108 research outputs found

    Price of Anarchy for Non-atomic Congestion Games with Stochastic Demands

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    We generalize the notions of user equilibrium and system optimum to non-atomic congestion games with stochastic demands. We establish upper bounds on the price of anarchy for three different settings of link cost functions and demand distributions, namely, (a) affine cost functions and general distributions, (b) polynomial cost functions and general positive-valued distributions, and (c) polynomial cost functions and the normal distributions. All the upper bounds are tight in some special cases, including the case of deterministic demands.Comment: 31 page

    Price of Anarchy in Bernoulli Congestion Games with Affine Costs

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    We consider an atomic congestion game in which each player participates in the game with an exogenous and known probability pi[0,1]p_{i}\in[0,1], independently of everybody else, or stays out and incurs no cost. We first prove that the resulting game is potential. Then, we compute the parameterized price of anarchy to characterize the impact of demand uncertainty on the efficiency of selfish behavior. It turns out that the price of anarchy as a function of the maximum participation probability p=maxipip=\max_{i} p_{i} is a nondecreasing function. The worst case is attained when players have the same participation probabilities pipp_{i}\equiv p. For the case of affine costs, we provide an analytic expression for the parameterized price of anarchy as a function of pp. This function is continuous on (0,1](0,1], is equal to 4/34/3 for 0<p1/40<p\leq 1/4, and increases towards 5/25/2 when p1p\to 1. Our work can be interpreted as providing a continuous transition between the price of anarchy of nonatomic and atomic games, which are the extremes of the price of anarchy function we characterize. We show that these bounds are tight and are attained on routing games -- as opposed to general congestion games -- with purely linear costs (i.e., with no constant terms).Comment: 29 pages, 6 figure

    Atomic congestion games with random players : network equilibrium and the price of anarchy

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    In this paper, we present a new model of congestion games with finite and random number of players, and an analytical method to compute the random path and link flows. We study the equilibrium condition, reformulate it as an equivalent variational inequality problem, and establish the existence and non-uniqueness of the equilibria. We also upper bound the price of anarchy with affine cost functions to characterize the quality of the equilibria. The upper bound is tight in some special cases, including the case of deterministic players. Finally a general lower bound is also provided

    The Anarchy-Stability Tradeoff in Congestion Games

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    This work focuses on the design of incentive mechanisms in congestion games, a commonly studied model for competitive resource sharing. While the majority of the existing literature on this topic focuses on unilaterally optimizing the worst case performance (i.e., price of anarchy), in this manuscript we investigate whether optimizing for the worst case has consequences on the best case performance (i.e., price of stability). Perhaps surprisingly, our results show that there is a fundamental tradeoff between these two measures of performance. Our main result provides a characterization of this tradeoff in terms of upper and lower bounds on the Pareto frontier between the price of anarchy and the price of stability. Interestingly, we demonstrate that the mechanism that optimizes the price of anarchy inherits a matching price of stability, thereby implying that the best equilibrium is not necessarily any better than the worst equilibrium for such a design choice. Our results also establish that, in several well-studied cases, the unincentivized setting does not even lie on the Pareto frontier, and that any incentive with price of stability equal to 1 incurs a much higher price of anarchy.Comment: 27 pages, 1 figure, 1 tabl

    Convergence of Large Atomic Congestion Games

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    We consider the question of whether, and in what sense, Wardrop equilibria provide a good approximation for Nash equilibria in atomic unsplittable congestion games with a large number of small players. We examine two different definitions of small players. In the first setting, we consider a sequence of games with an increasing number of players where each player's weight tends to zero. We prove that all (mixed) Nash equilibria of the finite games converge to the set of Wardrop equilibria of the corresponding nonatomic limit game. In the second setting, we consider again an increasing number of players but now each player has a unit weight and participates in the game with a probability tending to zero. In this case, the Nash equilibria converge to the set of Wardrop equilibria of a different nonatomic game with suitably defined costs. The latter can also be seen as a Poisson game in the sense of Myerson (1998), establishing a precise connection between the Wardrop model and the empirical flows observed in real traffic networks that exhibit stochastic fluctuations well described by Poisson distributions. In both settings we give explicit upper bounds on the rates of convergence, from which we also derive the convergence of the price of anarchy. Beyond the case of congestion games, we establish a general result on the convergence of large games with random players towards Poisson games.Comment: 34 pages, 3 figure

    The Price of Anarchy in Routing Games as a Function of the Demand

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    Most of the literature on the price of anarchy has focused on worst-case bounds for specific classes of games, such as routing games or more general congestion games. Recently, the price of anarchy in routing games has been studied as a function of the traffic demand, providing asymptotic results in light and heavy traffic. In this paper we study the price of anarchy in nonatomic routing games in the intermediate region of the demand. We begin by establishing some smoothness properties of Wardrop equilibria and social optima for general smooth costs. In the case of affine costs we show that the equilibrium is piecewise linear, with break points at the demand levels at which the set of active paths changes. We prove that the number of such break points is finite, although it can be exponential in the size of the network. Exploiting a scaling law between the equilibrium and the social optimum, we derive a similar behavior for the optimal flows. We then prove that in any interval between break points the price of anarchy is smooth and it is either monotone, or unimodal with a minimum attained on the interior of the interval. We deduce that for affine costs the maximum of the price of anarchy can only occur at the break points. For general costs we provide counterexamples showing that the set of break points is not always finite.Comment: 22 pages, 6 figure
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