212 research outputs found
Who Can Win a Single-Elimination Tournament?
A single-elimination (SE) tournament is a popular way to select a winner in
both sports competitions and in elections. A natural and well-studied question
is the tournament fixing problem (TFP): given the set of all pairwise match
outcomes, can a tournament organizer rig an SE tournament by adjusting the
initial seeding so that their favorite player wins? We prove new sufficient
conditions on the pairwise match outcome information and the favorite player,
under which there is guaranteed to be a seeding where the player wins the
tournament. Our results greatly generalize previous results. We also
investigate the relationship between the set of players that can win an SE
tournament under some seeding (so called SE winners) and other traditional
tournament solutions. In addition, we generalize and strengthen prior work on
probabilistic models for generating tournaments. For instance, we show that
\emph{every} player in an player tournament generated by the Condorcet
Random Model will be an SE winner even when the noise is as small as possible,
; prior work only had such results for . We also establish new results for significantly more
general generative models.Comment: A preliminary version appeared in Proceedings of the 30th AAAI
Conference on Artificial Intelligence (AAAI), 201
Manipulating Tournaments in Cup and Round Robin Competitions
In sports competitions, teams can manipulate the result by, for instance,
throwing games. We show that we can decide how to manipulate round robin and
cup competitions, two of the most popular types of sporting competitions in
polynomial time. In addition, we show that finding the minimal number of games
that need to be thrown to manipulate the result can also be determined in
polynomial time. Finally, we show that there are several different variations
of standard cup competitions where manipulation remains polynomial.Comment: Proceedings of Algorithmic Decision Theory, First International
Conference, ADT 2009, Venice, Italy, October 20-23, 200
Single-Elimination Brackets Fail to Approximate Copeland Winner
Single-elimination (SE) brackets appear commonly in both sports tournaments and the voting theory literature. In certain tournament models, they have been shown to select the unambiguously-strongest competitor with optimum probability. By contrast, we reevaluate SE brackets through the lens of approximation, where the goal is to select a winner who would beat the most other competitors in a round robin (i.e., maximize the Copeland score), and find them lacking. Our primary result establishes the approximation ratio of a randomly-seeded SE bracket is 2^{- Theta(sqrt{log n})}; this is underwhelming considering a 1/2 ratio is achieved by choosing a winner uniformly at random. We also establish that a generalized version of the SE bracket performs nearly as poorly, with an approximation ratio of 2^{- Omega(sqrt[4]{log n})}, addressing a decade-old open question in the voting tree literature
Condorcet-Consistent and Approximately Strategyproof Tournament Rules
We consider the manipulability of tournament rules for round-robin
tournaments of competitors. Specifically, competitors are competing for
a prize, and a tournament rule maps the result of all
pairwise matches (called a tournament, ) to a distribution over winners.
Rule is Condorcet-consistent if whenever wins all of her matches,
selects with probability .
We consider strategic manipulation of tournaments where player might
throw their match to player in order to increase the likelihood that one of
them wins the tournament. Regardless of the reason why chooses to do this,
the potential for manipulation exists as long as increases by
more than decreases. Unfortunately, it is known that every
Condorcet-consistent rule is manipulable (Altman and Kleinberg). In this work,
we address the question of how manipulable Condorcet-consistent rules must
necessarily be - by trying to minimize the difference between the increase in
and decrease in for any potential manipulating
pair.
We show that every Condorcet-consistent rule is in fact -manipulable,
and that selecting a winner according to a random single elimination bracket is
not -manipulable for any . We also show that many
previously studied tournament formats are all -manipulable, and the
popular class of Copeland rules (any rule that selects a player with the most
wins) are all in fact -manipulable, the worst possible. Finally, we consider
extensions to match-fixing among sets of more than two players.Comment: 20 page
Statistical mechanics of voting
Decision procedures aggregating the preferences of multiple agents can
produce cycles and hence outcomes which have been described heuristically as
`chaotic'. We make this description precise by constructing an explicit
dynamical system from the agents' preferences and a voting rule. The dynamics
form a one dimensional statistical mechanics model; this suggests the use of
the topological entropy to quantify the complexity of the system. We formulate
natural political/social questions about the expected complexity of a voting
rule and degree of cohesion/diversity among agents in terms of random matrix
models---ensembles of statistical mechanics models---and compute quantitative
answers in some representative cases.Comment: 9 pages, plain TeX, 2 PostScript figures included with epsf.tex
(ignore the under/overfull \vbox error messages
Refinements and Randomised Versions of Some Tournament Solutions
We consider voting rules that are based on the majority graph. Such rules typically output large sets of winners. Our goal is to investigate a general method which leads to refinements of such rules. In particular, we use the idea of parallel universes, where each universe is connected with a permutation over alternatives. The permutation allows us to construct resolute voting rules (i.e. rules that always choose unique winners). Such resolute rules can be constructed in a variety of ways: we consider using binary voting trees to select a single alternative. In turn this permits the construction of neutral rules that output the set the possible winners of every parallel universe. The question of which rules can be constructed in this way has already been partially studied under the heading of agenda implementability. We further propose a randomised version in which the probability of being the winner is the ratio of universes in which the alternative wins. We also investigate (typically novel) rules that elect the alternatives that have maximal winning probability. These rules typically output small sets of winners, thus provide refinements of known tournament solutions
Split Cycle: A New Condorcet Consistent Voting Method Independent of Clones and Immune to Spoilers
We propose a Condorcet consistent voting method that we call Split Cycle.
Split Cycle belongs to the small family of known voting methods that
significantly narrow the choice of winners in the presence of majority cycles
while also satisfying independence of clones. In this family, only Split Cycle
satisfies a new criterion we call immunity to spoilers, which concerns adding
candidates to elections, as well as the known criteria of positive involvement
and negative involvement, which concern adding voters to elections. Thus, in
contrast to other clone-independent methods, Split Cycle mitigates both
"spoiler effects" and "strong no show paradoxes."Comment: 71 pages, 15 figures. Added a new explanation of Split Cycle in
Section 1, updated the caption to Figure 2, the discussion in Section 3.3,
and Remark 4.11, and strengthened Proposition 6.20 to Theorem 6.20 to cover
single-voter resolvability in addition to asymptotic resolvability. Thanks to
Nicolaus Tideman for helpful discussio
- …