8 research outputs found

    Improving Learning Performance by Applying Economic Knowledge

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    Digital information economies require information goods producers to learn how to position themselves within a potentially vast product space. Further, the topography of this space is often nonstationary, due to the interactive dynamics of multiple producers changing their position as they try to learn the distribution of consumer preferences and other features of the problem's economic structure. This presents a producer or its agent with a difficult learning problem: how to locate profitable niches in a very large space. In this paper, we present a model of an information goods duopoly and show that, under complete information, producers would prefer not to compete, instead acting as local monopolists and targeting separate niches in the consumer population. However, when producers have no information about the problem they are solving, it can be quite difficult for them to converge on this solution. We show how a modest amount of economic knowledge about the problem can make it much easier, either by reducing the search space, starting in a useful area of the space, or introducing a gradient. These experiments support the hypothesis that a producer using some knowledge of a problem's (economic) structure can outperform a producer that is performing a naive, knowledge-free form of learning.

    Model Selection in an Information Economy : Choosing what to Learn

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    As online markets for the exchange of goods and services become more common, the study of markets composed at least in part of autonomous agents has taken on increasing importance. In contrast to traditional completeinformation economic scenarios, agents that are operating in an electronic marketplace often do so under considerable uncertainty. In order to reduce their uncertainty, these agents must learn about the world around them. When an agent producer is engaged in a learning task in which data collection is costly, such as learning the preferences of a consumer population, it is faced with a classic decision problem: when to explore and when to exploit. If the agent has a limited number of chances to experiment, it must explicitly consider the cost of learning (in terms of foregone profit) against the value of the information acquired. Information goods add an additional dimension to this problem; due to their flexibility, they can be bundled and priced according to a number of different price schedules. An optimizing producer should consider the profit each price schedule can extract, as well as the difficulty of learning of this schedule. In this paper, we demonstrate the tradeoff between complexity and profitability for a number of common price schedules. We begin with a one-shot decision as to which schedule to learn. Schedules with moderate complexity are preferred in the short and medium term, as they are learned quickly, yet extract a significant fraction of the available profit. We then turn to the repeated version of this one-shot decision and show that moderate complexity schedules, in particular two-part tariff, perform well when the producer must adapt to nonstationarity in the consumer population. When a producer can dynamically change schedules as it learns, it can use an explicit decision-theoretic formulation to greedily select the schedule which appears to yield the greatest profit in the next period. By explicitly considering the both the learnability and the profit extracted by different price schedules, a producer can extract more profit as it learns than if it naively chose models that are accurate once learned.Online learning; information economics; model selection; direct search

    Model Selection in an Information Economy: Choosing what to Learn

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    In an economy in which a producer must learn the preferences of a consumer population, it is faced with a classic decision problem: when to explore and when to exploit. If the producer has a limited number of chances to experiment, it must explicitly consider the cost of learning (in terms of foregone profit) against the value of the information acquired. Information goods add an additional dimension to this problem; due to their flexibility, they can be bundled and priced according to a number of different price schedules. An optimizing producer should consider the profit each price schedule can extract, as well as the difficulty of learning of this schedule. In this paper, we demonstrate the tradeoff between complexity and profitability for a number of common price schedules. We begin with a one-shot decision as to which schedule to learn. Schedules with moderate complexity are preferred in the short and medium term, as they are learned quickly, yet extract a significant fraction of the available profit. We then turn to the repeated version of this one-shot decision and show that moderate complexity schedules, in particular two-part tariff, perform well when the producer must adapt to nonstationarity in the consumer population. When a producer can dynamically change schedules as it learns, it can use an explicit decision-theoretic formulation to greedily select the schedule which appears to yield the greatest profit in the next period.http://deepblue.lib.umich.edu/bitstream/2027.42/50438/1/comp-intel.pd

    Improving Learning Performance by Applying Economic Knowledge

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    Digital information economies require information goods producers to learn how to position themselves within a potentially vast product space. Further, the topography of this space is often nonstationary, due to the interactive dynamics of multiple producers changing their positions as they try to learn the distribution of consumer preferences and other features of the problem's economic structure. This presents a producer or its agent with a difficult learning problem: how to locate profitable niches in a very large space. In this paper, we present a model of an information goods duopoly and show that, under complete information, producers would prefer not to compete, instead acting as local monopolists and targeting separate niches in the consumer population. However, when producers have no information about the problem they are solving, it can be quite difficult for them to converge on this solution. We show how a modest amount of economic knowledge about the problem can make it much easier, either by reducing the search space, starting in a useful area of the space, or by introducing a gradient. These experiments support the hypothesis that a producer using some knowledge of a problem's (economic) structure can outperform a producer that is performing a naive, knowledge-free form of learning.http://deepblue.lib.umich.edu/bitstream/2027.42/50435/1/improving-amec03-lncs04.pd

    Price Wars and Niche Discovery in an Information Economy

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    Electronic goods are flexible and have negligible marginal costs. These features allow a producer of electronic goods to explore pricing schemes, and in particular bundling, that would not be feasible with physical goods. However, they can also make it more difficult for a producer to differentiate itself from competitors offering identical goods. Previous research in this area indicates that in markets where producers compete over the sale of identical information goods, cyclical price wars often develop. In this paper, we provide a characterization of the conditions that result in price wars and show analytically how the existence of niches within the consumer population can lead duopolist producers to each target separate niches and avoid price wars. In situations where producers have incomplete information about consumer preferences, and so must learn a strategy, producers will be concerned not only with the relative benefits of niche targeting as opposed to a price war, but also with th..
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