57,817 research outputs found
Designing cost-sharing methods for Bayesian games
We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria, have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE).We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players
Price of Anarchy in Bernoulli Congestion Games with Affine Costs
We consider an atomic congestion game in which each player participates in
the game with an exogenous and known probability , independently
of everybody else, or stays out and incurs no cost. We first prove that the
resulting game is potential. Then, we compute the parameterized price of
anarchy to characterize the impact of demand uncertainty on the efficiency of
selfish behavior. It turns out that the price of anarchy as a function of the
maximum participation probability is a nondecreasing
function. The worst case is attained when players have the same participation
probabilities . For the case of affine costs, we provide an
analytic expression for the parameterized price of anarchy as a function of
. This function is continuous on , is equal to for , and increases towards when . Our work can be interpreted as
providing a continuous transition between the price of anarchy of nonatomic and
atomic games, which are the extremes of the price of anarchy function we
characterize. We show that these bounds are tight and are attained on routing
games -- as opposed to general congestion games -- with purely linear costs
(i.e., with no constant terms).Comment: 29 pages, 6 figure
Strategic substitutabilities versus strategic complementarities: Towards a general theory of expectational coordination?
This paper contrasts the views of expectational coordination in a stylised economic model under two polar assumptions: Strategic Complementarities (StCo) dominate or on the contrary are dominated by Strategic Substitutabilities (StSu). Although in the StCo case, "uniqueness" often "buys" "eductive stability", the two issues are strikingly different in the second case. Furthermore if, in the first case, incomplete information often improves "expectational coordination", it may have the converse effect in the StSu case. It is finally argued that, in macroeconomic contexts, StSu often unambiguously dominate StCo, even in a large class of models with Keynesian features, and even in an aggregate framework that magnifies the StCo effects. The "remains" of StCo in general cases are discussed.Strategic Complementarities (StCo) ; Strategic Substitutabilities (StSu)
Ex-post regret learning in games with fixed and random matching: The case of private values
In contexts in which players have no priors, we analyze a learning process based on ex-post regret as a guide to understand how to play games of incomplete information under private values. The conclusions depend on whether players interact within a fixed set (fixed matching) or they are randomly matched to play the game (random matching). The relevant long run predictions are minimal sets that are closed under âthe same or better replyâ operations. Under additional assumptions in each case, the prediction boils down to pure Nash equilibria, pure ex-post equilibria or pure minimax regret equilibria. These three paradigms exhibit nice robustness properties in the sense that they are independent of beliefs about the exogenous uncertainty of type spaces. The results are illustrated in second-price auctions, first-price auctions and Bertrand duopolies.fixed and random matching; incomplete information; ex-post regret learning; nash equilibrium; ex-post equilibrium; minimax regret equilibrium; second-price auction;first-price auction;bertrand duopoly
Ex-Post Regret Learning in Games with Fixed and Random Matching: The Case of Private Values
In contexts in which players have no priors, we analyze a learning pro- cess based on ex-post regret as a guide to understand how to play games of incomplete information under private values. The conclusions depend on whether players interact within a fixed set (fixed matching) or they are ran- domly matched to play the game (random matching). The relevant long run predictions are minimal sets that are closed under âthe same or better replyâ operations. Under additional assumptions in each case, the prediction boils down to pure Nash equilibria, pure ex-post equilibria or pure minimax regret equilibria. These three paradigms exhibit nice robustness properties in the sense that they are independent of beliefs about the exogenous uncertainty of type spaces. The results are illustrated in second-price auctions, first-price auctions and Bertrand duopolies.Fixed and Random Matching; Incomplete Information; Ex-Post Regret Learning; Nash Equilibrium; Ex-Post Equilibrium; Minimax Regret
Core-stable rings in auctions with independent private values.
We propose a semi-cooperative game theoretic approach to check whether a given coalition is stable in a Bayesian game with independent private values. The ex ante expected utilities of coalitions, at an incentive compatible (noncooperative) coalitional equilibrium, describe a (cooperative) partition form game. A coalition is core-stable if the core of a suitable characteristic function, derived from the partition form game, is not empty. As an application, we study collusion in auctions in which the bidders' final utility possibly depends on the winner's identity. We show that such direct externalities offer a possible explanation for cartels'structures (not) observed in practice.Core; partition function game; Collusion; Auctions; Bayesian game;
Core-stable Rings in Auctions with Independent Private Values
We propose a semi-cooperative game theoretic approach to check whether a given coalition is stable in a Bayesian game with independent private values. The ex ante expected utilities of coalitions, at an incentive compatible (noncooperative) coalitional equilibrium, describe a (cooperative) partition form game. A coalition is core-stable if the core of a suitable characteristic function, derived from the partition form game, is not empty. As an application, we study collusion in auctions in which the biddersâ final utility possibly depends on the winnerâs identity. We show that such direct externalities offer a possible explanation for cartelsâ structures (not) observed in practice.auctions, Bayesian game, collusion, core, partition function game
On the Efficiency of the Walrasian Mechanism
Central results in economics guarantee the existence of efficient equilibria
for various classes of markets. An underlying assumption in early work is that
agents are price-takers, i.e., agents honestly report their true demand in
response to prices. A line of research in economics, initiated by Hurwicz
(1972), is devoted to understanding how such markets perform when agents are
strategic about their demands. This is captured by the \emph{Walrasian
Mechanism} that proceeds by collecting reported demands, finding clearing
prices in the \emph{reported} market via an ascending price t\^{a}tonnement
procedure, and returns the resulting allocation. Similar mechanisms are used,
for example, in the daily opening of the New York Stock Exchange and the call
market for copper and gold in London.
In practice, it is commonly observed that agents in such markets reduce their
demand leading to behaviors resembling bargaining and to inefficient outcomes.
We ask how inefficient the equilibria can be. Our main result is that the
welfare of every pure Nash equilibrium of the Walrasian mechanism is at least
one quarter of the optimal welfare, when players have gross substitute
valuations and do not overbid. Previous analysis of the Walrasian mechanism
have resorted to large market assumptions to show convergence to efficiency in
the limit. Our result shows that approximate efficiency is guaranteed
regardless of the size of the market
Evolutionary Poisson Games for Controlling Large Population Behaviors
Emerging applications in engineering such as crowd-sourcing and
(mis)information propagation involve a large population of heterogeneous users
or agents in a complex network who strategically make dynamic decisions. In
this work, we establish an evolutionary Poisson game framework to capture the
random, dynamic and heterogeneous interactions of agents in a holistic fashion,
and design mechanisms to control their behaviors to achieve a system-wide
objective. We use the antivirus protection challenge in cyber security to
motivate the framework, where each user in the network can choose whether or
not to adopt the software. We introduce the notion of evolutionary Poisson
stable equilibrium for the game, and show its existence and uniqueness. Online
algorithms are developed using the techniques of stochastic approximation
coupled with the population dynamics, and they are shown to converge to the
optimal solution of the controller problem. Numerical examples are used to
illustrate and corroborate our results
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