495 research outputs found

    Probabilistic Combination of Noisy Points and Planes for RGB-D Odometry

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    This work proposes a visual odometry method that combines points and plane primitives, extracted from a noisy depth camera. Depth measurement uncertainty is modelled and propagated through the extraction of geometric primitives to the frame-to-frame motion estimation, where pose is optimized by weighting the residuals of 3D point and planes matches, according to their uncertainties. Results on an RGB-D dataset show that the combination of points and planes, through the proposed method, is able to perform well in poorly textured environments, where point-based odometry is bound to fail.Comment: Accepted to TAROS 201

    Probabilistic RGB-D Odometry based on Points, Lines and Planes Under Depth Uncertainty

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    This work proposes a robust visual odometry method for structured environments that combines point features with line and plane segments, extracted through an RGB-D camera. Noisy depth maps are processed by a probabilistic depth fusion framework based on Mixtures of Gaussians to denoise and derive the depth uncertainty, which is then propagated throughout the visual odometry pipeline. Probabilistic 3D plane and line fitting solutions are used to model the uncertainties of the feature parameters and pose is estimated by combining the three types of primitives based on their uncertainties. Performance evaluation on RGB-D sequences collected in this work and two public RGB-D datasets: TUM and ICL-NUIM show the benefit of using the proposed depth fusion framework and combining the three feature-types, particularly in scenes with low-textured surfaces, dynamic objects and missing depth measurements.Comment: Major update: more results, depth filter released as opensource, 34 page

    SPLODE: Semi-Probabilistic Point and Line Odometry with Depth Estimation from RGB-D Camera Motion

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    Active depth cameras suffer from several limitations, which cause incomplete and noisy depth maps, and may consequently affect the performance of RGB-D Odometry. To address this issue, this paper presents a visual odometry method based on point and line features that leverages both measurements from a depth sensor and depth estimates from camera motion. Depth estimates are generated continuously by a probabilistic depth estimation framework for both types of features to compensate for the lack of depth measurements and inaccurate feature depth associations. The framework models explicitly the uncertainty of triangulating depth from both point and line observations to validate and obtain precise estimates. Furthermore, depth measurements are exploited by propagating them through a depth map registration module and using a frame-to-frame motion estimation method that considers 3D-to-2D and 2D-to-3D reprojection errors, independently. Results on RGB-D sequences captured on large indoor and outdoor scenes, where depth sensor limitations are critical, show that the combination of depth measurements and estimates through our approach is able to overcome the absence and inaccuracy of depth measurements.Comment: IROS 201

    Fast Monte-Carlo Localization on Aerial Vehicles using Approximate Continuous Belief Representations

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    Size, weight, and power constrained platforms impose constraints on computational resources that introduce unique challenges in implementing localization algorithms. We present a framework to perform fast localization on such platforms enabled by the compressive capabilities of Gaussian Mixture Model representations of point cloud data. Given raw structural data from a depth sensor and pitch and roll estimates from an on-board attitude reference system, a multi-hypothesis particle filter localizes the vehicle by exploiting the likelihood of the data originating from the mixture model. We demonstrate analysis of this likelihood in the vicinity of the ground truth pose and detail its utilization in a particle filter-based vehicle localization strategy, and later present results of real-time implementations on a desktop system and an off-the-shelf embedded platform that outperform localization results from running a state-of-the-art algorithm on the same environment

    A Robust Localization System for Inspection Robots in Sewer Networks †

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    Sewers represent a very important infrastructure of cities whose state should be monitored periodically. However, the length of such infrastructure prevents sensor networks from being applicable. In this paper, we present a mobile platform (SIAR) designed to inspect the sewer network. It is capable of sensing gas concentrations and detecting failures in the network such as cracks and holes in the floor and walls or zones were the water is not flowing. These alarms should be precisely geo-localized to allow the operators performing the required correcting measures. To this end, this paper presents a robust localization system for global pose estimation on sewers. It makes use of prior information of the sewer network, including its topology, the different cross sections traversed and the position of some elements such as manholes. The system is based on a Monte Carlo Localization system that fuses wheel and RGB-D odometry for the prediction stage. The update step takes into account the sewer network topology for discarding wrong hypotheses. Additionally, the localization is further refined with novel updating steps proposed in this paper which are activated whenever a discrete element in the sewer network is detected or the relative orientation of the robot over the sewer gallery could be estimated. Each part of the system has been validated with real data obtained from the sewers of Barcelona. The whole system is able to obtain median localization errors in the order of one meter in all cases. Finally, the paper also includes comparisons with state-of-the-art Simultaneous Localization and Mapping (SLAM) systems that demonstrate the convenience of the approach.Unión Europea ECHORD ++ 601116Ministerio de Ciencia, Innovación y Universidades de España RTI2018-100847-B-C2

    A Proposal for Semantic Map Representation and Evaluation

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    Semantic mapping is the incremental process of “mapping” relevant information of the world (i.e., spatial information, temporal events, agents and actions) to a formal description supported by a reasoning engine. Current research focuses on learning the semantic of environments based on their spatial location, geometry and appearance. Many methods to tackle this problem have been proposed, but the lack of a uniform representation, as well as standard benchmarking suites, prevents their direct comparison. In this paper, we propose a standardization in the representation of semantic maps, by defining an easily extensible formalism to be used on top of metric maps of the environments. Based on this, we describe the procedure to build a dataset (based on real sensor data) for benchmarking semantic mapping techniques, also hypothesizing some possible evaluation metrics. Nevertheless, by providing a tool for the construction of a semantic map ground truth, we aim at the contribution of the scientific community in acquiring data for populating the dataset

    Efficient 3D Segmentation, Registration and Mapping for Mobile Robots

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    Sometimes simple is better! For certain situations and tasks, simple but robust methods can achieve the same or better results in the same or less time than related sophisticated approaches. In the context of robots operating in real-world environments, key challenges are perceiving objects of interest and obstacles as well as building maps of the environment and localizing therein. The goal of this thesis is to carefully analyze such problem formulations, to deduce valid assumptions and simplifications, and to develop simple solutions that are both robust and fast. All approaches make use of sensors capturing 3D information, such as consumer RGBD cameras. Comparative evaluations show the performance of the developed approaches. For identifying objects and regions of interest in manipulation tasks, a real-time object segmentation pipeline is proposed. It exploits several common assumptions of manipulation tasks such as objects being on horizontal support surfaces (and well separated). It achieves real-time performance by using particularly efficient approximations in the individual processing steps, subsampling the input data where possible, and processing only relevant subsets of the data. The resulting pipeline segments 3D input data with up to 30Hz. In order to obtain complete segmentations of the 3D input data, a second pipeline is proposed that approximates the sampled surface, smooths the underlying data, and segments the smoothed surface into coherent regions belonging to the same geometric primitive. It uses different primitive models and can reliably segment input data into planes, cylinders and spheres. A thorough comparative evaluation shows state-of-the-art performance while computing such segmentations in near real-time. The second part of the thesis addresses the registration of 3D input data, i.e., consistently aligning input captured from different view poses. Several methods are presented for different types of input data. For the particular application of mapping with micro aerial vehicles where the 3D input data is particularly sparse, a pipeline is proposed that uses the same approximate surface reconstruction to exploit the measurement topology and a surface-to-surface registration algorithm that robustly aligns the data. Optimization of the resulting graph of determined view poses then yields globally consistent 3D maps. For sequences of RGBD data this pipeline is extended to include additional subsampling steps and an initial alignment of the data in local windows in the pose graph. In both cases, comparative evaluations show a robust and fast alignment of the input data
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