood (ML) criterion to minimize the probability of error. The problem of finding the most likely transmitted symbol is often equivalent to finding the closest lattice point to a given point and is known to be NP-hard. In systems that employ error-correcting coding for data protection, the symbol space forms a sparse lattice, where the sparsity structure is determined by the code. In such systems, ML data recovery may be geometrically interpreted as a search for the closest point in the sparse lattice. In this paper, motivated by the idea of the "sphere decoding" algorithm of Fincke and Pohst, we propose an algorithm that finds the closest point in the sparse lattice to the given vector. This given vector is not arbitrary, but rather is an unknown sparse lattice point that has been perturbed by an additive noise vector whose statistical properties are known. The complexity of the proposed algorithm is thus a random variable. We study its expected value, averaged over the noise and over the lattice. For binary linear block codes, we find the expected complexity in closed form. Simulation results indicate significant performance gains over systems employing separate detection and decoding, yet are obtained at a complexity that is practically feasible over a wide range of system parameters

    Statistical Pruning for Near-Maximum Likelihood Decoding

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    In many communications problems, maximum-likelihood (ML) decoding reduces to finding the closest (skewed) lattice point in N-dimensions to a given point xisin CN. In its full generality, this problem is known to be NP-complete. Recently, the expected complexity of the sphere decoder, a particular algorithm that solves the ML problem exactly, has been computed. An asymptotic analysis of this complexity has also been done where it is shown that the required computations grow exponentially in N for any fixed SNR. At the same time, numerical computations of the expected complexity show that there are certain ranges of rates, SNRs and dimensions N for which the expected computation (counted as the number of scalar multiplications) involves no more than N3 computations. However, when the dimension of the problem grows too large, the required computations become prohibitively large, as expected from the asymptotic exponential complexity. In this paper, we propose an algorithm that, for large N, offers substantial computational savings over the sphere decoder, while maintaining performance arbitrarily close to ML. We statistically prune the search space to a subset that, with high probability, contains the optimal solution, thereby reducing the complexity of the search. Bounds on the error performance of the new method are proposed. The complexity of the new algorithm is analyzed through an upper bound. The asymptotic behavior of the upper bound for large N is also analyzed which shows that the upper bound is also exponential but much lower than the sphere decoder. Simulation results show that the algorithm is much more efficient than the original sphere decoder for smaller dimensions as well, and does not sacrifice much in terms of performance

    Iterative decoding for MIMO channels via modified sphere decoding

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    In recent years, soft iterative decoding techniques have been shown to greatly improve the bit error rate performance of various communication systems. For multiantenna systems employing space-time codes, however, it is not clear what is the best way to obtain the soft information required of the iterative scheme with low complexity. In this paper, we propose a modification of the Fincke-Pohst (sphere decoding) algorithm to estimate the maximum a posteriori probability of the received symbol sequence. The new algorithm solves a nonlinear integer least squares problem and, over a wide range of rates and signal-to-noise ratios, has polynomial-time complexity. Performance of the algorithm, combined with convolutional, turbo, and low-density parity check codes, is demonstrated on several multiantenna channels. The results for systems that employ space-time modulation schemes seem to indicate that the best performing schemes are those that support the highest mutual information between the transmitted and received signals, rather than the best diversity gain

    FlexCore: Massively Parallel and Flexible Processing for Large MIMO Access Points

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    Large MIMO base stations remain among wireless network designers’ best tools for increasing wireless throughput while serving many clients, but current system designs, sacrifice throughput with simple linear MIMO detection algorithms. Higher-performance detection techniques are known, but remain off the table because these systems parallelize their computation at the level of a whole OFDM subcarrier, sufficing only for the less demanding linear detection approaches they opt for. This paper presents FlexCore, the first computational architecture capable of parallelizing the detection of large numbers of mutually-interfering information streams at a granularity below individual OFDM subcarriers, in a nearly-embarrassingly parallel manner while utilizing any number of available processing elements. For 12 clients sending 64-QAM symbols to a 12-antenna base station, our WARP testbed evaluation shows similar network throughput to the state-of-the-art while using an order of magnitude fewer processing elements. For the same scenario, our combined WARP-GPU testbed evaluation demonstrates a 19x computational speedup, with 97% increased energy efficiency when compared with the state of the art. Finally, for the same scenario, an FPGA-based comparison between FlexCore and the state of the art shows that FlexCore can achieve up to 96% better energy efficiency, and can offer up to 32x the processing throughput

    On Sphere Detection for OFDM Based MIMO Systems

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    In this paper, a OFDM transceiver system including aDepth-first Stack based Sequential decoding solution that isbased on Schnorr-Eucner by Maximum likelihood method andthe SNR loss compensation method due to the insertion of cyclicprefix in the OFDM transceiver system to solve the inter symbolinterference and inter carrier interference has beenimplemented. The analysis and algorithms are general in nature
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